I mean we all know the caster issue.
But im pointing this out incase we ever get some tuning for this game.
The amount of stupid sht ret has to use in the game to live and for teammates is still a really big problem. The only reason it isnt Ret meta is because casters dumpster ret.
I mean having wall and vengeance shield at 1m cd still is literally so toxic, meanwhile being able to rotate bubble and then bop, and if ure good at ret u can still win games by just being good at using sanc, so half ur cc in the game is literally useless.
I havent played enough 3s to have an opinion there, this is soley from a SS perspective. But in such a low coordinated game mode, how are u supposed to get crocc cc without it being sanced or someone being on DR. I have stormbolt and shockwave, but by the time i actually connect, if hes good hell track my stunns and pre kite with freedom somewhere so i cant shockwave him not to mention it bugs a lot of the time, and by the time i actually am able to get the stormbolt on healer hes either out of range or its 1 second left on the ret stunn.
I swear its literally so toxic working towards winning and then he just walls every minute and vengeance shield, and hes most likely fine, if not he could always just bop or bubble then lay on hands if he needs to, not to mention being able to perma kite melee if hes good at what hes doing, just save freedom for charge connect and outrun.
People have this wierd conception of not warriors having insane mobillity, if ure actually playing vs people with positional awarness 1 of ur charges is most likely going towards a charge into fear or charge into shockwave so immediatly gone, heroic leap doesnt really help if ur target has freedom and is moving faster than u.
Might be wrong about this, but this is what ive noticed from my 2.3mmr games, if u see ret melee lobby, chances are the ret should go 6/0 because it lends to enough game winning tools, unless ur healer is a priest and knows how to actually purge or md bubble, then u might have a chance.