If we talk highest RSS bracket meaning 2400+ then sub rogues/ferals have higher counting than rets xd
But itâs hard to call it a bracket because of the amount of people who are there. Check 2200+ both regions. Youâll see what I mean. Also these Ferals - 3 chars belong to the same guy if Iâm right. Ret is very good atm. And well Sub is literally the hardest spec to kill atm.
So 2400 is not a bracket because its not that many ppl in it?
You said highest RSS brackets, if you said â2100/2200â sure, but then say that =p
And I have no idea how many rets are the same person either x)
in 2.4 it is not. At 2100 and 1800 it is the most played spec, but why is it the only dps spec it has, but the warrior with its 2 specs has more representation than the ret in all brackets, and the rogue at 2100 also has more representation than the ret with his 3 specs. So no, itâs not the most successful melee, itâs the warrior the most successful melee followed by the rogue
Maybe things changed as I checked stats around 2 weeks ago. Anyway Ret is not weak by any means so this debate can be closed. Keep in mind that Sub was just nerfed last week as it was absolutely disgusting. Ret is actually one of the biggest Rogue counters (not my idea). And well Warrior is always one of the most represented classes even when itâs not good so Warrior isnât the best example.
Tell me you play based on what the top 2 people on the ladder pick rather than using your own head, without telling me you play based on what the top 2 people on the ladder pick rather than using your own head.
99% of the people I see play Shockwave have absolutely no clue on why it is picked, and how to actually utilize it. They press it on CD, dr everything and die because they suck at the game.
2nd/3rd best melee yh.
Sub rogue is #1. Then itâs something like Havoc/Arms, after that Ret. Arms still pulls ahead due to mortal pressure + utility, tho theyâre kind of neck and neck imo.
I swear 2 weeks ago it was the most represented and Sub was 3rd in EU and 5th in NA. Arms got buffed last week as well. Seems that fotm rerollers already changed specs. Anyway 3rd meele spec is still extremely good while people present Ret like Frost DK.
People will complain about any spec or downtalk any spec or highlight any spec.
People even love to drag things out of context and so on so ive just lived with not actually engaging with discussions with them >_>
Most melees are fine except dks which struggles with defensives in most cases and demo/boomies are still the topdogs and apparently, skillcapped has put ele into S tier now xD
Yes Ele is really good. I donât complain about the spec at all as long as Holy Paladin doesnât become meta. Then Iâm forced to play with Affli but for now H Paladin is quite rare luckily. Ele does really well into casters thanks to being disruptive. It also provides a lot of offhealing making partner more tanky.
Donât get me wrong, I fully acknowledge that Ret is one of the strongest specs in the game atm. But what I disagree with is the general notion of the spec being âtoo opâ and needing âbig nerfsâ etc. Thatâs just total bogus imo. Generally the rampant nerfing of specs that are fine in favour of buffing the underperformers is terrible for the game as a whole.
MoP was a prime example of this. You buff the underperformers and surely enough every class is OP. Every class feels fine and fun to play, because none of them got gutted after a week of being viable lmao
^that said I do know that some things do have to be nerfed, like the AoE judgement purge for Ret. Thatâs just toxic, not even flat out OP.
To me the problem is that people became extreme tryhards and they refuse to play anything besides S and S+ specs. Itâs madness that A tier specs are considered bad by some players.
Dunno the fix for the metaslave mentality tbh. Something like rating creep or stuff maybe? MoP had a bunch of alt gaming too, but I feel like the arena teams etc being a thing kind of held it back a bit. It was a long time ago so I donât recall everything. Even though Arms stomped most things at lower MMRs I do still remember there being a vast number of variety etc in terms of class representation.
But yeah, sadly RSS is the RNG fiesta, and some specs just perform better against odds. Arms obliterates most classes because shuffle players donât peel and cross CC etc. Most of the time on Arms I just free zug one guy down all game and win the round. That doesnât exactly tell me that arms is âmega opâ, it kinda just tells me that the players are el garbancho.
Thats why I said that, people call out anything that kills them and they have a harder time killing and it do get abit tiring when they also downplay their own specs.
