just post on a classic char if you want to be ‘anonymous’ but really the reason people ‘dox’ (lol) you is because when you say things like this:
asserting things anonymously about literally anything but especially other people is the fastest way to get yourself sniffed out. the second is roasting peoples skills or ratings, which you often do as well. do neither and post on a classic char, or do both and post on your main.
In theory, I actually agree with you, but in practice you can’t do that much about it.
Sure, it’s possible, I won’t say it isn’t. But it’s possible for 1, maybe 2 consecutive games, after which the MMR between those friends that lose and the friends that win becomes too big and they no longer match together unless there is quite literally nobody else queueing. Realistically, it’s not possible over a large sample of blitz games. Which is why this rant about blitz is copium.
The only part that matters is they queue at the same time. The fact they check for timestamps and whatnot is pointless.
Every epic BG requires 80 players in queue to start, 40 from each faction. That’s a lot of players. You won’t get hundreds of players queueing in a small time interval at most times during a 24 hour day. This means that groups that queue at the same time very often end up in the same BG, and because there is a faction limitation, they are also guaranteed they will end up on the same team.
All you realistically need to sync some groups is to queue at the same time and then when it pops for at least someone, for them to ask “did it also pop for you?”. If it did, they’re in 95%+ of situations all in the same BG. So it’s quite literally something as simple as counting 3… 2… 1… .
Now, instead of actually getting ragey about it, let’s think solutions that could if not solve, at least ameliorate the issue. I can think of 2 things, one of which would work even in epic bgs:
Add a minor randomizer of queue priority whenever any players in a group queue for battlegrounds. How this could work: whenever a group (maybe between the size of 3 to 5 players) queues for a BG, they would get a random prioritization / deprioritization for a few positions in queue instead of a clear spot in queue based on their time of queueing. Say, any random place in a +/- 5 minutes interval (count them as having queued later / earlier). That way, queueing at the same time would be a lot less guaranteed to sync the players together. Surely, they could just not join the bg if their friends didn’t get the queue pop, but they would definitely play much less games this way, if they keep reneging the queue pop.
However, this would likely not do anything for epic BG queues, as it is unlikely that many players queue for them from the same faction. At most, it might cause 2-4 of the 8 groups that queue sync there to have to wait for their mates every game during peak play time, but you’d still end up with a group of randoms facing a 20-30 player premade, so not a great change here. For normal BGs however, this could actually do a great deal to solve the intentionally synced 5 player premades, and most times when there are more than 1 premades in a team it would be the result of accident. Outside of peak time, it would likely not do anything for the epic bgs, because it’s very unlikely there are hundreds of players queueing for them at roughly the same time at night or morning.
Make random battlegrounds cross faction, just like blitz and solo arena. This way, even if groups end up getting the same BG, they would end up very often in opposing factions. Add a preference to “balance out” both teams with groups of 3+ too, and you’ll generally cleave the premades in half. Even if one side chooses to throw the game, in the long run this will prove to not be an effective way of farming honor, nor of getting “fun” at the expense of undergeared randoms. This would possibly be the most effective measure they could take, and it would have a good effect in epic BGs while essentially solving the issue of syncing completely in normal BGs.
Close, but not quite.
Again, I agree with you about this mostly, with one caveat. The safest space to practice and learn is frankly rated solo arena. In that, once you do your qualification games, you’ll end up playing at an MMR that reflects your combination of skill/gear/class/luck, and exclusively (or almost exclusively) against other players who’s combination of skill/gear/class/luck also is reflected in the same MMR as yours, which suggests they’re on mostly equal footing. Plus you get to play with everyone and against everyone, aside from the two healers (or tanks) playing together. It doesn’t get any more fair or safe than that.
The same could be said for blitz BGs, but with the caveat that MMR fluctuates at a very high rate in them (you get +100 to +150 for a win, -100 to -150 for a loss), so your current MMR may be more of a reflection of your luck / lack of luck than anything else at any given point. The huge MMR fluctuation is probably there exactly to prevent playing with the same lobby over and over, if I were to guess - the very situation you were highlighting.
I never play epic bgs and never play in multi-groups that sync, so have no idea what you’re on about here. I either play alone or with the same 2-4 friends I got in the game, and that’s it.
Number 2 is genuinely a fairly attractive option and something I can see them doing in the foreseeable. Not only would it curb the synching to a degree it would also address the minor (some would say major) terrain advantages across a couple of the EBGs people like to moan about every once in a while. The advantages would still be there but you would benefit from them too on occasion.
