replace the deplete system with a simple cooldown or nothing at all
reward for successful kicks with bonus damage
punish taking avoidable damage with damage dealt deduction.
create affixes that make this more interesting instead of extra mechanics to do.
make affixes less random and make them predictable instead, based on time, trash % cleared, or whatever else. (Could be even harder, aka, require cooldowns ready.)
introduce a magic fairy that allows me to bribe loot gods for desired items after 20 successful runs of the same dungeon.
long term:
create more tank/heal specs/classes.
make augment Evoker a tank.
allow some DPS classes to take some responsibility from the tank/healer role. (Like, give me [a rogue] a taunt finally)
redo the vault idea and loot distribution in general - perhaps evolve on number 6.
They dont even know to balance properly the tank/heal specs we have atm at the game and u pretending them to add more. I mean, its not a bad idea, but for that they need to actually play their game.
Adding more tank specs isn’t going to magically increase the amount of people willing to tank. The tank availability problem is a WoW community issue rather than a class/spec number issue.
ara kara last boss, if you get hit by the aoe, when the pull happens and you would survive, your dmg is reduced for 10 sec
this season is the best affix wise…you have literal no affix, if you are playing 12. Below its great that you get a bonus for playing it right. We lost really bad affixes like bolstering and sanguin.
The weekly affix is always time based. Just get a weakaura
And Im against %trash. Shadowlands season 1 was horrible. You must play every route proper to have the right % and on really high keys you dodged the affix.
some kind of token would be great yep, after a few weeks in the season
ppl dont play tank/healer, because they want to do dmg and dont want to do the route or handle mates mistakes. More speccs wouldnt help on this topic, at the end you will have 1-2 tanks/healer, which are the meta as usual.
nope, just another tank, the generall playerbase wouldnt touch
dps speccs could dispell curses/poison/etc. and they dont do it mostly, even if you say they have to do it
Deplete has a purpose. Put if the season is really hard the disadvantages of depletes outweigh its benefits.
3 charges per key would be a better idea. But I have to agree with you that the worst they can do is leave things as they are.
Because either players are frustrated when seasons are hard, or, if they nerf everything players are bored. Its a loose loose situation if they keep things as they are.
So having a CD on the key is better IMO than nothing at all. But I would prefer charges.
Some specs already have that. But I get why you are asking for this. You are kinda tired of people not kicking things.
What actually needs to be done is 1 of 2 options:
Revert spell quew changes back to what we had in DF. OR…
Make kicks work like dispels. So if you end up not kicking anything, you don’t incur a CD on said kick.
No. You mess up you die. Simple as that.
If you think about it, ANY affix they put in the game will be extra mechanics. Just do them. They are not rocket science.
They are not random. They happen every 20/30s on the clock. Get a WA to track them down.
If you have loot problems its because
(A) you dont play with 1 character for long enough. So if you dont have a “main” and dilute your playtime between 10 toons you kinda deserve to have less loot. To make it fair against those that don’t play alts.
(B) you dont play enough dungeons in general. Eventually, after enough dungeons you will get what you want. You dont need to farm specific dungeons I can guarantee that. Because ANYONE that pushes rio has done Arakara more than 20 times by now. Just ping-ponging 11-12 and has 3 or 4 sacbroods in his inventory (my case for example).
Why? We got enough already. And this will NOT make more people play tank/healer. It will just dilute the pool of players even further.
And again. Being critical rolls as they are, people take less chances. There are technically 6 tank and 6 healer rolls. And yet, at the key-levels I play its all PPaladin and DPriest. Adding more specs will simply produce the same result: Everyone PPaladin and DPriest.
Agree. But alternatively I would make it impossible for it to buff tanks and healers. ONLY the DPS.
Because that is the only thing that makes it unique to any other spec. And that is what its making it meta for 4 seasons in a row.
You can already do that. CCing, kicking, using Defensive CDs is all damage that does not happen. In other words, kicking a “shadow bolt” from a mob is equivalent to healing that amount.
And using defensive CDs in a smart (not just when the healer is in a bad situation) way is also equivalent to healing. Rogues in particular have this poison to make casters cast 20% slower. That is HUGE. You can also assist tanks in grouping up packs.
But the best thing a DD can do is DPS. If packs last for 10s longer because DDs are not DPSing good enough, its something healers and tanks notice significantly. If the 3 DDs are so good that they kick everything and ALL packs melt in 10s… you can literally run the dungeon with no healer and a half-asleep tank. That is how much impact DDs already have.
