Since no one actually wants #nochanges when it comes to PvP, and instead most actually want #somechanges (many of which were implemented in later expansions - but should’ve been implemented much sooner, had it not been for the low priority of PvP to Blizzard).
For obvious issues here is a list:
General
- Update the maps to the versions from late MoP (with staircases on Blade’s Edge & Dalaran, minor updates to Lordaeron)
- Remove RNG parry/dodge/block from PvP. Replace it with a suitable permanent passive melee damage reduction instead
- Rework all RNG miss/resistance passives/buffs from some classes & races in PvP (if the player has the x% hit rating that’s needed to be “capped” there shouldn’t be some stupid cases where 2% extra and spell penetration is needed, and there being no chance to prepare for it)
- Remove RNG spell resists completely on melee classes/specs in PvP (melee’s cannot be expected to get both spell hit capped & melee hit capped - not to mention spell penetration)
- Remove random spell reflect meta gems (etc) from PvP
- Remove random 10-50% chances for things to fail (e.g., Evasion having 50% and 25% chance for melee and ranged respectively, and Cloak having only 95% chance), rework it to be either 100% or 0%
- Make Shadowmeld work like it did in Cata and beyond (i.e. no bs with it not working at all if someone in your party is in combat - even if that is “how it was in WotLK”)
Hunter
- Trap arming/activation time is too long, it seems it only “checks” if it should trigger once every 2 seconds which is ridiculous and completely unreliable
Feral & Rogue
- Remove the positional requirement from Shred & Backstab. People backpeddling onto edges or into corners to make it impossible to attack them from behind without falling off / not possible to ever get behind because of walls is just obnoxious
Feel free to add more obvious examples of #somechanges that are needed.
Secret Spicy Proposals
- Make knockbacks DR
- Disable Heroism in Arena
- Create exact copies of the PvE gear from raids which is obtainable from and usable in instanced PvP only.