I mean, yeah officially but blizz stick to a few core designs don’t they? Full helmet, “face mask” (like the BElf heritage), tiara, etc.
There’s very few that don’t fall into one of a few core designs for helmets, so you’d only be making alternates for a few different styles.
There’s definitely some truly stupid cases where you’ve go the belf lady over-the-shoulder braid (https://wow.zamimg.com/uploads/screenshots/normal/230000.jpg) and it gets shaved off entirely by high-nape helmets for no reason. I’ve had that issue on Elly too - the Onyxia DK helm is very high in the back but it still shaves off Elly’s fairly reasonably length hair.
Though I expect this discussion’s core conceit is more problem with the lack of customisation options in general than specifically this issue on its own.
Doing more with less, milking a ramshackle production whilst laying off as many people as you can by making the rest work harder is the model. Perpetual crunch in continuous development cycles without downtime, riding the wave until profitability wanes at which point fragmentation occurs and the owner class runs off with all the money and the remaining staff serfs are spread out in a succession of corporate fiefdoms.
I predict a blizzard split in about four more years.
My biggest clipping gripe, is something that should’ve been fixed with the new models.
Why do elf ears and eyebrows pierce EVERYTHING. I freaking swear, elf ears and eyebrows are made of THE STRONGEST and most robust material in WoW’s universe, to effortlessly pierce through anything, no matter what. Hide the ears and eye-brows when they got a full helmet on, blizz, seriously!
Yea that doesn’t sound uncomfortable at all. Just think they made a opening for their ears… Its not that hard to think about some small thing yourself D:
True, definitely more so for Night Elves, but since blizzard will never in their life re-model helmets for elves to show an ear opening, I’d settle for hidden ears when wearing helmets.
Might be the model for others (?), but not what’s seen from the recent redundancies: marketing people & web positions have been cleared, making room for more game developers. You know, the people everyone likes to complain about? It just goes to show how ‘always displeased’ people will be—or have you not researched the topic?
Blizzard has reported minimum / if any, amounts of crunch. And I mean, we can flail around and say we don’t believe them, or look at the state of the game and realise that this sure isn’t something created by it. Complaining about an underdeveloped game + overworked developers is counter-productive and very ironic. What do we want, then? Pushing people to work in inhuman conditions in order to get more in a game, or defending their rights and getting what we already get?
Considering that the core of creators in the company has retired, I don’t know who’d we expect to see splitting off.