Today we had a clutch play, and I went to ninja the flag 5m in front of the efc.
It did put the flag on my character, it made the corresonding sound.
And a quarter second later, the efc finally got on base… and scored. And then the flag got removed from my character and put back on base.
Spell batching was absolutely a thing even into TBC, I very clearly remember things like people being able to drink after healing someone in combat, warriors getting sheeped/cycloned with spell reflect up, etc.
Just look at this crap: https://clips.twitch.tv/HonestWanderingSwordBigBrother
The guy steals the flag but his flag vanished due to retarded batching mechanic.
Blizzard tries to mimic 2005 lag, but in fact they just completely turn upside down the whole classic pvp system.
the old spell patching was never like this current artificial lag they call spell patching.
& so you know! vanilla spell patching never effected PVE.
Atm due to spell patching a mob complete his cast after you interrupt it, shazzarah melee hits a player 100yard away after he teleports, attack animation happens when you’re dead! , flag issue’s…etc
It’s not working correctly, it’s varies from 300 ms to >1000 ms(proof: a Rogue or Druid using energy tick addon). Things like walking almost half the way through warsong gulch before it updates your state to let you use mount could never be a part of deliberate design, not now or in 2004 or even in the 90s. 1000 MS is much worse than dialup gaming even if WoW was released in 2004. I used to play Savage: the Battle for Newerth which was a (fast paced action game) released in 2002 with the Japanese and classic is 3 times as laggy as that. It’s not retro design but most likely an attempt to save money by using the cheapest possible server. The W3 reforged fiasco confirmed this for me.
https://www.youtube.com/watch?v=k1t0A1cqGcw in this video(World of Roguecraft) he is using an energy tick addon in retail vanilla and you can compare this to classic. It would be interesting to find a Druid powershifting also since this is independent of GCD, there is no way from what I remember batching significantly interfered with the global cooldown in vanilla.
Used to be my favorite video ever. Thanks for posting, gonna rewatch it for nostalgia. This video actually offers so much wisdom, I wish every alliance “horde bias” retailer watched this for some very needed principles.
You are the only one outraged by this. I don’t get why you people keep playing (and paying for the game) if you don’t like it. Literally no one is forcing you to play. You can paly BfA or go checkout “naughty” servers if you want to play WoW, but don’t enjoy Classic. Or you can just play some other game.
Spell batching is fine. It is just another game play mechanic. I know it’s pretty silly, but this is like trying to ban the WSG jumps. If you don’t want to master the mechanics then people who want to shouldn’t be penalised. This is what lead to skill pruning on retail. Majority couldn’t cope with the fact that they weren’t performing as well as the people who played the game a lot more.
You should also love getting x2 crits on CL and ES with Elemental Mastery then <3 I honestly don’t remember that being a thing during vanilla but I may be wrong.
It was in Vanilla, but it certainly DID NOT work in the same way.
I didn’t felt like I was playing with lag, mob didn’t randomly change facing, I could quickly click to buy items without having to wait for the game to catch up, and so on.
Fair enough. I’m surprised how that never got fixed then as the tooltip clearly says next spell rather than next two spells. Maybe that didn’t become widely known until later towards the end of Vanilla when people realised how viable elemental was with proper gear.
I am not 100% sure how it works, but from my understanding the EM skill does not get “consumed” until it hits the target and since the following Earth shock is a insta-cast it just tags along on the original cast and EM consumes both leaving you with a double crit.