Here is something that basically streamers are trying to push… beside being entertaining to some extent, my take is that they should try to leave their parent’s basement and get a job… Meaning letting blizzard assess the issues…
Ok let’s address that issue…
Why do most people wanna do Arenas/RBGs?
Basically most players do RBGs and Arenas to get better Gears in order to get higher rating… or is it the other way around? There was much less people doing rated content when there was no incentive that strong to do so…
Another reason, new to wow since SL, is to have BALANCED games as opposed to the current circus in random…
Why does the gear upgrades matter that much?
Maybe because the BIS Gear would not be from PvE… So perhaps the solution is using a stat on pvp gear that is not found on pve item (we had that before with resilience).
Maybe because you want to have an advantage over other players (human being). That is understandable but do you need to be able to trash them like small NPCs in Random… The ilvl difference is just insane, plus in a bursty season like this one, just utterly stupid. Any Full CP geared feel almost irrelevant in the outcome of the game.
Maybe your BIS for PvE maybe found in PvP? (referring to a Female Streamer proudly posting a video on How and Why she got boosted in pvp…)
Maybe for some world content? have not encountered any issues with 200 ilvl so far that could only be overcome with 226 gear (hell I cleared twisting corridor layer 8 not even being 190 on my DK with just 1 wipe, easy).
What is the issue with the upgrade system of CP Gears?
First of all it favors quite a lot the early players of the start of the expansion.
Second it has brought chaos in the Arenas… Being able to upgrade you gear from one content and making it available to another is just BAD: farm RBGs till you reach 1800 and having 0cr in 2s or 3s? once you start one of these, be ready for a huge winning streak…
Third the previous point can be applied to RBGs…
Fourth all those boosting for Gold/Cash and all issues it brings with…
What are the consequences of that Gearing System?
For most casual players and Alts, the most damaging is the complete circus that the Random BGs have become. A REAL DISASTER.
As mentioned before Rated Brackets relevancy is kind of blurred and far too many barriers of entry.
Huge wait to get a RBG team or PuG Arena. Although it was before long as well but most of us did not feel the need to do so. Hence less players, less competition, less waiting time (as noticed nowadays if you are not a boomie, healer, rogue the waiting time to get accepted is just much much higher in peak time)… It is so frustrating, it is like applying for jobs. 3-4 hours applying and one or two games…
Why is the soloqueue is really NOT the solution?
- First of all we can ALL witness how well all the last expansion systems were and have been implemented by Blizzard… Really poorly to stay positive.
- The soloqueue is adding another system to answer one issue brought by another system… That is just crazy.
- Inevitably any soloqueue system will end us like those Skirmishes. If you really think about all and try to make it perfect, still it will fail.
- PvP has so many incontrollable parameters that it should be left evolved without system whatsoever. Can’t control the Balances/Meta (would take far too much testing…)
- Soloqueue is NOT answering the problem that PvPers want to be competitive. If you tell me if you would not do PvP (arena/rbgs/bgs) if the ilvl were capped to 200 in pvp instances (226 world) with PVE/Honor Capped at 197, then you are not a PVP player.
There should be many other points, feel free to share…
Take five minutes and really think about it… bringing a new system to fix a broken one is not a bright idea.
In the early Expansions PvP would represent 45%+ of the total players activity with double the number of players and steady over time. One month after SL expansion launched it has lost half its subscribers… why?
The best solution is to go back to the system where CASUAL and ALTs could play Random BGs. The meta has been made for arenas and that is not ideal for BGs but fine (if that meta is so bursty it is only to please arena players, and tbh it is fun, though tiny tuned down better). If the PVP gear is BIS and the ilvl difference between unranked and glad in very low (talking like 3-5 ilvl MAX) the game and PvP Environment will evolve by itself: Less queue in Random BGs and more balanced games/winrate, less people will be drawn to rated content (mainly vanity and few ilvl for top players) then creating a demand for players, reducing the time you wait to join a team (though team forming may take a while but far less players would be waiting)…
Finally ask yourself just how long since you told yourself:
- “hey lets have some quick fun in random BGs, hell why not playing this Hunter for a change, been long…”. Back in the days 30 hours farming Honor and you would be pretty much set for the patch and have some fun on all your alts (except the repair bills that were insane back then ). Without having the best gears but remaining somehow competitive…
- “Why would I need higher ilvl if I am to fight an opponent the same ilvl?”
- “Can I play this game for playing this game without having to get a reward for every piece of content I do?” (Although some sort of progression is kinda mandatory)