they dont have 100% uptime unless you literally never use your CC.
who casts? frost kills you with icelance. ele kills you with lava burst. boomkin kills you with starsurge. lock kills you with dots/conflag/shadowburn/pets. only wizard who casts is spriest.
hate to break the news to you but current frost is the strongest spec in the game and one of the strongest iterations of mage we’ve seen - if you’re still struggling against melee as a mage - a frost mage no less, no amount of balance changes the devs do will help you
In which category of those 2 in this black/white situation do you put the lizards? Let me guess, those who don’t cast because they have the claw attack, plus the instant living flame procs, plus the 2min cd to make breath instant. right? Especially the 2 first instants i mentioned are killing factors for sure!
nvm just did some quick checkpvp
no reason to argue with the 7x rival 1
at this rating i could kill people with corruption+agony without ever casting anything so yea understandable =)
However range is a defensive for ranged, so letting a melee stay in melee range should always result in a loss for the ranged class.
Things usually goes on a pendulum in wow. First ranged get to many abilities to create a gap, so melees get more abilities to close that gap, and then repeat the process.
Playing as marksman hunt against warriors I feel the same.
Yesterday had several duels against arms and fury war, in equal full 626 PvP.
I have to use all my utility to make distance, and still after that I can’t burst, cause I get fear and stun.
During charge - they ignore traps.
Even when I manage take them down to 10%, loosing all my cd, they just heal up.
We had several duels. They were long enough, 4-5 minutes each. I just feel like I do everything right, but have no enough damage to kill them.
It’s just unfair, I have to make my best, and still can’t finish him.
Warrior just casually presses charge/ burst/stun.
u have to realize that melees need uptime to do damage while casters do dmg from 0 to 40 yards. and its not like caster dmg lacks behind in any way rn.
if a bad warrior had no uptime he would do no damage at all wich would result in every not so good warrior being useless against decent casters.
thats not how it works.
This is a fundamental problem right now with the full focus on making the dps exactly equal for range and melee.
It used to be that casters had low armour, making the melees catch up in damage once they came into melee range, or hunters not able to use their ranged attacks in melee range.
I’m not saying that melees should to more damage, but if a caster can get 50% of a melees HP down before they can even close the gap, then loosing 50% of your health while the melee is in melee range shouldn’t be something to be mad about.
Same goes if a skilled range utilises all their tools to keep a melee at range 100% of the time, which essentially is a defensive as you are negating 100% of the damage.
Well, a bad caster will allow a bad warrior to have some uptime. I forgot to add that. It’s a toss up between the skill of two players, which is how it should be.
I’ve never been a fan of rock/paper/scissors. A good player should have an excellent chance to defeat a bad player, regardless of the classes involved.
exactly and for that a melee needs uptime.
without uptime casters outdmg melees heavily while also having spammable cc. the tradeoff for casters is that they can be kicked.
thats how the game works and its not like the meta rn looks like its gonna be melee favoured. there are very strong melee and caster contenders for top tier ranks.
Yes, but not automatically, as it often is the case now. The same reason why there shouldn’t be so many automatically applying roots. Having uptime needs to take some skill/effort.