Should players who do M+20 or above be rewarded mythic tier weapons?

Well, as long as raids have lockout, having mythic+ give the same ilvl rewards is plain stupid. The only way to keep both mythic+ and raids relevant would be to make mythic raids require raid gear and mythic + require mythic/mythic+ gear.
[edit]
Oh, and bring back pvp gear.

Why did you only read second part.
If you care about mythic raid race ( I don’t )

“Let’s handicap method to 415 loot like in MDI
Ez”

And you will get your week or two of method wipe fest

I don’t. But game designers obviously care about their content staying relevant as long as possible. And the whole game is all about gear. Making is possible to hit ilvl cap in an evening or 2 is plain wrong from a busyness pov.

Sure, agreed.
Let’s handicap method to abuse it but reward nolifers who will do +20 and above keys.

Cause now it a joke that they get the same treatment as 15 k dps club

Actually who benefits from methods event?
Blizzard? No - revenue from view goes to method
Blizz employed? - no they got fired cause Method does events better and at 0 cost to B
Players? - no, cause server economies are ruined pre raids and every PuG group wannabies after MDI want a claaper rdruud rogue rogue rogue efficient squad
Raiders? No cause they have to deal with a content tuned to time gate a fully addon equipped pro players from method.

I think it’s not ION, it’s method who kills WoW

:>

I’m not sure why you’re so obsesses with Method. That kind of change would affect any guild that raids mythic. A lot of players are pressured even now to do a lot of mythic+ anyway, but that kind of change would make it mandatory. You may not care about raiding, but that kind of change would affect the whole game.

I think they are pulling devs to a wrong direction, away from creating cool and dandy classic communities into scenarios for an efficient robotic day time jobs.

But that’s ofc just my theory of conspiracy

You are of course entitled to your opinion, but it’s at most tangential to the post I commented on. My point is that the game is not only pvp/raiding/mythic+ - it’s all of them + casual content, and gearing should be balanced and not favor one type at the expense of the others.

But hey I agree with your point that it should not come at someone else’s expense.
Current blizzard focus to make game tailored to Esport and Method type guild will drain wow.
We are loosing subs to the other games where devs don’t try to appease Methods

There would be very few capable of doing +20s for the first number of weeks, and the majority of players never will be; and so what if a Method or Limit clear the new Mythic raid the same night, that would slow them down by what? two days :rofl::rofl::rofl:

No point in basing the game around the Methods and Limits of this world. A lot of Mythic guilds are 15ilevs and more ahead of where they cleared mythic and still can’t.

You totally missed my point. Method or Limit are irrelevant, that kind of change would shift the focus of the game from raiding to mythic+. Whether it’ll be a good thing or no is entirely different topic, but it’ll make for most of the mythic guilds mandatory to do as many +20 a week as possible.

IMO I think it already has shifted, most mythic guilds for the first month or so are only killing 2 to 4 bosses, the drop rate off those is only going to compare to one weekly chest.

Plus chain running M+ an awful lot has to provide substantial advantage, firstly to get fully heroic gear’d and secondly from TF and WF drops.

Outside of the very best there will be very few players capable of doing this. Even a couple of months ago the best M+ players were stuck around +20 so I don’t think that this will be an issue. If it was +15s then yes it might be, not for +20s.

5 man content is a joke compared to mythic raiding. If dungeons were 20 man content then sure, they can have that.

Content of scaling difficulty is easier than content of fixed difficulty

Dude what?

I mean a simple solution of the " we don’t want raids to be cleared in 2 raid nights " could easily be delaying mythic drops from m+20s

Like it was before in legion, loot would be restricted to m+10 and after a fair amount of time passes m+15 started dropping better loot.

Do you really think the world first race or the guilds still progressing on Mythic BoD would be THAT affected by having Mythic gear drop from M+20 after some time passed, probably after the race is over and the top guilds got their kills?

I for one know that there are some guilds on 6/9 or 8/9 with their highest players having done +18s or 19s.

Said players should probably be fully mythic gear decked by now.

I see a lot of 6/9, 8/9 players who join my M+ groups with 1700 r.io score or so, it wouldn’t really matter a lot if another source of Mythic loot opened while being gated after a very hard to reach difficulty, especially if blizzard decided that It must be timed for the Mythic tier loot to drop.

No it really isn’t. Timing really high keys takes more concentration over a longer period with a bigger mix of skills needed.

Im simply not interessed in pushing past 15 with this Char.
I also wasnt interessed in doing that in S1.
Once you get to 20+ Keys you will notice that certain specs are liabilities that at some cant be compensated with strategy and planung.

Your class ist meta at the moment.
This wasnt always the Case in BFA and we shall see whether its still that easy next season.

Why did you ask me if it was “too difficult” for me to get keystone master in S1?
Maybe I wasn’t interested either.

There will always be a meta in WoW just like any other game. Perfect balance and heterogenisation amongst classes and specs cannot and will not ever exist.

What does that even mean…

Your class was meta in season 1, why didn’t you push to 2k score? Are you implying that I got my score because my class is meta? LMAOing at your life if that’s the case

What he means is Mythic raid doesnt get “harder” while M+ gets infinately harder as you go up in levels

This could work for a while. But +20 is just an arbitrary number. Next time it will be +30, +40, and it will never stop. And it should stop at some level, because the ilvl cap is not infinite. The dev chose +10 as the stopping point because of the last affix. You still get a lot more residuum for doing keys higher than +10, so it’s not like there’s no incentive to push as high as possible.

tldr;
Adding another ilvl upgrade at some arbitrary mythic+ level will just move the top score from +26-7 to 35+, while disrupting the gearing balance between raids, mythic+ and pvp, so it’s very unlikely to happen.

Its not as hard to organize though. Patterns and Dungeons from +20 aren’t much different from 10 or 15 arent they? I might get that you might have to use kite and some different tactics to tackle those dungeons but i dont really know because iam not that far into m+ yet.

I think the biggest problem would be that there would be even less incentive to go raiding anymore and since raiding is alot harder to organize and get a group for there should be something that rewards it more even though m+20 and higher might be just as hard.