My suggestion is simply to let the 6 tokens buy you an upgrade. From Hero to Myth track for example.
Deterministic, but time-gated to 1 upgrade a week.
There’s also the matter that tank gameplay isn’t particularly appealing to the average player, take punches to the face really well while the other players do the thing with the cool big DPS-numbers, plus (Since the tank usually leads the group) taking the fall whenever anything goes wrong.
Most people just don’t want to do that (This character is Prot for farming Delves), and they wouldn’t want it even if every class had a tank spec.
You can only macro skills off the GCD. Put kicks in the GCD and were good.
But even then, if you want to spend your kicks like that you will suffer the consequences. You can kick all the “bolts” by default. But when the caster does “poison volley” and nobody has their kick off CD then you will realize why macroing a kick is a bad idea.
And why healers dont macro dispells, even if they could.
you are correct, however, they can create an interesting tank to play with, like I saw the “leak” for a possible Tinker class, imagine a mechagnome entering his huge mech, tanking in it, and of that mech he would be regular DPS. Mech might tank alone, being ordered around as pet, for some time, the possibilities like this are limitless, tanks don’t have to be all the same static target dummies forever.
also, the reason I’m advocating making Aug Evroker a tank as well, it is a different gameplay than other tanks, but instead dps, he could easily tank.
that’s fine, but these changes won’t affect new players like yourself anyway.
with that idea, I meant to actually help healers, because if a DPS loses damage they would care a lot more about what causes this to prevent it next time.
I see it quite the opposite, healers would have more fun in higher keys because of that. So maybe more people would enjoy healing. It is a subjective view ofc.
let’s revine time, in BFA, Bwosamdi season, there was an affix that summoned a lot of extra adds and it was glued to % if I remember correctly, that was an affix that changed the dungeon gameplay in a fun way.
we could prepare for what is coming
later in the season we abused it to cause more damage to harder packs etc.
I’d love more affixes like that.
12+ with no affixes is bad design, in my opinion, the dungeons are too repetitive, and each week is the same. The old system was better, we just need something that could really be fun to play around with, not catching balls, or having a debuff that constantly puts me off stealth when no one dispels it. Affixes should not be frustrating but challenging instead.
nope, it’s not A nor B, I have problems because some dungeon has too huge loot pools flooded with items so the drop chance of what I want is very low. I’ve been at least 40+ grim batols for my hc Skyrdin, still don’t have it, and now have no point to farm it anymore. The funny thing is a 619 sims better than all my other mythic trinkets
the difference is when they don’t use it at all (like some don’t not even in 12+, DPS paladins especially)
I’m well aware, but with ideas like that, I’m trying to shift the tank mentality. In Overwatch, I don’t like tanks as well, but I do enjoy playing Hammond because he is a different “tank”. Very different from the others and still viable.
A lack of playstyles isn’t what’s keeping people from tanking pugs. Between the traditional tanks (prot warr/pally, druid) and the newer ones like brewmaster, VDH, BDK I think we’re already spoiled for choice there tbh.
The one playstyle that is actually new in Aug evoker gets added and people want it gone.
I don’t see many differences between any of the tanks currently in the game, they all just pull, find a spot they stick to and mostly manage their defensive uptime and environment. The difference between them is Druid will run between pulls in a stag form, dk and paladin on horses and dh, warr just jumps around. That’s the only difference between them I see.
Because we can tank in evasion, you know. I already do tank sometimes because when a tank dies I’m the one who has the most aggro, so I can do it until someone combat-res him. A taunt would give me control over such a situation.
it would also create more opportunities for rogues in raids on heavy boss mechanics, we could off-tank for a specific ability and completely negate it and save tanks’ or healers’ cooldowns for something else. I’d love that very much.
Whatever new mechanics you imagine, ALL tanks have something in common: The tank roll. If people dont want to play the ROLL then no new specs can change that.
And even IF we assume you had a point where people dont like to play the spec, its much more efficient to re-work the existing specs than to bring a new one.
Or simply make it a normal DPS. Anything except the abobination it is today.
First of all: Going back to only curse affixes (like the Bwosamdi one) is an absolute NONO.
We fought too hard for the kiss-curse mechanics. We got what we wanted after 8 years of begging, so I will absolutely not accept anything that was in the past. Out of principle.
