Right… Sure… Except… Ok, so let’s follow that scenario a bit to provide some better context:
Let’s say Alliance have been “cut off” from the south because of the IWB choke point.
Let’s say Horde is progressing north. Horde has made it into DB.
Horde is now split between DB and the choke point, presumably. While Alliance have all 40 players up north, within a very short distance to DB even if there are those without the trinket to recall.
So what if, just what if, Alliance would have, let’s say 15 people defending. Let’s assume the setup of these 15 is chosen well, so they do it good. Having 15 people stall can work wonders sometimes.
Let’s then assume the 25 people remaining rush south. Now, let’s assume the Horde has at least 25 people up north at DB, with max 15 defending the IWB choke point. 25 should beat the 15 fairly easily, yeah?
Ok, so in this scenario, Horde should still win just by a pure numbers advantage, eventually.
But there’s a way to play it smarter by the Alliance.
Alliance have those 25 progress south, they skip IB GY because it’s kind of silly to wait for that at that point in the BG.
So they do a quick cap of FW GY and steamroll the Horde base with presumably close to nobody defending.
Alliance can at this point send, let’s say 10-15 people back to DB with the recall trinket. Heck, they can even send them back earlier, depending on how far the Horde will go to defend and how much the pressure is up top.
So at this point, Alliance would have the boss along with 25-30 people recalling and defending, of which they ress with 20 people each 30-second ress wave (I mean, you keep emphasizing how that is such an advantage, so you should be experts at using that advantage by now), which should make it possible to prolong the game long enough to secure Horde’s south. Unless Horde decides to send more players back to defend, that is.
If the Horde does defend, then it means their numbers, which in this scenario haven’t been able to win yet even with their full offensive force up top from the beginning, would reduce, and therefore make it possible for those 25-30 Alliance players to surely push them back with what’d presumably be a number advantage. Should even make it possible to basically “reset” the BG.
Even if you stick by your mantra that “Alliance can’t win”, then if you make it impossible to lose it’ll just come down to a competition of wills. And the side with the stronger willpower wins by default after enough time passes.
And that’s assuming Horde even does defend at that point, which I’d guess not many would do. “Zugzug” means to push after all.
It’s just a mindset issue and lack of social cohesion. As explained in the many posts above and the many threads repeating the same stuff.
PS:
The scenario I wrote in this post is presuming strict numbers and coordination by both Alliance and Horde, for the most part.
Keep in mind that automatically random matchmade 40-man teams are in general more chaotic by nature. It was more a scenario meant to illustrate a point about defending strong points and attacking weak points in order to make use of advantages, instead of just giving up. A randomly matchmade 40-man team will undoubtedly have those who plays in a more whimsical manner quite often, so for it to play out like in this scenario is never a guarantee. But you can, as the scenario illustrates, definitely try harder than just blaming the map.