And here's why
As it stands, you'll still have to push PvE, full try-hard dragonslaying mode if you wish to really keep up in PvP - Not even talking about being highly competitive, in which case this applies even further - This is not ok.The PvP vendors are dishonestly promoting a return to form
Shadowlands is bringing back a semblance of what once was, but it’s not enough.
What was the most significant attribute of any PvP gear in the history of WoW? the stat exclusive to PvP such as Resilience or PvP Power.
If PvE players want to have an advantage within PvP, then they have to work for it within PvP. The same standard goes with roles reversed. I’d never expect top-tier pvp gear to outperform most PvE gear. Even if we can find examples of this in WoW’s history, it’s the exception, not the rule.
Why a PvP exclusive stat is necessary
As Stoopz brought up in his video on Youtube: As it stands, you have to have more than one set of gear for the different corruptions to really thrive in PvP, seperate from PvE anyway. So the argument of Ion’s that they don’t want people to feel like they have to grind another set of gear to play PvP, is a mute point.
With all this said, I want to make it clear that I don’t think it’s bad to be able to perform in any category with one or the other type of set, but to be superior in PvP with PvE gear? Like I said, that’s not ok and just to be clear, neither would it be ok if roles were reversed.
"But WoW was never a PvP game"
WoW has a primary development focus on PvE content for sure and I myself enjoy a fair share of it, but PvP is every bit as valid a way to play the game as PvE is. The only thing that’s made it more difficult to do so, have been conscious design iterations.
It’s very disrespectful to people like me, whose primary way of enjoying the game for more than a decade, has been to play random bgs/skirmishes and gear up for it, to eventually push higher. Furthermore, it does not take away from the game within PvE.
If you’re a tourist in PvP who just wants to dabble, that’s fine, but to expect to be efficient in it with your dragon slaying gear, is an absurd entitlement complex. Please have the decency to understand and recognize that. Please also understand that the design iteration that is highly requested, existed in this game from TBC through MoP and partially within WoD too. It’s a very real legacy and structure in the game that has been forcibly removed.
"Devs don't care about the (EU) forums"
It’s important to bring this kind of feedback to a forum as you can see with topics like High Elves and back when Argent Dawn (RP) was forced into a bunch of shards (ruining a lot of RP moments). Unfortunately, even the people who would agree with me, don’t even necessarily understand why we need a reiteration of the return of PvP vendors for SL. It’s not as cut and dry as a lack of customization or being phased into oblivion on your rp realm.
I tend to see a lot of animosity towards PvP players, typically with the statement that WoW was never a PvP game, but please don’t be so selfish and/or contrarian when discussing this. It’s a subjective opinion and you forcing yours on me is not going to change my stand on how I feel about the underwhelming PvP vendors for SL. If you enjoy PvP, do share your opinion, but if you couldn’t care less, let’s just everyone spare each other’s time, yeah?
Thank you.
UPDATE 18-08-2020
we are apparently getting a revision for the gear available to us through the currency you’ll obtain via PvP. This has been deemed promising, but whether it’ll outright function as a suitable set for PvP purposes (and not be outperformed by low key mythic+ rewards and the like) is something we’ve yet to learn.
Generally, the latter goes for most things BETA, but being cautiously optimistic and making yourself heard is still important nonetheless. If they know that people won’t settle for less, that’s a good thing at the end of the day. No reason to compromise. That is all.