And this is just one of many reasons why classic is so much Better
this is horrifying tbh. To me it sounds like corruption is just a prelude to whatever theyāre introducing in SL. An identical system with a different name ā¦
That is my biggest worry too, they just give it some shadowlanding name instead with some tweaks and weāll be stuck with this farcical RNG based gearing and dps.
Iām curious on your thoughts about this system though, I think I it would be quite a bit of fun if there were only generic corruptions. Iāve got a few āincrease crit from all sourcesā pieces and that seems fine. Itās quite a bit of dps increase and the risks seem appropriate while letting you be creative with which gear you need/want (crit isnāt my most important secondary but since it is increased it suddenly becomes much more relevant).
I honestly only have a problem with the specific corruptions like stars since thatās, as the op said, purely a random damage spike.
If they were minor things that didnāt have a huge effect on peopleās damage I think theyād probably just be seen as minor bonuses. Itās the disparity between the majority of the corruptions and the few good ones.
I didnāt get a void echo one until after the nerf and itās very disappointing. The two I now have to try and get lucky with are the Infinite Stars and Twilight Devastation. This seems to be the case for most dps classes. Personally I think itās very wrong that some random proc can do huge amounts of your damage in content.
how else are they gonna introduce pay to win to WoW without the gear doing all your damage for you?
Id like to see system where we can break any armor we dont use into pieces and gain shards that we imbue with crafting mats to create stat upgrades we can implement in our gear the way we decide to. With certain restrictions ofc. Maybe we see something like this in 10 years when next Blizzard takes best parts from best upcoming RPGs and boom!
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