If you think you don’t have to pool energy on SL, at least with S1 stats, you lack some Assassination knowledge.
That, my dear, is not true. While some specs, such as Sub, have better swapping power Assassination is really, really strong in that regard. It has been in BfA as well. And there is no difference between SL and BfA in terms of swapping. There are two possibilities :
- you just swap like that for spread pressure, without killing immediately. Ib that case, you already have SnD up, swapping won’t remove it, and you just go the other targets, Kidney, apply DoTs, and start doing damage. In many instances you want to have the target already DoT’ed up as Assassination anyways so, you might not even need to reapply them right away !
- you want to swap and kill in seconds as the target is vulnerable. In that situation, you WILL NOT apply Rupture and you WILL NOT apply SnD if it’s falling off because you only have a few GCDs to kill during, say, your Kidney, and you can’t afford 2 that to nothing. Because, lets face it, applying Rupture to someone you want to kill under 6s is totally stupid, and you will have enough energy to spam abilities without applying SnD (unless you swap at 0 but hey, don’t be bad). And that’s even why assa was so good at killing people in a swap in BfA. You’d basically do step kidney, leaving you five other GCDs duribg your stun, Toxic Blade Mutilate Mutilate Envenom Envenom. That’s 5. That’s insane damage. That doesn’t require Rupture. That won’t require SnD.
When I press Rupture, once it’s done, I don’t have to do anything to benefit from it. Same with Garrote. It just passively ticks and passively gives me energy.
Actually, aside from Envenom (because of the buff it gives), Toxic Blade and Vanish, there is no ability as Assassination that is not passive and forgotten after being pressed. Abilities like King’s Bane were good because they changed that.
Once again, that’s not really true. Without SnD, and accounting for everything else in your list, the only difference in terms of gameplay would be one less button to press every 36s. Once every 36 GCDs. Assa damage distribution might be changed but aside from that GCD the gameplay would be the exact very same. So, you actually make the class less complex as, one, you have one less thing to track, and lets face it those who complain about having to press one spell every 36s just aren’t used to looking at their buffs when it’s super important, and are frustrated to lose damage because of that… hum… the word is too strong but I’ll say incompetency as I don’t have another word right now, so they complain instead of improving in that field, and most importantly, two, you remove some decision making. That decision making is what separates good players from bad players. If you only have to apply 2 dots and spam 2 other spells it’s boring there is nothing to do, nothing to look at, nothing that the average 8yo kid cannot do. Just tell him press red buttons, then blue then green, if red disappears press again, he will do it, and do it well. With abilities like SnD you have yo preplan more, because you will face situations where DoTs will fade, SnD will fade, Envenom buff will fade. So, you have to plan AHEAD, taking pandemic windows into account (Rupture and also SnD do pandemic) to make sure you always have everything without wasting a second of damage. It will also force you to CHOOSE, and your DPS will depend on that. Say you go away for a mechanic or get CC’ed or whatever then you have to choose what to reapply first, what to abandon for a bit, and that will always depend. Big mastery proc for 10 more seconds ? Probably Rupture first, even a 2 CP one. Shiv still going on the target and you play MP and Lethal Poisons ? SnD first, at least 1 CP to cover Shiv, then Rupture, then SnD with more CPs. Decisions like that. And if someone chooses wrong they will lose damage.
Of course that requires playing ahead, having awarness about your buffs and debuffs, and knowing what you play and why, when most people are bad at playing ahead, are unaware of stuff and copy paste builds withiut understanding the depths of them. And so, they complain because they can’t understand why SnD makes the spec less straightforward and super boring with nothing to do akd no choice and they lose damage and they get mad.
That would be cool. Maybe even add back the version we had in WoD instead of the SL one ? I really liked the semi execute part of it.