Remove most or all experience points gained in a dungeon group when 1 or more players are 10+ levels higher than level range of the dungeon.
so instead of getting 100% when there’s a level 80 boosting you in scarlet monestary you now only get 5%.
The reason people are mad for not having LFD is because of boosting culture ruining LFG you’re either forced to solo quest and skipp all dungeons or spend 8 hours spamming LFG before you finally find 4 other players with no gold capped main.
So if players want to do a dungeon they have to get a group and simply can’t get boosted for xp.
I want the LFD because it makes 5 man heroics spammable, and 5 man content is WAY more important than in tbc. All of the catch up gearing, all epic gems, and all heirlooms come mostly from 5 man dungeons. Also, heroics are easier than in tbc, so spamming them and blasting through a bunch of them is really fun.
The LFD tool is required for low level dungeon runs to happen, outside of a few freak accidents where a group does somehow form. While I am absolutely in favor of removing boosts for leveling, I think doing only that without adding the LFD tool would mean that people just can’t be bothered to level at all, especially since the LFD tool would make it a lot easier to get heirlooms on your main. You can just spec tank, or have your first alt be a tank, and spam LFD to get heirlooms. That benefits lvl 80 characters who want to do dungeons, and benefits low level dungeons by increasing the number of people who can be bothered to level an alt without a boost.
There’s 1 thing important and that is you having fun.
If you’re set on progressing rapidly for a e-status you should rethink your decisionmaking.
It’s wotlk there’s no world first and bad4ssery left to claim it’s been done in the past, just enjoy the game.
No, we are mad because spamming the chat for hours is not fun or social. Having gear check before going in a dungeon is not fun or social. Having people reserving items is not fun or social.
We need to stop pretending going to a dungeon together makes us best friends. There is no social interaction more than “inv” wisp.
Dont join groups that reserve items?
Make your own groups if you have green gear and want to do something above your gear level?
Everything you think is bad can be solved by just making your own group. Except the sapming chat ofc, that part is the social part of forming the group. And you can decide what classes you want.
I mean GL doing the pre-nerfed BF HC with a green/blue geared group consisting of a Druid tank, Paladin healer, Warrior DPS, Rogue DPS and an Elemental shaman. Because that type of groups is what you will get with LFD. Sure the Dungeons in Wrath are complete jokes so tyou can do them with whatever but still.
Isn’t there a really simple solution to this; just make it not cross-realm [and secondary: not teleport you to the dungeon (which was really only a requirement because of the x-realm bit; you can’t summon someone not on your realm, so all 5 would have to walk there, which is huge delay)]
You queue for a dungeon, you’re a DPS, you continuing questing… 30 mins later, you’re popped in a group - it tells you which dungeon to go to; you talk to these people and decide which 2 go to the summon stone… this group can still have their bonuses (dmg, XP, reward bag etc.) and they meet people on their server who they can become friends with - not people who they cannot play with ever again
The reason LFD (rightly imo) has such a bad rep was that it removed the interaction with people; the major reason for this (again opinion!) was that the people you played with had no possible future with you - you couldn’t even group with them again once they left the party…
The comments on here are correct: spamming /LFG is not interacting with a community: having been through this first time around, I can tell you it’s the x-realm bit only that killed the community; there’s a middle ground here that should make it better - rather than both sides looking for a worse option…
But having to spam chat for long periods of time is due to a lack of people playing the game as intended by skipping playing the game via buying boosts.
Reserving items? that’s not really the point I’m making here.
Making own groups? that’s impossible when 90% is buying boosts and not playing the game.
Ah yes, making it even harder to do dungeons will work on fixing the problems.
Honestly, it won’t.
The only reason why these changes work in season of mastery is because it’s current content that people are already doing, the chances of running into people who are in your level bracket are a lot higher when the max level is 60 versus 80 in Wrath.
Season of Mastery is also a lot shorter so players will have less time to level alts, whereas in Wrath most people will have alts that are 70 or close to it. Players who are starting in classic will have no way to do dungeon quests unless they get boosted, or buy a level boost. But I guess that’s the intention?
In Wrath this will not fix the problem but instead make the leveling experience for players who need to do dungeons that much harder because there are not enough people to run the dungeons and to top it off you are removing the incentive for players to boost you through it. Great alternative.
I can’t believe how out of touch Brian is with the game.
Read the rest of my post, because you are obviously missing my point.
I am not saying anything about the difficulty of the normal or heroic dungeons, I am talking about how difficult it is to get into a dungeon group, depending on your spec or level.
You’ve mentioned in previous posts that you usually group with friends and have a fantastic time having banter while clearing the instance, not everyone has the same luxury which is a point you either are oblivious to or refuse to acknowledge.
What about kicking people in LFD to have an loot advantage or because somebody dont like him.
What about people who go semi afk and leech in LFD because they know you cant kick them instant. What about people with no gear or ninja looter in LFD. If you have annonym systems some people will take advantage of it.
All of these cases can be easily solved by making the dungeon finder realm-bound.
People kicked you out of a dungeon for no reason? Tell their guild master just like you would in Classic or on the server Discord and eventually they will get blacklisted by the community.
People are AFK and leeching the dungeon? Report them to their guild master or inform the server discord and eventually they will be blacklisted by the community.
Ninja looter? Report them to the guild or the server discord and eventually they will be blacklisted by the community.
Making it server-bound completely destroys the random element, and who knows, maybe you’ll make some friends from your server along the way?
Gear is my least concern when doing a dungeon.
I share a unpopular opinion, I do them for fun, getting gear is a extra.
I don’t obsess with getting BiS asap. I just try to enjoy the game like doing a dungeon.
Ninja looting and afk’ers are also possible in LFG it’s not LFD exclussive.
In fact most LFG groups I’ve experienced thus far have shown more toxicity than LFD’s in current wow.
I just don’t want to be forced to LFG for hours on end because everyone’s bussy buying boosts and not playing the game.
This should NOT be a thing until mid way/end of WOTLK ERA. LFD in all it’s glory, but it needs to be done correctly. It took a long time before you could “spam” heroics.
People alteady don’t do BF HC unless they’re desperate, masochists, or retradins (often all three at once). Why doing BF hc when you can just do Kara for much better loot and badges, or just easier dungeons?
And this will be even more widespread in WotLK as 10m raids will be even more popular than in TBC.
Without LFD, most ppl just won’t bpther with dungeons at all, past early phase 1, besides maybe the daily.