And seccond: Then you are not playing the current affixes correctly. These new kiss affixes give you a MASSIVE boost to performance. If you dont align it with pack size, pulls, and CDs its YOUR problem.
But it does change they dynamic of dungeons significantly. Especially because I played in 12s where they are absent. And I can feel the difference in routing, pack size, CD usage and general survivability.
What the hell are you talking about ?
You have done GB 14 times on a +7 or above. In total. With this toon. Plus you are stacked in Myth track gear because you do mythic raiding.
And even though you are fully stacked in myth track gear, full 636 up to your eyebrows… you still got 2800 rating. The very first 12s you did were 1 week ago. Even though you literally did a +10 the 1st week of the season.
Im not trying to trash you. You clearly are a good player, its just that you have deliberatelly chosen to not do any M+ at all and focus on other things. Like Raiding.
And that is 100% fair and OK. But if M+ is just the “farm” for you, then you are totally wrong. It is a legit game-mode and you clearly have spent the minimum time required to get your gear for Raiding. Which is Option (A) in my previous post.
In contrast, I did GB 17 times. And consider that I dont raid Mythic. Plus its been 3 weeks that I havent played anything at all. I would be in the 30 to 40 range by now if it wasent because of that.
And if you push keys, or spend your time playing M+ farming gear is a non-issue. It dosent exist. Because in the end, if M+ is the only thing you do every day eventually you get every single item on the loot table.
You chose to spend your time Raiding insead. Good for you. But you dont get the M+ items, OR, you have to spend DOUBLE the time playing (Raiding + pushing keys).
So again. I say the same thing. You have NOT played (M+) with your main enough to justify the drops. Im sorry. It IS A or B.
Also no freebies. If YOU have the right to get that trinket. Then I have the right to get the Raid Myth version one as equally easelly as you did. We have to be fair here.
I think this likewise, I don’t think you understand my proposition. I want different tank playstyles in general, so maybe even I can play some while I do not want to do “the tank roll” as it is now. I’m not against the role, it just doesn’t suit me as it is designed now.
this absolutely is not true for sure, if that is what RIO sais there is something fishy for sure I was farming that daily for a very VERY long time.
I’m not playing with affixes anymore, but no I don’t see a “MASSIVE boost to performance” by being constantly removed from stealth and being forced to play without my hero talents because you can’t apply Deathstalkers mark without stealth. Luckily I play with my friend mostly who is a mage, if I hadn’t I wouldn’t even play that week because of that particular “massive boost to performance”.
I believe we are back at square one, I think we don’t understand each other, the circle is complete. Let’s move on
You personaly wont cover for the tank shortage. And mixing personal opinion with a generalized statistic (lack of playerS in plural) is a mistake.
If I were to extend that point of view to something else: I can say Raids are bad because I dont like them. And they should be changed to fit my specific tastes. Which is bonkers. It wont fix any of the problems raiding has.
Also there is enough variety in tanks. If you dont like any of the 6, you also wont like the 7th. Because as I said before… if its a tank, it needs to have something in common with the other 6 tanks (the thing that makes tanking a ROLL distinct from DPSing for example).
And given that you specifically dont like any of the 6 tanks, it makes me suspect that you dont like that thing in specific of the tanking roll. Which means you also wont like the 7th tank roll.
And then lets be honest. Blizzard has been doing a horific job at tank balancing. For many seasons now.
So untill they actually manage to get a good balance between the 6 existing specs, adding a new one is like adding gasoline to a bonfire.
Its difficult to cheat Raider IO. The only thing that it dosent count are the keys you did not finish.
Well its what I said right? Affixes DO affect you dont they? And I still double down with the fact that you dont play arround it. You dont keep track of the affix, hence you get “surprised” when you are taken out of stelth.
And its YOU specifically. All other rogue specs are unnafected. Not to mention all other DDs and Healers/Tanks.
So again. Dont extrapolate YOUR very reduced point of view to a generalized system that affects us ALL. We dont all play Rogue.
You can move on. But it is clear that you are not a key pusher. You are a Raider that farms M+. As oposed to me. I am a key pusher that ocasionally raids.
And for the same reason its unfair for me to benefit from Mythic Raiding if I dont participate fully in that content, so you should not get the benefits of M+ if you dont participate fully in that content.
And if you want easier M+ loot. Then I want easier raid loot. So get those bullions rolling please !