wowhead made this post
just nerf the first 2 bosses health ty 20% over all then we can talk.
wowhead made this post
just nerf the first 2 bosses health ty 20% over all then we can talk.
look at that halls completions though even though the trash count is absurd there
thought its gonna be worse then arakara and it appears to be 2nd most popular key
Halls is far worse. These stats exclude abandoned runs and I’d bet halls has way more of those.
You get what you voted for.
im only 2.7k rating
Ara is my most completed runs 10+
i personally think the trash is harder than the bosses tbh, the first boss is a bit annoying with the eggs and some DPS ignoring them
but other than that, its a good dungeon
As a healer that only pugs, I hate this dungeon, so I avoid it like the plague.
Only role that’s somewhat enjoyable in that dungeon is ranged dps… and even with those I rather avoid Ara-Kara.
As a tank i kinda like Ara Kara, but it seems hell for healers.
Trash is overtuned in Ara Kara. It’s hard to survive those big pulls.
Bosses are fine imo, but they do require players to use their brain a bit, which is often a problem for pugs.
Nah, coordination is the biggest problem. If some punk steals the puddle I prepared for myself and then I die because there’s none left or can’t get there in time, that’s not a matter of brainmass.
You’re talking about this like Ara Kara is the only one requiring group coordination. Truth is that many dungeons require at least some degree of group coordination and this dungeon is not special in that regard.
It’s a matter of brainmass to recognise the situation with the puddles and produce more if needed before the mechanic. The boss encounters are well designed in that sense. DPS needs to think about puddles in advance instead of just brainlessly press damage buttons.
and thats why i rather just spam +10 ecodome ad infinitum ![]()
It’s the only dungeon where your “teammates” can get you killed easily. While Floodgate endboss is similar with the puddles and sparks, at least you have all the time in the world to kite the sparks.
They need to remove the poisons or make them dispellable by all healers.
Again, it’s not unprecedented for WoW dungeons to have such mechanics, where a player by misplaying can kill a teammate. Hence why players need to think how to deal with mechanic instead of blindly jumping into the first puddle. Hence brainmass.
I legit remember at least 3 dungeon Bosses in Shadowlands where a misplay on the last boss would kill a key. I haven’t played DF but I am sure it was present there as well. Nobody complains about these things, it’s part of the game.
Far larger issue for me is Ara Kara trash packs being grossly overtuned, and also the timer not really allowing for small pulls.
But we are talking about Ara-Kara in comparison to the rest of this season’s pool. ![]()
What’s your point? You said nothing of substance now.
Or maybe it’s the only dungeon with a decent difficulty.
To spell it out as clearly as I can: this discussion is comparing why Ara-Kara sucks in comparison to the other dungeons of the current season… not why it isn’t worse than some past dungeons of other expansions… so, your SL argument didn’t have substance either.
So you’re basically saying Ara Kara sucks because there are mechanics and coordination.
Thanks for your input.