IMO no.
Fear of Missing Out should stay. It is a motivating factor.
IMO no.
Fear of Missing Out should stay. It is a motivating factor.
Because seasons like BFA ssn 4 and SL ssn 2 were incredibly inflated and much easier to get gladiator in. Older seasons were very difficult to get gladiator in, and by that logic people will just wait until they get an inflated season to get the rewards from previously more difficult seasons.
I’m against old enchants being brought back for the same reasons I said above. They release new enchantments now that are easy to get, people should work towards them instead of begging for old rewards.
On the one hand people like posessing something unique, what can’t be obtained anymore. How many of you would use let’s say corrupted ash bringer from classic wow over artifact one simply because its very rare? Probably a lot. Would feel terrible if blizz decides to bring it back. Basically turns your cherished item into nothing special and all sentimental attachments to it vanish.
On the other hand it can increase pvp participation. You just have to be smart with implementation. For example: you can earn one elite token per season and spend it on any elite set, but just one. Means if you buy an old one - you cant buy the current one. It kinda soft way to move away from fomo. And instead of mount tokens you can earn gear tokens. It can be as grindy as mount ones and then there would be some set prices. Lets say 3 tokens for chest, 1 token for wrists etc. This way everyone can has a long term goal and reason to play, while not handing old sets for free. And what is important you don’t even need to be high rated if you want your alt char to look cool too but aren’t quite skilled (or can be your main too, after all low rated players deserve love too): same rule of wins above 1000 rating. It also motivates people to try new classes, improve or play pvp at all, without new people and fresh blood you gonna get current state of 3v3. AND its also a good way to reward healer by more gear tokens per honor bar finished. Imagine healers getting x2 tokens. Low rates will be flooded with new healers who eventually can stay and become better. Not I think it should also be limited to 1 extra set earned this way so people wouldn’t live in game and would have motivation to play every season rather than play 24/7 current one.
Fomo is a disgusting manipulation - basically a toxic relationship type of attachment, but devaluetion of achievments is bad too (probably a much lesser one)
Also I really want the primal gladiator warrior set. Its so dope.
Really hope blizz notice my idea, may be improve and implement it. Think its a low hanging fruit.
It’s not exactly a secret that not everybody likes every elite set. Plus, there’s the question of class played and so on. But so when a person has collected all the tokens one wants, that participation disappears.
It’s just treating a symptom, it doesn’t make the game more enjoyable. It’s like putting a small band-aid on a gushing wound.
Between band-aid and dying of blood loss here and now Id pick option №1. I would also say elite sets are a major reason for many to play. You probably understimate it. And it actually solves the problem of people not liking every elite set. What if current set is bad? I personally would consider skipping whole season. And my idea provides you with alternative. Whatever your vision of helping pvp is my idea doesnt have to replace it, but rather reinforce it.
No, it doesn’t solve it. It treats the symptom momentarily.
As mentioned, not liking current but getting one you liked in the past, will only last as a motivation up until there are no more past ones left to get of the ones you want.
Plus, it’s kind of like a “flood gate” situation. Give an arm, they’ll take a leg. Meaning people will never be satisfied with just elite sets.
FOMO is proven to be effective. It’s even proven to be effective for WoW through many bad patches and seasons through the years.
Reducing that, is however not really supported in the same way. You even keep bringing up the consequence but you keep shrugging it off, claiming it “probably won’t be a big deal” (paraphrased), which is based on nothing.
Strongly doubt it. You’re asking them to reduce the hook to play. Why would they ever do that? What they need to do is make it more enjoyable to treat the real problem.
Bad idea. Tough luck if you didn’t play the expansion or weren’t good enough to get it.
I’ll share my idea from another post here:
I’m probably biased cause I’m a mount collector but I’d like to see that old mounts available but only with a special saddle that can be farm at glad range so it’s not ‘’ given’’ like most of things now and only in 3s.
I guess could do same for old enchant/mog etc… Could be good and bring more people to pvp and revive 3s bracket imo
Yes it does. If I dont like current set I dont play, if I have an option to get another set I do.
As mentioned, not liking current but getting one you liked in the past, will only last as a motivation up until there are no more past ones left to get of the ones you want.
And without past ones as option there is no motivation at all if I dont like current one. So I simply dont play at all.
Plus, it’s kind of like a “flood gate” situation.
So why blizzard dont send me mythic gear or glad mount by mail if I demand it? Ah righ, because what people want doesnt have to transition in what they get. What a weird excuse you came up with, buffling.
FOMO is proven to be effective. It’s even proven to be effective for WoW through many bad patches and seasons through the years.
proven by what statistics exactly? Where can I see it. Can you provide some data on how many people left the game vs those who remain because of fomo? Also disgusting you defend such a manipulative mechanism. How about we also delete characters if you don’t come online once every 3 months? That sure gonna solve problems rather than treat sumptoms, right?
Reducing that, is however not really supported in the same way. You even keep bringing up the consequence but you keep shrugging it off, claiming it “probably won’t be a big deal” (paraphrased), which is based on nothing.
not sure what you mean here, neither I care much. All I offer is in interests of most people I believe and you defend predatory manipulations blizz use to make people play
Strongly doubt it. You’re asking them to reduce the hook to play. Why would they ever do that? What they need to do is make it more enjoyable to treat the real problem.
