Hi fellow mages,
I few words from me, who has timed all +20 keys and some 21 as frost. I am also top 1% precent on all hc bosses as frost.
First of all I dont play rune of power in raids or m+. I hate the spell and play incanters flow even if its slightly weaker overall (Around 5% overall if you play perfect with rune)
Please note that if you mess up a few runes, you have to move or dont have full burst during it, incanters flow do same OR EVEN higher DPS.
When I pushed my 20/21 keys I played with fully geared DH/rogues/warrior all the meta specs. As frost in m+ playing incarnters flow I am usually 2nd highest dps, and sometimes 3rd. Loosing to the top DPS with 5-10% usually. In AA i can avarage 100k dps and NO is also good for frost mage, can avarage 80-85k there.
Also note that I dont have a m+ team. I play only in LFG with random people in every key, so its not that I get carried, I have to pull my weight to time those keys for sure.
The buff to frostbolt with 20% on reset will increase our ST damage with around 3% and do nothing to our AOE.
I think many people underestimate frost. They are slightligt behind but not as much as people think. As I said I have never been outdpsed in hey keys with more than 15% ever, and often its maximum 10% to the top dps.
Also note that 10-15% behind top dps in m+ is still a lot because I have bis trinket, 4p.
With the 20% buff to frostbolt the gap will get a bit smaller, but I still think Frost mage would need an overall 5% dmg increase and we could be viable again.
Just some thoughts relateing to some of the threads here, in regards to m+ players.
- You dont have to play rune of power
- You can push high content as frost
â> Frost still need 5% overall buff to be competitive ! <â - Frost mage has the most utility in the game for m+, and is a perfect support spec.
- You have best defensives in game: 2 ice blocks, greater invis 60% dmg redcution, Mirror images 20% dmg redcution, alter time, ice barrier, healthpot. If you know what to do and when, you cant die in m+ rotatating these defensives, even in high keys. If we wipe its always someone else dieing.
- You have best interrupts in the game: 2 x Counterspell (shifting power between), Dragon breath(mass stopp), Blast wave (mass stopp)
- You have 5% intellect for healer and party + BL
- You can knock mobs with blast wave from sanguine or to stack spread mobs.
- Slows if the tank need to kite.
- You have spellsteal to remove shields in som keys, and there are powerful buffs you can steal in many dungeons for dps increase.
For lower keystones, damage is all that matters. In high keys some of the points above are more important than only damage, and thus you can still push as a suppoert player. Not the most fun, but itâs something.
Have a nice one!