Another two Downsides of the Worgen curse are the bad breath and smelling like wet dog when you get out of the bath.
Another downside: you bark madly when someone knocks on the door and if you see a tree, you gotta pee
You know Worgen arenât very good with Postmen and postwomen, for some reason they have trust issues with people of that job.
Fetching a stick when I throw it.
- The horrible glitching of their snout in head mogs
- Probably social problems since some might be afraid of the big bad woof
- Being called a OwOrgen/furry
- The questionable casting animation
- OwO whatâs this?
Idk any more, worgen donât really have any downsides other than the âpeople might look at you weird / being scaredâ and the whole fur problems.
In specific, quick to anger and prone to giving in to their feral instinct and considered a liability in battle when unable to control it. Reason why Varian kept vetoing their introduction into the Alliance until he was eventually convinced towards the end of the novel.
Note: The above is in reference to already cured worgen. Cured worgen can still fall to their base instincts and become dangerous to their allies. All the cure does is give their human side a hand on the wheel.
The real red pill is giving worgen monks so that they can begin training the inner peace and discipline to be fully in control. Bam, better writing than Blizzardâs to introduce them.
Sincere question: Has this ever been shown in game?
Of course not. That would be too convenient.
Reason why Varian kept vetoing their introduction into the Alliance until he was eventually convinced towards the end of the novel.
Wasnât Varianâs reason, for vetoâing them, the fact that they had left the Alliance of Lordaeron, allowed Lordaeron to stand alone and the Alliance of Lordaeron to fracture, built a massive frecking Wall and allow those on the other side to fend for themselves, even after Lordaeron had fallen?
And when it went downhill in his own Kingdom, he came to the Alliance with the, figurative, tail between his legs to allow them back in after they did literally nothing to help the Alliance of Lordaeron?
Anyways as is the problem with all those âpower-upsâ in WoW, they all amount to exactly⌠Nothing.
Night Warrior Kaldorei arenât stronger then normal ones.
Lightforged Draenei arenât stronger or better then normal ones.
Mechagnomes wonât be better or stronger then normal ones.
Werewolf/Fat/Undead Humans arenât better then normal ones.
Void Elves arenât better or stronger then Blood Elves with green or golden eyesâŚ
The list goes on really.
Ofcourse the only power-ups that do count are those given to Humans, because they have an actual impact on the Story(Anduin picking up Shalamayne suddenly made him a very good swordfighter, and he is randomly able to pull a mass-resurection, Jainaâs flying boat, Varian being as fast, strong and keen as a Worgen, while wearing full plate, because he got a power-up from Goldrinn) meanwhile Alleriaâs Void power-up, Turalyonâs Lightforging, Tyrandeâs Night Warrior-transformation means nothing in the bigger story. D:
Tyrandeâs Night Warrior-transformation means nothing in the bigger story.
Good.
The virgin superpowered megaelf vs the chad normal guy.
I mean. Technically heâs a human too.
Vs the THAD drunken pandaren.
Iâve always very much been a fan of both Goblins and Gnomes (although Goblins will always rule my heart); but I do have a new special place in my heart for Mechagnomes and Iâve been wanting them to ally with the Horde although itâs almost completely inevitable that weâll just get a race who have no discernible power in any respect but running highly flammable caravans.
BUT hereâs my last ditch at what the Mechagnomes joining the Horde would look like:
- You start off by picking up a quest from Gallywix in the Orgrimmar Embassy where he claims that the Mechagnomes are going to reward the Grease Monkeys and the Tinkmaster Oversparks men for their valiant service in liberating Mechagon. Gallywix says heâll meet you in Mechagon, fully intending to âcrash the partyâ.
- Arriving there you discover that whilst the reward to the Goblins is a lot of technology which could easily be used by the Horde and sold for lots of moolah, the Mechagnomes are rewarding their kin by thawing out and saving the life of Mekkatorque.
- Gazlowe isnât pleased to see that Gallywix has shown up but they begin the procedure all the same, Mekkatorque being thawed out and revived.
- Hereâs where you have to take heed of the circumstances. Mekkatorqueâs last memories before being frozen are the Horde destroying his mech and killing his allies as Gallywix gloats above that Goblin technology is superior, so Mekkatorque awakens less than happy to see Gallywix and his Goblins, bursting out in anger towards the concept that Goblins and Gnomes could ever work together.
