So about 9.1 gearing

sounds good.

I don’t have to raid to do mythic+, and i don’t have to do mythic+ mainly to do raid.

To each their own.

Perfectly reasonable with the only downside being the fact that you have to carry some extra pieces in your bag? I had to carry multiple layers of gear in BFA. I’m not afraid of 2~3 sets.

My question is, will that raid gear with special bonuses still be better or equal to dungeon gear when the bonuses aren’t active?

Currently raid (in PVE) is the soul source for ilvl 233 weapons and the best trinkets in the game. Additionally stat combinations are more narrowly available from Shadowlands dungeons than in previous expansions.

If dungeon loot remains sub par in important slots and raid loot gains additional benefits inside raid, then dungeon loot will just continue to fall behind in value.

Pervious iterations of PvP gearing that used this approach saw some of the stat budget for PvP gear replaced by a PvP focused stat. That made PvP gear the best in PvP but due to its reduced PvE focused stats it was sub par in PvE. If the new raid loot has a full stat budget and additional raid only effects it will effectively be the only viable loot.

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Wish I would say step in right direction but honestly it should just work like pvp gear in wod.

So a dungeon gear is +20 in dungeons, same with pvp and same with raid gear.

Sets are simply braindead idea. Needless to say, better than this abomination we had now. Still not enough to bring me back tho

If raid gear equals M+ in M+ environment but is superior in raid, then it is simply the superior PvE gear and M+ is obsolete.

Since legion in every single season top key pushers always use Mythic raid gear. Even in 8.1 and 8.2 when the largest outcry about dungeon gear negating raids existed, the best players in the game with access to whichever loot gave them the best advantage chose Mythic raid gear.

The truth is Raids have always been the superior source for loot, if this change doesn’t address that disparity and simply adds more benefits to raid gear it will effectively remove dungeons as a source for loot.

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You already have “world” gear. With world only bonuses. Look on covenant gear.

Well…You don’t need different gear for M+ and Raid, else you need different for arena and Rated BG (as someone else said and it is ridiculous).
However, if you bring set bonuses they shouldn’t drop only from raid for one small (big) reason: With M+ the game has evolved…they have their own crowd and there is nothing bad with it…
In general, if someone wants to only raid he /she can do it, get the set bonus (tier) gear and keep raiding without touching M+ , if he/she doesn’t want to…
Why the other part, M+ players, should go in raid for the ONLY reason to get a set gear that will help them in M+?
For all it matters, they could just token-ise that gear with set bonuses and let it drop from raids and M+ …with the item level standardized according to raid difficulties but for M+, for ex. M+2-4 Lfr ilvl set gear ,M+5-9 gives normal equal ilvl to normal set gear, 10-13 up to heroic, 14+ up to mythic ilvl set gear. You can call M+ levels as you want, i just said an example…but you get the point ,if anything i go by vault’s ilvl standards. This way no one would have a problem…

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im not gonna grind for 6 diff sets. if this happens and its badly implemented im off.
Barely got time as it is, i will not be no lifing as in korean mmos.

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Hmm , I don’t like grinding more then 1 type of gear but i can understand that players that raid need that and every activity maybe should have it’s own sets , raiding , m+ , pvp should be different .
If u do all activities … sounds a bit to much :face_with_raised_eyebrow:

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sounds like another great reason to delete alts or stop playing this grind fest

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easy fix would be that raid gear and m+ have the same effect on it. but raid gear tmog looks different for each class like we had that. they could test that for 1 patch and watch the feedback of the players

I know that maybe it would be op to farm the set in m+ but cmon let us have a little bit of fun in the game.

but imo they need todo something about raiding because heroic raid is the most timewasting content in the game and it is hard to find 20 players to progress mythic. 10 man mythic would be cool :thinking:

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i dont get why blizzard is so stuck with raiding in this game. A lot of world first people just stopped playing WoW after the raid, because there is no incentives to push dungeons or do anything once mythic raid is on farm, you dont even need to grind sockets because there is no endgame to grind it for

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I am not sure we can take that as a plan.

I thought this came from some new interview I didn’t see, but apparently it’s just someone on icy veins thinking out aloud.

Meh. Disappointed. (To be clear, I have no opinion on raid vs m+, but I thought there was a confirmation that they do go forward with WoD-style gear for PVP, and there was none of that, it remains just something vaguely spoken about weeks ago.)

Slap class-specific tmog on those and all my money is theirs

So basically we’re getting tier sets back but without the class-specific bonuses and transmogs?

I personally don’t mind the change too much. It will utterly destroy boosting in PvP and make gearing in PvP far less painful, which suits me just fine.

I assume outside of raids, gear will remain the same as it is now. Meaning, raid gear outside of raids will still be slightly better. Overall, I enjoy the idea, because considering the raid takes place in Torghast, the extra powers may be kinda Torghast-y and give us that same level of insane power and fun that we get from Torghast. Lovely.

On the flipside, this is once again a way for Blizz to meter raid progression. You will no longer be able to infinitely spam dungeons to get gear that will be useful in the raid. You will have to get your raiding gear from the once-a-week raid.

Now, that’s fine and dandy if master looter was a thing. But it’s not.

On the flipside of that flipside, raiders won’t have to do dungeons at all.

Seriously? Wtf is this blizzard?

You guys live in your own bubble.

So basically, you get tier sets, but the effects only apply in raids, not even dungeons, so basically the game feels separated into pvp, dungeons and raids, your put up artificial barriers, so effin dumb.

I bet they are gonna try to justify this with some long worded word salad that means nothing.

Is this all part of your grand vision? Wtf is grand about this.

5 Likes

Small korean indie company.

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I agree that gear shouldn’t be totally useless in other content, but it should be far from optimal. But that brings us to the issue that a lot of players today think in terms of ‘if I’m 80% optimal, I’m usless’, which is just a twisted way of thinking about things imo.

Sounds like freedom to play the content you like.

That’s not the point.
The point is that people who don’t enjoy instanced content, still enjoy other aspects of RPGs like gear progression and becoming stronger. Why should they be locked out from experiencing that?

Sure, but we’re talking about 9.1 here.

World first players are the last players Blizzard should pay attention to. They are an incredibly tiny minority of the total playerbase and their way of playing the game is a very extreme outlier.

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tbh this seems completly idiotic. so now to have fun in game peopel will have to farm 3-4 separate sets and keep them all in backpack 100 % time.

and then each patch its resets anyway . and you start grind from 0 .

this for sure will bring people back to game .

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set bonuses mb? :star_struck: :star_struck: :star_struck: