[SPOILERS] Patch 8.2.5 spoilers

You would imagine it was taken into consideration when the armour and the race (both designed at the same time) were created.

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It was.

That’s why the helmet is there, as it’s made as a set, not individual parts, and the helmet hides the hair.

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That is actually a fair point.

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Though I feel the collar should maybe be part of the helmet instead of the chest to perhaps remove the issue with it.

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You’re all giving a small indie company too much grief, do you know how much work they put into this? You can either get what you want or a raid tier, besides, you think you know what you want but you don’t.

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This meme is so lame.

They should stop pitfalling themselves time and time and time again, then. And ignoring their beta testers so much.

Helmet’s are the most hidden piece of a equipment in the game.

They would have, 100%, looked at it without the helmet and not been like “Well you’re suppose to wear it with the helmet, so if it’s clipping it’s your fault for not wearing the fullset.”

It’s an armour specifically designed to work on this race, only this race.

Why would you willing make an excuse for them when this was planned armour for a specific race which they still cannot, be it avoid or not bothered, to stop clipping from occurring.

I can understand old armours on newer races being more difficult to fit to newer models. There was major issues with older gear on the newer models - which they actually did address in large. But I again, point out this was a race specific gear set. Fit for a specific skeleton.

Is it? Blizzard’s work ethic is seriously akin to an indie company sometimes, so I’m not sure.

Because it was designed as a set!

How hard is that so hard to understand? It doesn’t matter if everyone hides the helmet all the time, it was designed with the helmet in mind, thats it.

Should they have made the collar part of the helmet instead? Yes, but they didn’t.
Go tweet Blizzard about changing it.

Just to add: I’m NOT a Blizzard fanboy or anything like it, as I hate many things with Blizzard at the moment, and also very Close to quitting WoW completely.
But certain things I’ll argue with since there’s logic behind things.

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It was designed as a set for the race. They would have looked at it without the helmet. There is no way they didn’t look at it without.

It’s called Quality Control which they do not do a lot of the time.

cba. :sigh:

I understand where you are coming from, but with the company in mind. I don’t think we should even give them one excuse for why a hair made for the race clips with the armour made for the race, even if the armour was a set. - It just does not sit well with me (or a vast majority).

They would have to rebuild their engine from the ground up to avoid clipping, because there fundamentally isn’t any collision or physics on things like character hair. Lor’themar has it, and even in his case it ends up looking weird as hecc in movement. Making it for all player characters? Won’t happen.

So either they make helmets that are never going to clip with any of the available hairstyles - which means basically no variety - or they just remove most of the available hairstyles. Pick your poison.

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Or they come up with creative means to avoid it - say having a hairstyle have 2 vaeriants depending on what the armour they wear is. This is already the case for a lot of helmets where it will hide the hair or set parts of the hair hidden so that it does not clip through. Beards for example have it showing or not showing (for the most part) if the face mask is open or closed.

They do not have to completely rebuild. They can just use creative liberties.

Think outside the box, don’t just assume the most drastic of measures.

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For each hairstyle that clips with a particular helmet, you create a new hairstyle that is more restrained and doesn’t clip? And then do that with all helmets? yeah, not going to happen.

What beards do is to just remove all 3D geometry completely, leaving only a stubble texture behind, if used with a helmet that would clip a lot. And guess what, that is what hair does too.

Restrained in the sense that it seems logical that the hair flows in a certain way? Yes. Once the helmet is off (or collar is off) it will revert back to it’s original form. You know, like when you take off a hat and your long hair flows again.

And helmets already all do that lol. My helmet right now hides my hair until I remove it and boom my locks are on show again.

I’m not sure what you’re trying to prove with this statement. I know it will not happen, but I feel my option is far less time consuming and less costly than creating an entirely new engine for the game.

Then what are you complaining about? If you’re fine with hair either being a 2d texture on the head or, if not blocked by helmets, their usual 3D, then you already have what you want.

I don’t think you’re understanding my point at all.

Let us look at what hair does when it is blocked. - It flows in a different direction. - changes course, or either goes over the top like sitting on something.

It does not just go through the item as if it doesn’t exist.

What I am saying (with items that cause hair clipping) is that a variant for the original hairstyle (long hair, etc) is applied when something causes the block to occur. It could be parted down the sides, turned into a ponytail, etc etc. But it does not go straight through the back of whatever it is it is blocking.

Helmets, do hide hair already when they are applied. But they could also work this into the helmets that do not cover everything but still hide stuff yes. And by the way, helmets actually apply a different hairstyle to your character and do not remove the hair entirely. For blood elves it is the male slick-backed look.

So what I am suggesting is technology that they already use.

But every helmet blocks hair differently. For plate there are currently 459 different appearances, which means there are 19278 variations in total with all races and genders taken into account (a bit less, as some models are shared). And that is just plate.

The only hairstyle that doesn’t interfere with any of these helmets is the short-flat look that we already get.

I dunno, wouldn’t it be more worthwhile to just have the artists add more customisation rather than to go through all this?