[UPDATE NOTE: I wrote this post before the latest PVP damage reduction aura update which released on 27th april. Please make your comments based on pre-update. Also want to mention that I don’t support the update and it should be reverted back in a second.]
The game needs some class balances in order to make PvP more sense.
Some of the ability additions during phase 2 and 3 made some classes broken in PvP in my opinion.
Would like to share my honest thoughts on the ones that are most obvious to me.
I am just gonna share my raw perspective of thoughts, so don’t go too hard on me guys :'P
Druid:
-Their balance abilities hits a little bit much… Killing most of the classes by just 2 spell cast.
-They needs a little bit help with survivability for restoration spec.
Hunter:
-Some of their specs are pretty strong but personally that is somewhat okay. Just maybe BM hunter pet damage could be reduced.
Mage:
-Some of their runes are a little bit too good such as “Displacement” but still acceptable. Maybe if they are using “Displacement” rune their blink cooldown should be increased 1 or 2 seconds?
Paladin:
-The class is already having lot of survivability abilities such as bubbles, LOH and various healing stuff. On top of that survivability they have,
retri palas hitting like a truck aswell. I think its not making sense to be capable of doing the both.
Maybe a fixation for their couple most damage dealing skills reduced by something like 7% could do the work.
Priest:
-Shadow priests are broken… They are having generous amount of defensive/survivability enhancing abilities and talents while they do crazy damage with their DOTs + cast abilities…
Maybe their total DOTs damage should be reduced significatly around 20-25%.
Rogue:
-Rogues supposed to be a very strong class in pvp with a game style importantly based on their stuns and CCs and resetting cooldowns and go over again.
On top of that now they do very serious physical damage! Now they bring kind of much damage that they don’t even need their stun rotations and can go and damage like a warrior class.
For a solution maybe their most hitting ability such as “Mutilate” damage could be mitigated by 15-20%.
Shaman:
-Oh boy… Don’t know where should I start for real. To me enhancement shammys are the most broken class in the game right now. I am playing with warrior class as a main character in the game
and nothing that I do (including using 30min. cd retaliation or disarm) gives me advantage to kill a proper enhancement shaman. Don’t get me wrong I am not saying I should be able to win a combat against
shamans or not saying warriors should be able to win all combats but lets be realistic for a second. They have instant spell casting ability they can use it for instant chain lightning
hitting like truck, they can use it for an instant heal that heals themselves like 50% of their HP, they are capable of dealing insane amount of damage with weapons and they have various utility abilities (purge,lightning shield,wolf).
I really don’t understand that a class wins a combat against a warrior(having most HP and plate armor) in 3 seconds no matter what warrior do. Warrior starts to combat with charge and disarms the enhancement shaman
goes hardest as it could get, and lets say the enhancement shammy got disarmed how the hell they are still able to kill the warrior? I am thinking that Blizz should do some serious homework for P4
on enhancement shammies.
-On the other hand restoration shammies needs a little bit help for their survivability during pvp combats. Some damage reduction gains on restoration talents maybe?
Warlock:
-Warlocks are pretty strong like always. But their meta form + life drain abilities make them kind of unkillable. Okay now they are tank class with meta form and they are having huge amount of armor and damage reduction.
But if you are adding drain life over that im feeling like im fighting against a +5 level elite boss… Their drain life ability or rune could be reconsidered and heal gains over it should be reduced something like 30-35%.
Warrior:
-As I mentioned earlier that I am maining a warrior and I am more than happy with the damage I do with my class.
But if we are talking about class balances and if these other class balances are going to be made, then some changes on warriors aswell would make sense.
Don’t know what exactly could be done but warrior’s total damage could be reduced around 5% but their total damage taken could be reduced 5% aswell(maybe adding some more initial armor and spell resistances) in all stances.
Thanks for reading guys and tried to put my general perspective based on the current state we are in. I just wanted to share my opinions before P4 and really don’t want to see that a class is totally broken and dominates all other classes while making others frustrated.
Please share your opinions aswell.
Take care <3