Solo shuffle needs to be either 5 or 7 rounds

It’s a poor way of accomplishing that effect though, especially since it’s been doing the opposite to the really high-rated healers sometimes.

Healing just needs to be fun for people to play it, so all these carrots hypercharged with drugs (metaphorically speaking ofc) comes with its own consequences and doesn’t treat the core problem.

Btw:
Suggestion to fix the rating system in shuffle Would’ve been a better way of accomplishing that effect, without such severe consequences. That min+max rating gained & lost per round, would make it so people would earn rating (& lose rating) based on the amount of rounds won & lost, and the MMR differences would still make people win/lose a little bit if there’d be differences whenever they get 3-3 in w/l. It’d also make it so people would win a little more per round in those MMR matchups where it gives you more, but thanks to the min+max rating gained & lost it’d not lead to insane numbers and it’d not require such severe deflation mechanisms either. It’d slow down both climbing and losing rating by a lot, which is needed for the game mode.

It’d also let Blizzard adjust the matchmaking system as needed to optimize queue times as much as they can. The way they did it now is just incompetent though.