So are devastation evokers ever gonna get a defensive buff?

show me a hybrid healer with weaker heals

druids

shamans

sp

even locks and DKs can just OUTheal, i mean even rogues have a stronger self heal overall with the tool kit

sure we got our 1 shot burst gimmic but our defensive side lacks so hard that when we have a mortal strike debuff on us and the dampening running our heals inside arena heals for 10k-12k a tic and sustaining heal feels terrible ,

  • whenever you hover and get cced in any way it breaks and removes hover, which is a bug. healing ur self with living flame DOESNT work when the enemy team has pressure ON you, the hardest counter evokers face is a team of 2 players non stop TSG’ing the evoker , i dont argue about the offensive abilities, they are out of this world amazing, but the defensive part feels VERY poor , and im saying this after 1300+ evoker skirmish games since pre patch and live, and many many many many on beta, our skill tree is so lack luster on the buttom row that there is nothing to pick, if we pick the stun we DR our team mate completly, and renewing blaze heals for nothing when the pressure is so high that it cannot keep up, its good in solo shuffle but in actual 3s its one of the worst classes in the game

1 min time dilation, you don’t yet understand after 1300 + games how effective it is with renewing blaze

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Evoker isnt underpowered.

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you dont have this as devastation, only as preservation

ah yeah true my bad :smiley:

in defensive yes they are, try being charged by any class or rooted on your hover and it breaks…

If your Evoker is too weak, you just aren’t strong enough to master it.

Evoker is mostly about kiting and being CC immune in critical situations, it is not designed to tank damage like classes that don’t have the mobility!

If you don’t want to move, or don’t want to be able to move but be somewhat tanky, you should play a SP who doesn’t have any sort of mobility but therefor damage absorption through shields, which is shown as healing for some reason.

Or dk who is mostly about to absorb magic damage which is also shown as healing, as some death strikes that aren’t doing much versus melees due to MS effects.

Good players have shown what they can do with Evokers and the result was usually like, that the class seemed way overtuned in damage and kiting potential.

0 imput.
mobility classes that CAN tank and outlive and out CD you -
Monk. DH. Rogue.

Disintegrate does not work vs DK AMS for no good reason. This feels like some janky WOTLK mechanic.

Envoker currently is closer to a MM hunter than anything else, but the hunter has a toolkit ,where a total of 10 people playing this game can actually pull it off in competitive play.
The Envoker just does not have a defensive toolkit, doesn’t have the sustain and doesn’t have the constant dps pressure.

You can’t state - envoker is mostly about kiting when the class does not work beyond 20 yards. VS casters, you are the one being kited.
There is no way to counter locks or mages that simply str8 out DPS you.

You are NOT immune to CC , as everything breaks Hover (one of if not THE most jankass spells in the game. Stop giving interns coding assignments on spells that go LIVE).
Lower hover CD to 20sec with a 10sec duration or keep the 35sec cooldown and increase the duration to 15sec, either way,

Obsidian scale does not make you immune to STUN. By the way, every single class currently has a strong stun. If you do not have a trinket ready or pre Renewing Blaze a stun, its OVER.

You don’t have self sustain compared to ANY other mele class with high uptime in the game. Meaning, even in a 1v1 situation you don’t have the sustain nor the CDs to burn to outlive or outplay them.

As of today, Devastation Envokers are a 2min oneshot gimmic unfinished early alfa stages pvp class. Nothing more nothing less.

Tip the Scales should be a 30sec cd spell TOPS.
Hover should be reworked or baked in the class.
You have to manually make a simple bad ice block macro. And you can’t even use it while stunned. Actually, there isn’t a single spell you can use while stunned. You can’t even Renewing Blaze.
Meanwhile the DH has a 100% movementspeed long Ice Block and its even a PvE tallent.
#showtooltip
/cast [@player] Time Stop

Oppressing Roar increases teh CC duration by 50%, but there is nothing you can press to actually CC. Sleep Walk is janked, not even instacast, or without a cooldown.

Landslide takes ages to cast and has a HUGE cooldown, again, only a simple root.

Only viable 2v2 comp I can think of is either with a mage or a rogue so they can literally carry and setup the 2minute Tip the Scales Shatter Fire Breath oneshot attempt.

Its just not there.

Even things like Recall are in such bad places on teh tallent tree you are NOT picking them. Also Unravel and Opressing roar should have their places swapped.

