Its different when 20 people que at the same time in russian barrlegroup or when its solo there is 1000x less chance theat you ended up in same instance as 1 person or 10-20 man team. So idk about that…
as i said they dont see all the problem they mentioned already exist in regular queue. Top players sit rating, avoid queue against other top teams with better COMP, they win trading all the time. they act like soloq would bring this things up
Simple. The same way as now. You queue during low populated hours of the day (usually around super early mornings/very late nights), at a rating above the congestion (for this season that’d be 2k+ish), and you’d have a pretty easy time queuing into the same people over and over again, with a low risk of a few randoms here and there. Which they’d then sabotage if it’s their turn to lose, and so on.
Now, about the problem of queue timing exploit: Got anything to say about that? Hm? We’ve already seen it plenty of times already, especially in Classic during the early days of BGs there.
The mechanism of the exploit is simple, you aim to queue at the same time which drastically reduces the player pool of potential partners/opponents, and with a small enough pool it’s a high probability you end up together.
As simple as that. Which would make a separation entirely meaningless, and only benefitting the cheaters.
So explain to me how you would address that, without other consequences? Hm?
Oh, and just to throw it out there again:
The simple fact is, it would’ve been done already if it would be simple to do. But it’s obviously not simple, and you’re just ignorant.
Biggest change soloque would make is bringing new people into PVP, right now it can be daunting to start and then you may feel nervous or feel guilty if you mess-up in games etc… It can be hard for people to get into it as even on 0cr most people are not totaly new to PVP, but alts or came in late etc.
This would relieve a lot of pressure from people that want to try out arenas for first time I think.
WHAT is the difference then ? i dont get it?? its even harder to wintrade and you said it!! its already a thing jesus do you even try to understand why soloq could be good for the playerbase?
You mean except for the amount of time spent preparing which is the nr. 1 biggest reason you see such a low participation, because they’re being gatekept?
The time spent doing other crap just to prepare to step into rated is insane. That’s why people aren’t bothering with alts as much, and why people aren’t trying it out. Especially new players, they have to deal with all that on top of the slow path to learn how to play better.
A solo queue wouldn’t make new players appear out of thin air in a big enough quantity to make a meaningful difference. It’d definitely bring the solo ¿qué? people who are defiant like crybabies, that’s true. But it would likely not keep them emotionally engaged to keep playing it long term though.
You can implement algorithms to prevent this to happen, so at 5am thursday, you’ll just have to wait in que until there are enough people in the pool to make proper groups. Its not hard to do and there is a big difference with matching same people in current arena and possible soloQ.
Difference is that in arena there are 2 teams and in soloQ there are 6 individuals who signup individually.
Myself I wouldnt even care for rewards in soloQ, dont even give any rewards. Its just so you can play 3 games quickly here and there and mostly get practice and learn new classes.
It can never be a real ladder anyway since you are just thrown in with randoms who wont communicate and mostly will be bad comps, so ladder can be nothing serious anyway.
Already been tested in Classic servers to prevent Alliance from doing it in AV.
Still doesn’t work when the matchmaking pool is small enough.
Ok, try again. Keep in mind that matchmaking pools are populated differently at different rating ranges, and that does not mean the title ranges. It’s sad that I have to clarify that for you, but you being you, it seems best to take precautions.
That’s irrelevant. A “team” is just a single unit entering the matchmaking pool. A solo player in a solo queue would also just be a single unit. There’s no difference in terms of matchmaking. It’s just that one unit would fill up one side, while the other would just fill up 1/3rd.
See there, now you’ve gone a different path than many people who want a solo queue. Many of them argue that they want their time to mean something, so they should get rewards. There are those who wants the same rewards as we have now.
There are also those who wants a class/spec filter, without even understanding basic mechanisms and the impact it’d have on queue times. You think 14 minutes as a dps player with 1 minute as a healer is a big difference for dungeons? Just wait 'til you’d see a filter in a rated solo queue. It’d be disastrous in a meta-focused game.
They do want it, they just dont want to spend any money on PvP related content.
It is quite simple, it just costs money/resources. And they are unwilling to spend a lot on PvP.
Or do you think GW2 devs are just a lot better than WoW devs?
That’s your opinion. It’s an assumption based on nothing but a hunch. A feeling you have.
Fact is, soloq allready worked in an MMO setting. in GW2 i always have 20+ friends online playing soloq. During peak hours that number shoots up to 100-150.
Even the most popular / social wow pvper whont be able to match those numbers.
It’s not like they’d be making a solo queue from scratch, they do have a ton of assets ready to be reused for such a thing, you know?
The problem lies with its impact on the game’s design, and how it would resonate with everything.
Which is why it’s a simple fact that it would’ve already been done if it would be simple to do. But it’s obviously not simple, and you’re just ignorant. Funny how that works, right?
It’s not like Blizzard is blind to the quick revenue potential of pleasing the loud obnoxious antisocial psychopaths that screams everywhere. But they’re also aware of the big picture, which you’re obviously not.
