So about the changes to call to arms and guards

We all understand that alliance are pretty bad at pvp in general. But can someone tell me where the fairness is when:
*Alliance can complete Call to Arms quests in a raid group whereas Horde can’t.
*Alliance guards in cities can run 5x as far before dropping combat with enemy players whereas Horde guards in cities barely run outside the “rest” area before resetting.
*Alliance have 3x more guards defending them wheras Horde has a maximum of maybe 5 guards (at least no more than 10).

Oh and on top of that, They still get a 30% increase in warmode while Horde only gets a 10% increase.

How about reducing the amount of guards Alliance have access to and also reduce their aggro range since alliance guards literallly follow horde players into Newhome. Yes. They LITERALLY run from Mezzamere to Newhome once they are aggroed and keep fighting until you are inside the cave in Newhome before they reset.)
And also, to make things more fair and balanced, remove Alliance ability to complete quests in a raid group. We all know what happened when Alliance started raiding Dazar’Alor. I remember the patch notes saying that Call to Arms quests should no longer be able to progress while in a raid group. Well you forgot to apply that to zones outside of BfA (i.e. Nazjatar, Uldum, Vale of Eternal Blossoms).

I’m sure these changes shouldn’t be too difficult to make, even if you’ve fired most of the employees at Blizza… oops Activision.

No they can’t.

Not in my experience.

Not really.

We are outnumbered in region.

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…give Alliance 10 giants that spawn, completely obscuring the target(s) Horde are trying to focus.
…give Alliance a huge cave riddled with obstacles to hide in with a Bounty, instead of some exposed ruins on a cliff edge.

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Also, imagine having a teleport to Mechagon? You’d think that make sense, especially now that they’re our allies.

The exact same thing happens in the other direction too.

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Alliance are bad at pvp lol more like the other way round kid and I play from both sides and horde are definitely worse

Alliance are no longer outnumbered and easily can dominate in active regions of PvP due to quests like call to arms; this is first thing. The second, With PvE gear, corruption and features supporting random, faction doesn’t matter since you don’t really need skills to win. Gear wins PvP for you so even if alliance are worse as some claim it matters little to none. The third, that higher bonus up to 30%, has been for over year, which was supposed to give players incentives to help to balance factions. As we can see to date, nothing has change and it did not work as intended. People who have been horde don’t really want to change faction. It should be removed as most unfair stat in the game.

Outnumbered bonus says otherwise?

I scrap any corrupted gear I get, don’t want that garbage. Have not noticed any issue in WPvP, so far.

I think that without the 30%, the situation would be much worse. So it’s at least preventing that. The important thing about that bonus, it reduces the number of single faction Horde overflow shards - and those are a big problem for Horde WPvPers, but a great thing for Horde PvEers.

That would make faction balance worse rather than better. It’s a PvE bonus, so doesn’t matter for WPvP anyway. Anyone complaining about bonus is likely a PvEer in WM… which is ofc ok, but WPvP should be the priority.

I suggest, leave WM as is, because it works for World PvE+PvP - but create a single dedicated PvP realm without WM for WPvPers.

OK. Is blue sky not blue?

I would truly like to see that.

It should not be “preventing that” for the whole expamnsion for the continues time. It was supposed to encourage players to PvP. If players do not PvP without bonus then, they should not be doing PvP in the first place or if they already PvP, then someone gets reward without work. Either way it is wrong. Also, you seem to be referring to the state at the beginning of BfA. Shards are no longer outnumbered by horde. You insist on that because it is very advantegous, I get that!

Well, you surprised me here. Yet, somehow you came here to defend the bonus. So yes, it does matter to you and yes, this is a PvE things. It’s like I’l lget friends and let’s do quests and get both +30% bonus and complete “PvP” quest. You don’t seem to understand how wrong it is.

What’s your point? If Horde were outnumbered in region they would get the bonus. They aren’t, Alliance are, so they get the bonus.

It’s fun.

It was to encourage players to turn on War Mode. What they do when it’s enabled is up to them.

Region balance is what matters, not shard balance.

Ye it’s a PvE bonus, players in WM do PvE. Just like they did on PvP realms. What does it matter to a WPvPer if anyone is getting a PvE bonus? Yet, it encouraged those PvEers to turn on WM, which is good for the WPvPer - more kills.

So basically, for PvPer, the bonus shouldn’t matter. Why are you keep coming and defending it? If WM bonus is for PvE why can’t two players from two different faction doing exactly the same, quest, farm, grind, have the same advantage from the bonus if it’s for PvE! Region is a poor reflection of what happens in shards whether it matters or not.

Because outnumbered bonus is about getting more of the outnumbered faction from the region into War Mode. Which makes it easier to balance shards. WM needs those players. How else to do that?

Bonus doesn’t make players get into WM for the reasons it has been created, which is the reason it should be removed. Keeping it on creates more and more unfair situations the longer it exists; it let players gain advantage over others by having faster essences, faster rep and even advantage in PvP situations etc. In your opinion, it is working because player keep WM on. IMO they keep it on for the wrong reasons and bonus instead of helping the system actually hurting it in long term.

It just occurred to me that if Blizzard removes the bonus, it will be even worse than before. I am sorry but I can’t comprehend that you don’t see it’s wrong. You keep coming and saying it is needed. It is your opinion. My thoughts are following: there was no such unfair feature in the game for 15 years while the game was leading by previous game leaders and developers, who actually thought about players before.

Reason WM was created was to allow more players to PvE+PvP. Seems reasonable to have a PvE bonus to encourage players to WM on in a PvE+PvP environment.

WM requires more effort than WM off, nothing wrong with getting advantage from a more effort mode. Same thing happens in other modes. Such as rated arena gives more reward over skirmishes.

Doesn’t matter why they have it on, as long as it’s on. When they are in WM they are a target for PvP, that’s the goal.

Yep, just my opinion.

It wasn’t needed until PvP realms were removed. When something is optional, incentive is usually needed. For example, without reward, how many would do any other content in the game?

You should really refrain from cutting my words out of context and put them in your own context you want to discuss. I am not here to talk about bonus in general which you sort of change topic into. I am here to let you know as a horde that +20% on alliance side doesn’t work and has not changed anything as it was intended to. If you want to comment on bonus itself In general, I suggest you make another thread and leave this one.

When outnumbered bonus was first introduced in 8.1, it was at 30%. It gradually went down to 15%, and fluctuated between 15% and 25%, usually at 20%. That’s a change.

We don’t have faction number stats for WM, but the bonus % is the closest we have. The bonus system before 8.3, did not achieve balance, but kept the imbalance from getting worse. That was good for pre 8.3

Now, in 8.3, for whatever reason it’s always 30%. We don’t know from any stats how outnumbered Alliance are in region WM. But, based on situation above for pre 8.3, we can assume the region balance in WM would be much worse without the outnumbered bonus.

Outnumbered bonus is not a perfect solution, but it’s doing something to keep region balance closer than it was before 8.1. That’s a good thing for WM.

Some other factor is obviously required to get WM region balanced closer to 50/50 AND have good participation.

OP is about call to arms quest and guards, but also mentioned bonus.

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