Should old Elite/Gladiator rewards be made available again?

So that would even out the pve-pvp rewards. Like you cant get aotc mounts or glad mounts but you can still get the old mythic sets but not the pvp sets. I think thats why players dont like this system. Its okay for me tho

I’m all for it. I myself would like older transmogs from cata or pandaria. But I didn’t have a chance to get them because I wasn’t even playing WoW at the time. It’s the same with mage tower transmogs. With the mage tower up and running, legion transmogs should be available again. And there’s a lot of people who just started playing and even though they’re good players and got the required rating, they’ll never get these transmogs, they’re only available for one season. Mythic set from older raids is available all the time and so should pvp.

I’d be down for illusions too, even though I am someone who has all of the PvP illusions (meaning that there would be nothing for me to gain from this change).

The reason why I think there must be a clear and defined distinction between old Elite sets + Illusions in comparison to old Glad mounts + old Titles as rewards is because the first of the two were meant to reward “middle tier players” (for lack of a better term) for reaching a specific goal that is not high-end, meaning that it was meant to be accessible to a “larger” pool of players anyways. Whereas the latter two were catered around teams who stuck together and put in a looot of effort to make it as close to the top of the ladder as possible.

The way I see it, reintroducing “middle tier” rewards to the game would not hurt it as much as many people claim it would. But I could be mistaken (plus, its already been done numerous times by Blizzard in the past already). But I think that reintroducing high-end rewards would completely devalue something which was meant to be a lot more important, and which holds a lot more objective value.

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Illusions have mostly been reserved for Duelist players.
Before the BFA changes, Duelist was a title for the top 3% of the PvP ladder.

Top 3%.
Are you really just an average, middle of the pack casual when you’re in the top 3% of the ladder?

I don’t see point of threads like this, i am sure it is never happening.

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Before the BFA changes (& the Legion compromise for the “pre-wardrobe illusions”), the enchants required 2.4k rating in 3s or RBGs.

Yes, and 2400 is higher than the requirement for Duelist.
Which reinforces my point.

If 2400 and being higher than the top 3% isn’t “high end”, then what is?

Very debatable.

During MoP, Bloody Dancing Steel was available at a static rating - 2200
During WoD, Glorious Tyranny and Primal Victory were available at a static rating - 2400
During Legion, Demonic Tyranny was available at a static rating - 2400
During BfA, Dreadflame was available at a static rating - 2100

In many (if not most) of these cases, those rewards:

  1. could be acquired from more than just the 3vs3 bracket.
  2. could be acquired during more than 1 season.
  3. their rating requirement was not even exclusively inside the Duelist cutoff, actually (for example, Prideful Season Duelist being at 2334 for the European realms, and so on).

Misleading. Remember, you could earn those rewards in more ways than just the 3vs3 ladder.

2vs2
3vs3
5vs5 (RIP)
RBGs
Solo Shuffle (nowadays)

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To a player forever-stuck on 1.2k rating, then players with the 1.8k elite mogs seem like professionals. Just sayin’, it’s a matter of perspective. Exclusivity increases desire, it’s hardwired into our brains. It’s not enough with only that, but when the other criterias are met, then exclusivity increases that desire. It’s just how it is.

So to decrease that exclusivity, would dilute that desire. It’d make people want it less. People’s brains are funny that way.

krang is nothing but brain

i agree he is funny :smile:

even tho he isnt anatomically accurate to human brain, brains can be funny!

The meaning of rating can fluctuate.
Being top 3% is always going to be top 3%.

Being better than 97% of the playerbase is objectively good.

No, it’s still just a matter of perspective. To a multi-r1 then top 3% is kinda meh. Not the worst, but not really good.
But to continue the example from the part you omitted in the quote, to a 1.8k player then top 3% is a bunch of monsters.

So yeah, it’s just a matter of perspective. Nothing objective about the way people perceive it. It’s an objective judgement to say that 3% is better than 97%, but to say it’s good isn’t objective.

I would like for old t-mogs to be made available for earning/purchase through some sort of PvP currency or achievement. I recognize that part of the allure of the rewards are that they are exclusive, but I don’t think the exclusivity should focus so heavily on time rather than on skill.

Personally, I started playing in late Legion and there are multiple great elite sets that I missed simply because I didn’t play at the time. Even if I would never get it based on skill level, that is totally fine, but it is not just skill-locked, they are punishing you for not having played during a certain expansion. I realize that this can be a dividing issue, especially because there are many other time-locked exclusives that would then be open to scrutiny (Black Harvest title among other TBC titles, any of the pre-expansion events, all the removed from the game mounts etc.)

https://en.wikipedia.org/wiki/Fear_of_missing_out

^ Read that. That’s why. It’s all about the psychological manipulation for Blizzard to place more value in something.

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Aye, I fear that this is the real reason for time-sensitive exclusivity. It’s like a pseudo battlepass. I just think at this point it hurts the game more than it benefits shareholders. And God knows that Blizzard could use some good-will from players at the moment

What makes you think that? People have proven time and time again, especially Rakar, that FOMO is effective. There’s a whole underground market for it, with people selling boosting & coaching services, and selling accounts and so on. All because of that FOMO which increases the value people see in the rewards.

Yep. I’m completely aware of what FOMO is but I also like the value it adds to the items.
I actually enjoy the fact that rewards are seasonal.

Speaking for soloshuffle:

Give healers every Season another old Illusion for reaching 2.4k, so the dps-brainers que as heal and the waitingtime for Ques goes down.
And on top of that, dps-brainers will feel the pain by getting lined 24/7.

Old-baba-illusions :heavy_check_mark:
Lower Que time in shuffle :heavy_check_mark:
Community gets more skilled playing :heavy_check_mark:

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Great idea, except it has one flaw. It still doesn’t make healing more enjoyable, it just adds a carrot to perserve through the suffering.
Making people play what they don’t want to play doesn’t solve things. Even if you gave out a spectral tiger for hitting 1500 rating as a healer, then sure it would increase the amount queuing as it but it wouldn’t make it any more enjoyable to play as that.

Instead of just treating a symptom, the core problem needs to be resolved. Or else you’re just increasing the amount of complaints.

pvp elite sets and mounts should remain locked,want to get them pay the game,play the game,in that season and get it like others did.

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