Just making sure - you are saying that solo queue would have no actual impact on wintrading possibilities, therefore it should not be implemented? How is that relevant?
No, it’d increase the scope. That’s the whole point of it. And if it would be separated then innocent bystanders would be affected when those same people would be trying to do the queue timing exploit for the purpose of wintrading.
Imagine people on your own team sabotaging you on purpose. While it would undoubtedly be rare, it would also undoubtedly be a thing.
It’d also make it easier to do for more people, because right now it’s limited to the thin crust of the player base at the top of the ladder to do it reliably. In a solo queue however, the pool sizes would have much wider shifts (in other words, increased volatility) in player activity, making it possible at lower ratings sometimes. And it’d also be harder to spot.
Which is why it’s complete foolishness to separate them. The only hope for a rated solo queue to avoid all of those problems, is by not separating the matchmaking from premades whatsoever.
Yeah thats why during awc there is full chat of people spamming soloq, on yt people supporting it all over the place and you think it doesnt bring more players? Bro wake up arena is palyed by same 10k people for 10 years so open your eyes withou some change pvp will be nonexistant.
A drop in the ocean.
Yet again, a drop in the ocean. We’re talking about a few loud ones, with likely much fewer being willing to commit to such a thing long term, compared to a franchise with millions of players worldwide.
Meanwhile you’ve got some people with a hockey cap and their beer in hand typing stuff in a chat somewhere with the vast majority not saying anything and they’re just being loud and obnoxious and not even numbering more than a few thousand in total when including everyone.
You need a reality check.
… Who said change wasn’t needed? Pretty sure we can all agree change is desperately needed.
Yes so much impact on ladders that are dying allready. Some weekdays only 30 players above 2200 play RBGs…and 150 in 3v3. In entire Europe.
I barely played this season. Like 7-8 days of arenas in total and only 3-4 days of RBGs. You have 2 characters that are on par with that. And one druid that played a lot less.
If you are so much more sociable than the rest of us, why didn’t you play any character a lot more than i did on mine?
How many friends do you have online atm? How many of them are actively playing pvp as we speak? How many of those do you chat with on a weekly base.
My answer for GW2 would be 29 atm (9.30 in the morning on a monday). It goes up to 100-150 during peak hours. All from Soloq…how is that anti social?
It’s funny since it’s totally incorrect. It’s easily doable yet isn’t a priority.
Like most companies, Blizzard assigns budget per gametype/gamemode. PvP has a relatively low budget assigned to it.
Its obvious you have 0 knowledge of how budgets work in companies like Blizzard. If they see a decline in numbers they see that as a sign that pvp in general isn’t as popular anymore and therefore not worth the budget.
Think about it; what did pvp get since TBC? 1 BG/arena every expac…that’s it.
Were not getting anything extra until numbers start to increase/ show a sign of life.
Poeple playing rated arena seriously is drop in the ocean like awc had 30k viewers. How many people we have on 3v3 ladder?
I think pvp doing great then
If you wanna bring up RBGs then for one thing it has seen a huge increase in participation numbers. Not on high rating though, because most people do it for the carrot. In other words, the gear. Which is a sign the motivation to do RBGs for rating just simply isn’t there. It’s not worth it for the many players.
Another comparison is to Classic, there you’ve seen premades consistently be such a huge problem that they basically “controlled” BGs for a year nonstop. Without xrealm grouping. Without a group finder interface. Funny, right?
Oh look, it’s liscc again…
My own investment in the game isn’t really relevant, but hey, I’ll throw you a bone and answer. I got tired of gearing. I’ve got 3 people I talk with regularly, 2 being on the opposite faction and 1 I’ve met a few weeks ago who’s currently waiting for me to gear up my freshly dinged priest.
Now, you never answered me before:
How many of those were from the “big” solo queue, and how many of your “friends” were from the 3v3 solo queue you mentioned?
Since you said the “big” solo queue takes longer to finish, which I’ve already explained to you gives more time for social interaction, while you said the 3v3 one is “similar to arenas in WoW”.
So how many of your “friends” are from that small solo queue mode, in GW2? That you went out of your way to talk to, or them talking to you, only from that small solo queue?
Hm?
Care to answer now?
But I’m done with your schizophrenic troll act. I told you I’d stop answering you since you make everything go round in circles. And look again, you keep mentioning stuff you’ve already said and been countered which you simply brushed off and never answered.
Let’s see if you can actually muster up a real reply this time.
It’s obvious you have 0 insight into how it works. A solo queue wouldn’t even require much, just some development time to stitch together asset reuse. That’s all.
Yet the reason it hasn’t been done, is because it’s not as simple as you keep trying to make it out to be, when it’s just because you yourself don’t understand it.
Bro 90% of my random friendlist contacts are from old skirmishes where you could que as healer for 2v2…works perfectly people socialise more when is more relaxed and easy to play.
Bro, good for you. You’re however not the norm. It’s a tiny fraction of a percentage of players that socially networked like that. The vast majority have used the group finder, and guilds. Those two are the most common sources where people have added each other from.
You’re also not the one I was directing that question to.