- Tinkmaster Overspark, having seemingly spent the entirety of Operation: Mechagon doing little and saying a lot, especially when it came to being rude to the Horde, backs Mekkatorque up, alarming Prince Erazmin.
- In response Erazmin gives a speech about how the Goblins seemingly helped the Mechagnomes unconditionally, despite not even being of the same race at heart, and how he was intending to take the obvious choice of throwing his lot in with his fellow Gnomes until this happened.
- Mekkatorque and the Tinkmaster leave after a short altercation, and Erazmins mind seems to have been made up that the Mechagnomes should join the Horde who had helped them so much.
- Gallywix suddenly steps in and happily welcomes the Mechagnomes to the Horde, seeming to think that heâs lucked out as he was struggling for ideas when it came to races which would want to join the Horde because of the Goblins.
Thatâs basically my take on how it could go, in any sense it would take a big upset like that to push the Mechagnomes away from simply joining the Alliance. My reasons for the Mechagnomes gelling well with the Horde is that indeed they, like Goblins are more experimental and reckless with their science. The Gnomes are all about safety, Mechagnomes literally replace their body parts and live on an island which is covered in spare parts and junk. Iâve also seen a lot of them, especially amongst Bondoâs lot, behave much more like Goblins than the ever helpful Gnomes, everything seeming to come at a price when it comes to some situations in Mechagon. To be honest theyâd also plug that big gaping hole in the Hordes technology as the Alliance have Gnomes, Dwarves, Dark Iron Dwarves, Void Elves, Draenei and Lightforged on side whilst the Hordes technology seems to be basically keeping up thanks to the Nightborne, Magâhar and the fact that Goblin technology can be mass produced at an alarming rate.
Thatâs my hot take that will inevitably never happen anyway. Just my opinion and wishes.
Man, you thought it out pretty well, but would be weird since both Gnomes and Goblins helped the Mechagnomes unconditionallyâŚ
I mean Mekkatorque isnât even lashing out against King Erazmin and thats the reason he rather joins the Horde? A scenario like that would put âthe Nightborne joining the Horde cause Tyrande said mean stuff during and after helping us liberate our cityâ to shame D:
But fortunately through the encouraging words and emotes of the human paladin RPers and teenage girl Nelves and their own inner power (encouraged by an anime flashback to a defining moment of their past) manage to overcome the weakest Old God.
So how would you have them deal with it? Thereâs the inherent flaw in actually RPing succumbing to nâzoth in the first place, though.
itâll be void elves continuing to insist theyâre really nice and have good intentions (aka how to put me to sleep in 1 simple step)
Implying all void elves should be SCPâd into an underground bunker forever? Convincing their new/old allies that theyâre well intentioned is kind of a major point.
Thatâs my hot take that will inevitably never happen anyway. Just my opinion and wishes.
Alliance screwing up and being incompetent, handing new advantages to the Horde is par for the course.
Mechagnomes will be Alliance, simply as a narrative balance to the Alliance unconditionally helping the Nightborne only to get spat in the face and joining the Horde over what amounts to âwaa mean wordsâ.
Implying narrative balance has any role in this expansion mostly about internal Horde politics and ole Volâjin foreshadowing the Shadowlands expansion.
Shadowlands expansion.
Not really buying that. Seems like a red herring. Iâm more on board with a Light vs Void expansion, which would neatly bend the whole faction problem to the side. Players can side with either the Light or the Void and be able to interact with them in new expansion content regardless of their previous faction affiliation.
Think Scryers + Aldor but better.
Iâd like any future expansion to expand on the entire âLight is evil / tyrannicalâ aspect; itâs honestly one of my favourite JRPG tropes and if WoW wants to basically copy what FFXIV: Shadowbringers did then Iâm perfectly a-OK with that. Itâll add a much-needed dynamic to the settingâs sterile lore when it comes to the entire Light vs. Void stuff, and itâll also have the added bonus of sending human paladin players spinning into the abyss in anger - reminder that if you play a class that relies on third-party powers (priest, etc), youâre merely a puppet dancing on the strings of some greater force.
I donât expect it to happen, though. Iâm expecting some boring Dragon Isle stuff with a one-sided good vs. evil conflict, tbqh. Blizz doesnât know what moral ambiguity is.
This sounds like the Tyrande and shalâdorei scenario, but with gnomes and mechagnomes
but seriously, on the one hand I would love for the mechagnomes to join the Alliance, I think theyâd be cool on the Horde too, but the problem with that would be that the Horde would be dominant in every form of science and technology, except the Light (and oke, void).