Should WARLOCKS get a HEALING specialization?

Warlock should get a tank spec after having it stripped away from us twice. Once in MoP after the sabotage and firing of our Dev and another in Legion with the inclusion of Demon Hunter, whom are naught but glorified warlocks.

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The thing is, Warlocks are not really famous for fighting in the front lines
They have Demons to do the fighing and dying for them
Tank spec would made no sense and not made any sense even before that

Warlocks are known to drain things of their life force. So squaring up to them would be il advices since they might 1. Drain you, 2. Have drained a demon prior, 3. Sic a demon at you.

Honestly, the WC movie version of Gul’Dan made made justice for warlock potential in a melee.

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Durotan is kind of garbage warrior, didn’t kick the drain.

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Maybe stay with the canon and setting of WoW instead dragging that dumpsterfire in to the conversation as an example - even the defunct WoW Tabletop RPG would be better argument that that

It agrees. Warlocks are demonic agents of destruction. They do not heal mortals. This idea is crazy. It basically plays like a monk but fantasy is completely awful. Even mages would make better healers than they, and I’m not in favour of that either.

We’re not low on healers because there aren’t enough specs. We’re low on healers because healing isn’t fun. Sort that out first.

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I don’t think most people choose their spec based on gameplay… I think that class fantasy and especially aesthetics are most important to make a person decide their first class/main.

People, who are into dark fantasy things, etc. don’t have a healer to play. Blizzard also just added voker, which probably has the same people drawn to them as heal Monk and druid.

I tried to heal btw, and I believe that healing is completely fine currently in PvE. I’m just not into the paladin theme at all, so will not main kt.

Pug community problem. Caused mostly by the DPS that pug. There’s nothing blizzard can do to fix that.

Had some smart guy being all “healer 0 dps wtf?” the other day when I was busy doing 150k hps. Like, bro. How can someone be so dumb to think that a healer that’s busy doing 150k hps will have time to dps.

Then there’s also the people who think they need to have a holy paladin as the healer or the key will fail. Like, I sat in a group earlier as a tank for +18 brackenhide on my druid and watched the leader decline several healers, because they weren’t holy paladins. Like, bro. I just left that group eventually because he just wasn’t inviting any healer.

Eh, the orc parts were great in the movie. It was the human parts that were a mess.

I mean that could literally be a proc from healing, 10 secong demon transform to increase dmg or something.

i remember playing a game called allods online that had a really cool healing vampire spec. where it infused others with blood to heal them. they could give dks/locks that in wow i would try it out atleast.

I’ve told you before, you cannot expect random uncoordinated players to take almost no damage. Mistakes will be made and casts will go through. If healers can’t handle that to a reasonable extent then the healing design needs to change. Any argument of “oh but it’s basically 95% of player’s fault!” is garbage.

A few months ago I told a healer his HPS was too low (because it was 30k) and I was dying all the time to passive AoE damage, and he basically flipped the table.

It goes both ways.

Generally I don’t say much. I just try to cope as best I can or “throw some advice out there to nobody in particular”, idk. There’s plenty left to say, but I tend not to say it.

Yeah I tried to run a +20 Brackenhide as well then my BrM friend came online. I asked if I could bring him and the leader said I couldn’t because he wasn’t a Guardian druid. I wished him good luck and left.

30 minutes later he was still alone in his party and we had done our dungeon. Who’s laughing now?

But change how :thinking:
Healing 22s+ in pugs is infinitely more enjoyable than healing 18s because people (usually) simply aren’t bad at the game.

I don’t see a realistic way that would make healing less frustrating in lower keys without completely changing everything, because it simply does depend on people interrupting and not getting hit by avoidable damage.

When mistakes are made, give healers some tools to handle it while still keeping those that they need for the fight itself.

In general I’ve observed that means loosening the cooldowns - both long and short, and more spot-healing. The primary resource should be available almost immediately and in as large a quantity as desired until it runs completely out because the fight is too long or too many overall mistakes have been made.

What does that mean?
Base healing goes up, cooldowns go down.

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I feel less GCD on healing CDs would certainly help too, there’s nothing more frustrating playing resto waiting for GCD to refresh so I can actually do some instant healing.

That’s part of the instrinsic challenge of restoration druid - its heals are instant, but once committed you can’t change your mind. If that bothers you a lot perhaps restoration isn’t for you, and it never were.

I’m talking more about medium and long CD’s. Does Wild Growth need a cooldown? Does Swiftmend, even? Can Convoke the Spirits perhaps do 12 spells instead of 16, but all heals are in general 25% stronger at all times? Why does Flourish exist? Why does Soul of the Forest need to exist? To have a good Regrowth you need to waste the very cooldown that you would use to save someone from a mistake, that being Swiftmend. 250% healing - imagine if Regrowth did even 50% more healing than currenctly at all times?

This kind of stuff is so strange to me. I’d be very frustrated - and they’re basically all like this.

Holy priests barely have any longer healing CDs as is in m+. We have: Apotheosis, it resets holy words on use and speeds up the cycling. It has a 2 min cd.

Then we have guardian spirit, which is a 1 min cd that increases the healing(which is how I mostly use it) the target takes and it can turn into a 3 minute cd if it procs and saves someone from death.

Yep, that’s the longer healing cooldowns for a holy priest in m+.

In raids you have holy word salvation(12 min cd, reduced by 30 sec when you heal with holy words) instead of Apotheosis and you pick divine hymn(3 min cd) as well.

Holy priests spot healing is insanely strong right now in our m+ spec, like we can heal what… 400k in 2 GCDs without critting, people have a bit beyond 500k hp at better gear levels, maybe some have like 600k. Same with handling rot fights like the 3rd boss in halls.

However, something like naraxas or bromach where the whole party takes a lot of damage at the same time is a struggle to heal, because we simply don’t have any real party-wide healing that doesn’t heal like a wet noodle, those party heals also destroys your mana for next to no healing efficiency.

Not quite.
I would had loved to have a tank or heal spec on all the “pure” dps classes to skip the line while leveling these classes.

What is limiting how many healers are available is the attitudes of primadonas who can only criticize the healer for not being quite as good as they wanted at healing their avoidable damage

If warlock got a healing spec, i would have no debate or question over what class to play.

Warlock is the most fun but it cannot heal.

So i currently cannot have my favourite class, and do all activities i want on it.

In an ideal world, every class would have healing, tanking, dps and support spec
But we are not living in such a world
Actually, a spec having only dps but different falvours, hibrid and so on gives some uniquness to that class