Or they go the route:
âYou HAVE to nerf insert spec before you nerf MY spec!â like blizz cant do more than 1 nerf at a time.
Majority of people always want the easy way to win because they enjoy that feeling the most while I hated the feeling of it being easy mode in 10.0.7 as ret, so only did 2100 before I stopped since I got bored.
The biggest difference between MoP and today is that in MoP everyone had everything pretty much x)
Sacred class balanceâŚ
I think you wonât fix it anymore. WoW is just an old game that got figured out. Just look at classic. Every item got simed and checked. Naxx 40 was farmed in 1 hour. The only way to make something challenging is releasing it fresh until it gets figured out. Same goes for PvP.
Whatâs funny is that I used to play Dota 2 as well and I had similar approach. I watched immortals and played only S tier offlaners. Sometimes it worked sometimes it didnât. As I was not as good as immortals (rank 1 equivalent) and I couldnât reach the same timings or my team didnât reach them with me.
At the same time I could see huge difference in community. Pudge - not the best but the most played hero was good for some time (TI9 if Iâm right) it wasnât about hook anymore but tanky and could farm well. People complained that it became boring so Valve reverted changes and from A tier offlaner it became D tier pos 4 again. Itâs representation increased again. People in other games are more like that. They value fun > meta unless they are in rank 1 bracket equivalent. Itâs not the case for WoW though.
I donât agree with this. This a narration sold by Blizzard. Specs were more versatile but they didnât have everything. Biggest difference was that CC was easier to land and crowd control was the main win condition for most of the comps. Literally every comp had a guaranteed option to land CC. From instant Hexes to Spectral Guise on Priests. I feel that sustain damage was lower overall at the same time. There was also less instant CC and micro CC than now but overall it was easier to land and lasted longer. There was also less mobility.
Is it though?
on the first page of Shuffle at the top 50 (checkPvP)
Youâve got in decscending order
1-50
13 Ferals
8 Sub rogues
8 Ret Paladins
6 Warriors (mix Arms and fury i cba to split)
5 Enhance
4 Demon hunter
3 WW monk
59-100
ret - 12
war - 10
enh - 7
WW - 6
sub rogue - 5
DH - 5
suvival - 2
assa rog -1
ferals - 1
So over a spread of top 100 melee in RSS
We got
20 Ret paladins
14 Ferals
13 Sub rogues
12 Enhance
11 Warriors
10 WW monk
9 DH
5 Survivals
[NOT A SINGLE DK BTW]
If you donât feel this shows the bigger picture
Please feel free to send over your own findings
But from what I can gather, Ret paladins are #1 melee represented in solo shuffle at the top of the game at the moment
If youâre still in any doubt
1800+ Solo shuffle specialisation statistics
1789 Ret paladins
1177 arms
992 Fury
858 enh shaman
734 DH players
693 sub rogues
645 Survival*
589 WW monk
394 Uhdk
162 assa rogues
140 fdk
18 Outlaw rogues
News flash, you can easily take shatter in the comps itâs required, keep shockwave WITHOUT losing out on anything special/game changing.
Using your current spec as an example: giving up honed reflexes/Leeching strikes, or honed reflexes + pain and gain, or fast footwork, or any combination of them, and it wont be as game changing as having shatter.
U need to take 2 talent points for wrecking or shatter. Honed reflexes sure, losing pain and gain or fast foot work feels mostly meh. Shatter has always been pretty bad design, its on a 3m cd i believe and u have to cast it. They shouldve made the cast time faster seeing that fast MD is a thing and warriors dont have a purge. Bop/Bubble has notoriously always been a huge issue. But i dont think its unreasonable to rework shatter for the modern game, its been the same since it got added to the game and its clearly outdated. Most of the time u get ccd on it so u need to try and recast it while losing out on dmg. So even by the time u get shatter off theyre most likely topped. Ure still 100% reliant on someone purging to keep momentum or fast MD. Shatter is basically an abillity where ure like oh im rooted, might aswell use it or smthn. Shatter does good down into cocon with demolition but wrecking throw is instant so ud never pick shatter into it. So end point, shatter only has 1 use, into bubbles, and against any good player theyll peel it.