item level is the primary concern, iâd say. if the ilvl brackets are anything like bfa, only a tiny minority of high rated pvpers will be able to get high item level gear from pvp. for the overwhelming majority, as well as the alts of higher rated players, youâre in a position where the gear you acquire from pve has a much higher ilvl.
this puts you in a position where you either choose to only gear by pvp, which puts you far behind, or you do the pve grind. your opponents will have done it.
it is not fair for average pvp players to get crushed in pvp just because they do not want to farm mythic+ for their gear. for me, it makes me not play my alts. i am okay with being a little behind on my alts, but i want to be able to jump in and play some casual arena without having to jump through a bunch of hoops first. in legion, i played so many characters casually in pvp. in wod and mop as well. in bfa, absolutely not. it sucks to be massively undergeared, itâs not fun.
at a higher level where you do get good item level, wrong stats is still a problem. if all i can get from pvp is a crit mastery ring, and i can get a vers mastery one from a dungeon, you bet iâm going to be farming that dungeon. my opponents will have put in that level of effort.
But this game is generally designed as a PVE game. So while there are being more pvp based gears and methods of obtaining them added to the game, the playstyle is still fundamentally more PVE based.
Donât expect it to change. The team is already neck deep in all sorts of balancing issues that are about to arrive with covenants and soulbinds. Adding new sets of stats to the mix for pvpâs sake, will make you all much much more annoyed than not having them.
I still donât know exactly how the PvP vendor will work out in regards to Conquest point acquisition, cost of items, cost of upgrades, and access to either.
If you are generous with your assumptions, then the PvP vendor can be a very viable path of gear progression.
If youâre more pessimistic with your assumptions, then the PvP vendor can be all but a minor supplement to whatâs otherwise a path of PvE gear progression in Dungeons and Raids.
Too much still resides on this:
And my only point is that itâs still too soon to make any real conclusions, because we just donât know yet.
Thereâs a little bit that can be said so far, like we know players will have to do some Torghast in order to acquire the legendary item(s).
I get the fear that some people have, that this can turn out really bad and PvP design can end up being a disaster. But I think itâs a bit bold to conclude that already. Too many ifs.
This is perfectly ok. People who dominate the entire game are entitled to dominate pvp as well. However, I think the reverse should happen, too, and people who choose to invest in pvp should be entitled to a pve advantage.
Youâre comparing your ideal gearing system to corruption right now. You argue that something isnât a problem because you already do it with corruptions, yet somehow this is a compelling argument because it comes from someone on youtube.
i really donât agree with this, but it is pretty commonly said in regards to pvp. itâs refreshing to see it being said the other way as well, though. iâm well aware of how my fellow raiders would react if you needed to reach 2200 in 3s to get enough gear to make a dps check or get an orange prase.
itâs improbable that you want the same stats in pvp and pve. haste is more powerful than usual in pvp for casters, vers is more powerful for everyone and crit is much weaker.
Oh so the argument the youtube made is irrelevant because the goalpost can be moved in order to prove his point regardless.
Also thereâs a massive difference between being optimal in both game modes and balancing the game around an extra stat. Obviously you canât prevent people from using 2 sets but the goal Ion was talking about is to make the game feel somewhat playable at entry and mid levels.
The issue is that there is no such thing as âgetting better at PvPâ anymore. PvP is 100% gear at the moment. A C tier player has no issues defeating an A tier in PvP when he outgears him. I used to be able to defeat better geared players because I knew what I was doing and because I was better at PvP. That is no longer possible.
I shouldnât need to get better at PvE if I want to get better in PvP.
I totally agree that gear is too powerful these days. But also that classes have become too simple and each spec lacks variety. I kinda want the old talent system back, not because âhurr durr comlpexityâ but because to an extend it allowed you to mix and match from different specs, which allowed you to potentially have some aces up your sleeve.
Sadly, I donât think the gear power gap is gonna go away. It is definitely harmful to the game. In BFA each season held more or less an entire expansionâs worth of power. We started with 305 ilvl and now we are getting to 480+. This is insane. I have more than 5 times more HP than someone who just dinged 120. And Iâd be fine if it was double the HP. But 5 times? Gear is too much.
I disagree, but we can talk nuance.
As I said already, I donât think gear from one or the other scene should be useless. If youâre a mythic raider, then yes, you should have an advantage with your gear over basic âhonorâ farming scrubs in a random bg, for sure, but competitive arena players? Hell no.
this whole issue boils down to Blizzard once again not understanding what their players want or misinterpreting it.
they probably scanned the forums for words and found that âPvP Vendorâ or something came up a lot and so they are adding one in Shadowlands.
the real problem of people having to do a lot of PvE in order to compete in PvP still stands, this only wasnât a problem in older expansions because we had PvP only stats or gear scaling like in WoD (not in Legion).
the only complaint I often see against this seems to be that it took to long to farm those âextra sets of gearâ, which is a strait up lie when comparing it with now, I famed those sets every season with multiple chars and I never had the feeling of it taking too long and on top of that you were still doing PvP and not something entirely different.
Blizzard really needs to step up their game when it comes to understanding player feedback.
Personally I think the issue is that ilvl reward does not correlate to difficulty in PvP. Because difficulty in PvP is an abstract concept, a battleground is as easy or as hard as the players and circumstances that are in it, rated or not. PvP doesnât âget easierâ as people get more gear in the same way that raids or keys do. Itâs just a completely separate aspect of the game.
Personally I donât like PvP specific stats though, because as a spec that really wanted specific stats to feel good, having to give that up at times to get stats specifically for PvP did not feel good.
Blizzard, let me play my damn game. Itâs why I am paying you. No one cares that PvE players can achieve a dps check on a scripted oversized mob week after week and grind so they could kill said oversized mob faster several months in the current patch.
Bring us back resilience or pvp power or see another âNostalriusâ (but this time for WOTLK or MOP era) rise as people flock to private servers.
You reap what you sow and right now Iâm seeing you reap a lot of unsubs and unhappy players.
To be fair, there was a lot of talk about bringing pvp vendors back, but not nearly so much talk about what theyâd sell/currency etc. Maybe we shouldâve made more noise about pvp vendors selling gear with a new pvp stat.
The pvp vendor items were placeholder until a week ago, they only gave them names because people found a way to buy them. Thereâs literally one per slot, and they all look like legion levelling gear.