Thats design flaw. Not balanced flaw.
Sure, so is talking about skill levels.
The game design of MMR in PvP is bad right.
This wasn’t about MMR, MMR is a different issue. Stuff like Rdrus passively healing 20 % off-global while doing endless drink resets and CC chains or DHs running rampant with half of their uptime being i-frames and damage reductions, paired up with mad mobility, very decent utility, and downright unhealable damage while freecasting is a balancing issue.
Still dont know, even after reading part of what you wrote in your letter (again) on what your overall perfect situation would be for every spec in terms of “difficulty” since it feels to me you want to remove most of it.
I’ve said that before, the amount of people that get Curve should correspond percentage-wise to 1.8, and CE should correspond percentage-wise to Gladiator.
I said potential. How they buff PvE with bis items could very well be close to same with PvP. But they are, to my knowledge, in both PvP and PvE, balanced around potential.
The potential is not creating that big a difference. If you compare, say, max ilvl PvP gear, including consistently craftable items, and then compare it to gearsets that would include PvE optimisations, you would barely get a 1-2 % performance edge, in any of the cases, so that changes nothing, we are at that point.
Which is easier in PvE to do compared to PvP.
So it being easier is now the standard that we’re taking as a justification for poor care over PvP? Well, we’ve sure as hell fallen off a big tree then.
e/
As I said, I would love to see those statistics from SL S2.
I don’t think I’ve kept track of that, but I do have a little bit of a clue; here’s some data for you:
BfA Elite-to-Gladiator ratio
S1: 56.5 %
S2: 57.5 %
S3: 35.7 %
S4: 52.4 %
SL Elite-to-Gladiator ratio
S1: 55 %
S2: 65 %
S3: 58 %
S4: 48.5 %
DF Elite-to Gladiator ratio
S1: 15.6 %
S2: 38 %
S3 (so far): 29 %
(Data calculated based on DataForAzeroth percentages provided. These numbers are relevant for the given season as the achievements are time-gated, and as such, take participation pools into consideration and provide reliable data.)
In theory, we could base it on Duelist-to-Gladiator ratio, so that we can compare it with Legion etc. as well.