You just look like the ignorant person you are. I work (probably more hours than you, if you ever work), pay my taxes and I’m also owner of a house, which is more than you’re going to get in your miserable life. xD
Nahhhh. I like the alliance vs horde theme. If they want to put an end to synchronized Bgs, they should put deserter for leaving the queue.
ayo ure built like a spoon, big head for the big talks and rest is thin like ice. id bet my next fridays candy money that they developed squidward of spongebob based on you
That is the only reason they haven’t done it yet.
But lorewise, Horde vs. Alliance as a theme is just not believable anymore, that died with BFA.
And gameplaywise, we would win so much by allowing cross-faction. (I have some friends at horde, which I would love to play random BGs with)
X-Faction would not solve only queue-syncing, but so many other things:
Better queue times for both factions
Better balanced teams (skill, roles, classes, premades)
Better social options (bigger pool of communities and players to queue up with)
Removes faction bias because you sometimes play for the other faction (e.g. some BG Maps are better for a certain faction) - 1 trick ponies can’t fly over the map with flag if they have to play alliance
All reasons above (including anti-sync) make the BG experience a lot better for most players, which would increase participation in PvP
It’s absolutely true that the “cost” of such a measure would be lore friendliness. But since the thread is about complaining on gameplay aspects… cross faction BGs is definitely a solution to the outlined problem - perhaps THE solution that could realistically be implemented. It would depend, of course, if the community values lore above gameplay or vice-versa. Some people may value lore above, let’s say “gameplay fairness”, while others may do the opposite, while yet others might be quite indifferent to the adopted choice, as I find myself positioned on this (I don’t mind the current system, I wouldn’t mind cross faction BGs either).
I guess the whole thing is that everyone needs to be aware that every solution comes at a cost - there is no perfect policy with no tradeoffs, and this is true for anything, both in life and in a videogame.
You do you mate. If it makes you happy to whine without realistic solutions in sight, that’s perfectly fine.
Can you please link where Blizzard wrote it? All I remember is months in and out of people discussing why premades manually sync’ing should or shouldn’t be allowd and now suddenly you write it’s allowd. I’m just curious to when that statement was made from Blizzard.
There were statements multiple times, some said “doesnt count, because this was long ago”.
I made this thread to get the latest POV from Blizzard on that topic:
People will argue either way, copium.
The overall sentiment (based on what we have read from Blizzard and their actions - not banning syncers) is that it is NOT illegal or breaking ToS or a reason to be banned, no one has been banned because of queue syncing ever.
The fact that telling someone to “shut the bleep up” can get you banned while disrupting the game of 40 newbies wont says everything about how much these hypocrites care about PvP.
No there weren’t any statements from Blizzard. Not one single one! That’s why I asked Saneko again where he has it from.
I do remember your
and again Blizzard dodged to answer directly and you interpreted is as it is now legal (!). It’s still not a clear answer from Blizzard.
However you could say, that because Blizzard don’t answer or don’t do anything against premades syncing they don’t want to take actions against them fair enough.
Just don’t give me the “Blizzard said multiple times” because they never did - not one single time.
Me as a solo PvP player since vanilla will never accept matching random players against 5 or full premades and calling this “fun time with friends” is acceptable, but also is it against rules? Sorry but it is not.
To fix this issue without hurting anybody (except sync lovers) and without increasing queue times Blizzard should first remove horde vs alliance from random as blitz (11.0.7 cross-faction change might be first step for something like this) and mix players between two teams also always put premades to different teams (at least try to since not all premades are 5 man). Of course this wont fix everything but I’m pretty sure most people will be happy with this approach and its a good start point.
Is it easy to implement? I believe it is. Does Blizzard care about PvP community this much? Nope, they don’t.
Again this is wrong or partly true at best and very misleading.
They count 1 2 3 when they que. Yes
but you’re missing the part where they timestamp the que pop itself.
For example you get a pop in 1 min and 27 secs if the 3 parties have gotten the que in 1min and 27 secs then you decide to get in- and its almost foolproof.
If you are speaking of retail: Na, timestamps ain’t it. It is basically 1,2,3 queue. And in voice you try to sync your groups on queue pop. It’s no rocket science.
This is not based on how you or I want to see it but the actual answer that you got from Blizzard. Blizzard gave you a wishy-washy answer but they never then nor after give you or any other answer linked as a direct answer to that premade sync’ing is allowd or not allowd.
Blame Blizzard for not wanting to be clear about it and then allowing it in-game, without ever giving the community a clear answer.
My suspicion is that the gm you talked to had no idea what you were talking about and just gave you a very generic answer.