Again who said people want such hooks more than better rewards? Don’t project your opinion on everyone, I see more positive responses here than gatekeepers and blizz fan boys who clap their hands no metter what manipulation is thrown at them to make them stay.
Yes it does. If I dont like current set I dont play, if I have an option to get another set I do.
And without past ones as option there is no motivation at all if I dont like current one. So I simply dont play at all.
That’s the funny thing about FOMO. It makes people play even if they don’t particularly like it, just for the sake of collecting what they can’t collect later.
So no, it doesn’t solve it. It has its own set of consequences, more far-reaching than you’re giving it credit for.
proven by what statistics exactly? Where can I see it.
FOMO is proven in nonfiction litterature. Take your pick.
FOMO is proven in nonfiction litterature. Take your pick.
Where I ever asked to prove fomo itself? My request was to prove people would rather play the game more if you force them, rather than reward well.
That’s the funny thing about FOMO. It makes people play even if they don’t particularly like it, just for the sake of collecting what they can’t collect later.
If you rob a person with a knife - you sure get what you want, even if they don’t like it, but you wont like consequences.
Same for wow playerbase which is declining. One of the big reasons is people don’t feel rewarded enough for time spent. And using the metaphorical knife will keep some of them playing, but the rest gonna just move away from such place to where they treated well.
I’ve always held the principle that everything Blizzard puts into the game should always remain in the game, available for players at any time to pursue, be it content or items or events or otherwise. Whenever that isn’t ensured, then it’s bad implementation by Blizzard.
I’m also increasingly of the belief that people who desire exclusivity in WoW as a means to get recognition or fame have to set their priorities straight. It’s a video game.
And finally, then I recall having had this discussion for the past decade when it comes to Arena rewards. The responses have never changed much, generally speaking.
And finally, then I recall having had this discussion for the past decade when it comes to Arena rewards. The responses have never changed much, generally speaking.
iirc the most common response when you brought it up in the past, by other players (not me), was that “one season is never the same as another season, so why should they offer the same rewards for less of an effort” when it came to PvP, which is fundamentally different from PvE.
I’m also increasingly of the belief that people who desire exclusivity in WoW as a means to get recognition or fame have to set their priorities straight. It’s a video game.
PvP is about competition, it’s like saying your local football club should get their priorities straight when they get upset for having lost a match.
And competition goes hand in hand with rewards, you know.
Because seasons like BFA ssn 4 and SL ssn 2 were incredibly inflated and much easier to get gladiator in. Older seasons were very difficult to get gladiator in, and by that logic people will just wait until they get an inflated season to get the rewards from previously more difficult seasons.
Again, everything you just said also applies to elite sets.
Considering glad was a different system back then, how would that be fair on people who earned glad in the demonic season for example
No. Sets, tabards, enchants, mounts and titles, nothing. Leave the past rewards in the past. Also with how 5v5 got removed, SS got added, how the elite set was 2.2 then 2k then 1.8 (and a basic conquest threshold in tyrannical season)… Nah, even though I’d be down to grind for the malevolent elite set, it’s not fair for the people who did what they needed to when it was current.
I’m also increasingly of the belief that people who desire exclusivity in WoW as a means to get recognition or fame have to set their priorities straight. It’s a video game.
A cynical mind would say that it’s spoken like someone who never gets to hit the rewards
No. Sets, tabards, enchants, mounts and titles, nothing. Leave the past rewards in the past.
I could perhaps be more inclined towards this opinion myself, if they were still able to make decent sets. Which they are obviously not.
Also with how 5v5 got removed
That was a complete derp on their end, though. Not that 5vs5 was a serious bracket, mind you, but still.
Kinda off-topic, I remember Tosan making a really good and insightful video regarding this.
how the elite set was 2.2 then 2k then 1.8 (and a basic conquest threshold in tyrannical season)
Agreed with the Conquest threshold in Tyrannical season (27k Conquest or something?) but the number alone in itself is very misleading. Yes, those rewards used to be 2200 when the ladder was divided into battlegroups. 2200 was significantly harder in some battlegroups than it was in others. Nothing static was being consistently represented through the “2200” number, even back then.
Nah, even though I’d be down to grind for the malevolent elite set, it’s not fair for the people who did what they needed to when it was current.
Yes, but you can argue that about a lot of things.
Rank 14 rewards got made available again for hitting 1.8k in RBGs.
Some elite Sets (starting from S15 of MoP) became available for more than 1 season (heck, we’ve seen Elite sets being thrown over and over for 3 seasons straight in Legion).
And so on and so on. Heck, if anything, if people had 2nd and 3rd chances of earning my rewards, is it so wrong of me to want a 2nd chance to earn something of theirs?
iirc the most common response when you brought it up in the past, by other players (not me), was that “one season is never the same as another season, so why should they offer the same rewards for less of an effort” when it came to PvP, which is fundamentally different from PvE.
There’s a path of back-and-forth arguments on the topic that I feel I’ve trod plenty of times in the past, let’s put it that way.
PvP is about competition, it’s like saying your local football club should get their priorities straight when they get upset for having lost a match.
And competition goes hand in hand with rewards, you know.
I feel – and this may be my increasingly older age shining through – that young people in particular desire exclusive rewards in PvP as a source of self-realization. They do this because they are young and have yet to get kids, career, or climb Kilimanjaro. They put too much of their identity into the game and are therefore protective of it.
The perspective changes with age, I think.