they’ve already said that it’s gonna be hindered/obsolete in Slands because, well, different dimension and all that. One without an Azeroth.
They really need to give the canonical Adventurer a character model/personality one of these days, at least if we’ll continue being at the forefront like this. The PC has always been pretty involved (although comics + chronicles have later expanded on how some raid/dungeon bosses died by either adding named NPCs or assigning faction kills), but it’s pretty jarring when the actual cinematic quickly cuts away from where the beam is coming from because there’s “nobody” there.
I’d just like for the Anchor of Azeroth to exist so they can be talked about IC like almost every other named NPC. Aside from that, the ending’s pretty much what I expected.
It’s the SW:ToR experience - without the charisma/malice/benevolence options of that game.
I didn’t play too much of SW: toR, but didn’t that game have a bunch of choices throughout the main story? Along with separate stories (although I don’t know how much they differed) depending on your class? If we had anything like that giving the PC so much focus would be fine tbh.
You get to choose from a predetermined set of responses and actively choose how certain scripted events play out. Which indeed was my point - when the PC is given a certain amount of importance and such, you eventually have to flesh out that character for the sake of future consistency and lore.
The almost complete lack of that, imo, is an issue as things stand with WoW. Not a dealbreaker - but the lore team setting themselves up for future headaches.
Agreed. Hopefully this is just a one-off thing due to how the Heart of Azeroth works (they really should’ve just had Magni carry this from the beginning tbh and we could’ve collected the Azerite for him anyway), because I don’t recall any other expansion actively featuring the champion/commander/PC the same way BFA has.
Even WoD’s final cinematic just ignores the adventurers’ presence and cuts to Khadgar and the others.
Ion had an interview where he hints that N’Zoth may not be as gone as we think he is if we defeated him. Maybe there’s hope for the guy yet. And at least this is one of the few final bosses we, as the player, strike down.
Kel’thuzad, Kil’jaeden, the Lich King, Garrosh (though he survives), Archimonde and Argus (though not Sargeras) were all struck down by us, as far as I can remember.
I want him to be gone. I don’t agree that this is the best way for him to die, but comic books have long suffered from the “returning from death” fatigue. I’d hate to see that in Warcraft as well.
Eh, I wouldn’t say so with the Lich King. We lost that fight until The Light intervened and let Tirion free. - Who then was the one to shatter Frostmourne.
Wild gods.
Elements.
Demons.
Hundreds of NPCs brought back for Cata’s world revamp.
Warcraft has suffered from ‘returning from death’ fatigue since the end of WotLK.
We lost that fight, but Tirion lost it first (and instantly). Though that battle certainly wasn’t as much on us as some of the other ones. Terenas, Tirion, and not to mention the countless souls that stunned the Lich King in the end.
I’m fine with it, provided it’s established in advance. Saying that X type creature won’t stay dead? Coolbeans.
Saying X type creature won’t stay dead, immediately after we just happened to kill it? Lamebeans.
Remember that we’ve killed Warden Stillwater three times now, and he’s never stayed dead.
okay well TECHNICALLY one time was in the questing and the second time we just freed him and the third time he was just a mission objective but shut up shut up shut UP
I personally disagree, but even then, it hasn’t been established in advance. Wild gods and elementals being able to return from the dead was a concept introduced in Cataclysm, long after the ‘deaths’ of the likes of Ragnaros, Cenarius and Malorne. We did however have an inkling about the demons as we knew that dreadlords, at least, could return.
That’d be four times had he been introduced back in Vanilla!
I was slightly under the assumption that old gods were already in the category of “Cannot be killed off” as they do more damage than anything if they die as they’re deeply entrenched into the planet.
That’s why they were imprisoned.
I was under the impression each time we ‘killed’ an old god, it went into a dormant state.
To the very end, this expansion underwhelms me. The idea that, just, that’s it; that’s the story until Shadowlands - at which point we’ll probably procrastinate through another expansion and leave a whole host of plot points either unresolved or unsatisfactorily ended - is so very, very disappointing.
EDIT: It is the height of delusion if they think the majority of players will pay a monthly subscription for eight months without even a pre-patch too. This expansion really hasn’t lived up to its potential.
So… we blast N’zoth to death with a Kamehameha then. Someone should remake that into a video.
Anyhow… guess I got a few months of rp to plan…
I can’t even for the life of me motivate myself to finish the 8.3 questlines…
I already started on some, and finished the Mekkatorque one to get the Mechagon-Gnomes… Apparently I also finished the Calia one with how abrupt it ended… But thats about it.
I dom’t even feel motivated to get my cloak yet… Not that it matters, I probably have a year+™ left to get it anyways😫
There’s a Calia questline? Is this the one where Lilian Voss sends me to spy on a meeting between Jaina, her brother and Calia?
Naw, no spoilers, but Jaina should have a quest for you in Boralus on an Alliance character telling you to head out to speak with Calia.
EDIT: Actually, no, yes; maybe. I haven’t done it Horde side. It sounds like a yes.