So many paladins rerrol i curious why ? is it because of pvp superiority?

" https://www.youtube.com/shorts/P0XbPjwb8pk "
Yes it’s because they’re the most op class in the history of sod, that won’t get nerfed because button clickers like Aggrend that are 50 yo men who don’t play their own game want to be able to kill bis geared r14 players while wearing mc gear :clown_face:

1 Like

Seems they listening to some extend… Next phase the sealtwister get 15% reduce dmg on the t1 6set bonus

" T1 - Paladin - Retribution 6P Bonus Your Seal of Command, Seal of Righteousness, and Seal of Martyrdom deal 15% less damage, but now persist for 6 seconds after you cast another Seal, or until you cast a third Seal. Your Judgements can now trigger multiple Seals if active."

Hopefully it fixes it

15% nerf to 5k dmg is 750 dmg nerf so he still 1 shots with 4250 dmg in 1gcd…

They acting like they listening but they won’t disable it in pvp while they give pala insane utility and survivability on top of bursts stronger then pure dps class bursts!

Either disable the T1 6 Set like they disabled my T.2.5 4 Set And Feral’s T3 2Set Or make pala deal Normal dmg not holy dmg when he is Ret, so we don’t have undenyable death that can’t be reduced and has no ressistance aginst it

P.S We hunters atleast had the dignity to come on the forums last phase and tell yall “Yo blizz idk what u cooking but the 4set will make hunters 1 shot every class” and it promptly got nerfed, but since pala is once again "AGGREND"s class it won’t get nerfed and they will act like they did a nerf like the 50% dmg nerf in shield when it should have been like in classic where they can’t deal dmg in bubble! And if they want to make it usable in pvp they needa gimp pala’s dmg in raid so the only option is to disable the T1 6 set for ret in pvp And nerf shockadin’s either healing or dmg because he is even more disgusting then ret’s who atleast die when they dont got their 5 min cd’s!

True, but its something, first nerf after a year of SoD?
And next phase they get 60% holy dmg increase on new tier, just to make up for it. Haha.
Hopefully they make that work only against Non-player controlled targets

Ty i went on a 6 paragraph long rant about that exactly in the comment above u while editing XD

Paladin’s are literraly for people with brain conditions that can’t handle having to actually play the game so they gave him a 1 shot macro no way to escape his cc and yeah i agree the 2 shields is a bit too much in pvp on top of the charger they have it really feels like the god class of sod, but hey if we get undead pala we will return the favour in 1 week of catchup time XD

1 Like

I come back to this thread and see some joker using a level 12 alt screaming :rofl: Top tier content truly.

Even quoted “That’s warrior prio right”, which is clearly a joke but he actually and honestly thought I was being serious. and then he goes onto spew about warriors being OP in Vanilla like that matters in the slightest, this is SoD, not vanilla, I didn’t even play in original vanilla and I played a rogue in classic.

This is literally a topic about why people are rerolling paladins (even I have a pretty well geared level 60 paladin now!) and my answer still stands. The data mined set bonuses for Paladins are vastly more powerful than other melee classes, so people are rerolling so they can enjoy it in the last phase of a seasonal game mode before it ends.

At least this dude is top tier comedy :joy:

The first problem we have in my opinion is they havent fixed sealtwisting wish is a must go twisting isent suposed to exist. If we can fix that then we can go to next step.

We have so many things in the game who realy needs a big look at and to solve.
Hard casting, instant casting, chaneling, dots, meele range, type of damage, cc and defence, helaing both hard casting, instant or dots.
Should it be a hybride tax or not.

I just hope they take time to figure it out so they got a plan how to make it work and then we have to live whit it. Ther will always be a class that is easier to playe and some classes that will rule if the player it self is skilled.

MY GOD A SMART PALADIN <3
Thank you for atleast acknowledging that a hybrid tax should exist!
You can’t be able to do it all and be the best at everything! In classic your class was either a healer class tank class or dps class, now we got shamans dotting 6 ppl for 1.5k instant dmg and 1.4k dot on top of 2.5k instant lava burst no overloads and 2 pets that can give them rogue sprint x2 can stun the target for 3 sec and also heal you while dealing dmg :rofl: AND THEY GOT INSTANT HEALS For 1.5k to 3k with the ability to purge of any other classes dmg <3

I agree that pala should be nerfed but shaman and boomie need huge nerfs to dmg too if they gonna be unkillable compared to the other classes!

A hybrid tax that paladins already had to begin with, you healed as a paladin and you were virtually OOM. You healed as anything else and you would still have 75%+ mana, even enhance shamans had it better at times than rets.

you just realized that, or did it take a phase of getting beaten black and white by those to admit it? It has been a THING since p3 and p4-5 amplified that.

Just to point out, Seal Twisting was a bug in Vanilla caused by the delay times over dialup internet. In 2019 classic they turned it into a support feature that works on faster broadband/fibre internet.

That same change is in SoD, it is a feature, not a bug and it is suppose to be there by design.

Its like Winfury times 3, or Quadrafury.
Its silly and unbalanced.

I made a paladin myself last phase, and man those bubbleboys really do faceroll. I feel ashamaed after killing something with IT.