Idk why people arent talking about how poorly Devoker is. Prevoker is a god among dragons and Devoker got the middle talon from Blizzard themselves.

I guess people as always just see “Oh big Fire Breath oneshot damage, class OP” and thats all. :thinking:

Even with healers I pretty much always just see myself go for pure defensives because the spec just doesnt have any chance otherwise. Anyone that thinks that this spec is gonna do well versus any meleecleave or the holy wizard 40 yard triangle are just living the very high dream, and in 2v2 its already a meme spec like Balance if not worse.

Idk why they keep on insisting that a 20 yard hard-casting spec has as little mobility as they do compared to pretty much any melee that isnt named DK…

The core tree is only good for Prevoker too I feel like. As a Devoker you cant even go for things like Renewing Blaze and the nodes enhancing it or Twin Guardian without sacrificing literally all your damage enhancers and lackluster CC like the Deep Breath stun.

To make the spec atleast half-way decent I’d start by reducing both Tailsweep and Wings Knockback by like 30 seconds aswell as for Landslide for another 15 seconds. It legit cant be that a class that has not even Mortal Strike and mediocre sustained damage has this laughable CC.

I mean you can just do a simple comparison if you wish. If I look at my Balance Druid, I can have Mighty Bash/Incap Roar & Ursols Vortex/Mass Entanglement ontop of normal roots and a spammable Cyclone. Far better defensives with Bear and double frenzied regen ontop of high-hitting Regrowths and 90k Swiftmend crits. Add ontop one of the most dangerous bursts in Incarnation and 3x Starsurges and Convoke in a super long rootbeam Cyclone CC setup.

Meanwhile I can Sleep Walk all 15 seconds my Evoker and root once every 90 seconds thats instantly dispelled. Wont even bother mentioning the Tailsweep since every melee is just giggling for the 0,5 seconds they are thrown away. And Typhoon is 15 seconds shorter CD than Wing Buffet. :smiley:

I guess I can hardcast my Disintegrate while every melee and even most ranged have faster mobility uptime since Hover is a whooping 35 seconds since everyone will dispell the Bronze Buff anyway.

This Company is 10/10 sometimes, honestly.

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you rolled the wrong hero class :stuck_out_tongue:

i do like this class though :smiley: its still in its early stage,

i thought i’d hate it when i tried it but its hella fun to play.

Big nerfs to fire breath just as I predicted 30% is pretty juicy

it wont really affect as much as you think, 30% seems high but ocmpared to the output of living flame 200k aoe hits, its nothing, the scarlet adap was the big nerf here but some1 who gets 1 shotted by fire breath because he doesnt know how to counter it just wouldnt know ^^ , not talking about any1 special, just in general

Tbh both needed a nerf but at least sustain got improved

15% on disen is decent but pyre? no1 presses that button anyway unless you sit at 20 stacks which ppl rarely play with

Tbh disintegrate is being used often so it’s a solid sustain buff in general but it should be channeled while moving even outside of hover

tip the scale needs a cd reduction though, 2 mine lines up too well with most defensives and is a hard counter vs that, we cannot really utilize it if they have defensives up so no outplay there

Monk? Karma is like one of the easiest CD to go through and he has to kite to survive. DH and Sub Rogue are obviously broken though and I would expect nerfs here.

Still doesn’t change anything about what I said. Evoker is not designed to tank damage. You are wearing Plate which gives you a small buffer, but you have a lot of mobility combined with slow and cc immunity in general. Use it to survive.

The whole class has the phrase “for advanced players” for a good reason, precisely because it cant be mastered by the average player.

Is it magic? Then it has a good reason. And yes, even the description clearly states

Tear into an enemy with a blast of blue magic

so AMS is just doing what it was designed for. Avoiding magic.

I have seen Trill on beta playing Devastation in arena and he rocked the spec. I can’t say anything about its 1v1 potential, but we don’t judge a class based on how good it is in duels. We judge it about how strong it is in coordinate team fights. And there it seems quite strong with a lot of potential.

That is why it’s listed mostly in the A tier.

the beta and live are 2 very diffrent things by now , even after nerfs, please dont compare beta to live, its cringe mate, it has NOTHING to do with advanced, ppl just dont know how the class works yet and get suprised… its the easiest class to play by far any caster