You probably remember my earlier topic on the forum:
https://eu.forums.blizzard.com/en/wow/t/lets-talk-about-the-assassination-patch-105/426732
Despite providing substantive feedback from players on how the Assassination spec works, Blizzard still hasn’t made any changes regarding how it’s played and its potential.
At the moment, Assassination is at the bottom of the table in relation to DPS according to WarcraftLogs. This refers to the individual stats: Max Percentiles, 95% Percentiles, All Percentiles. This spec is currently at the very bottom by a wide margin.
It is also worth noting that Assassination was strongest at the very beginning of the patch in ST fights, which is why it was nerfed. In my opinion, this was a completely unfounded decision, as it hardly matters how much a spec does without a tier set and the best gear available. I would also mention the fact that Assassination potentially before the nerf could achieve simulated DPS compared to other classes that do the same DPS at the moment(for example, the beast master hunter - which, by the way, even received a buff in patch 10.0.7!).
As I wrote in the previous topic - I understand that some class has to be at the very bottom and this is fairly normal. However, Assassination has always been a fairly chill spec. In DF, it has been made much more complicated than ever before, while being neutered from being able to achieve similar results to others. I don’t see the point in complicating the spec and making it not only worse to play with, but the results are worse too!
At the moment Assassination is F-tier regarding M+. The AoE is totally below compared to other classes/specs. And I mean both game-play and DPS. Indiscriminate Carnage is a talent that looks like a cheap bandage put on an amputated limb. We can’t even do any damage while chain-pulling, as we have to restealth for the garrote damage buff to actually do any non-subpar DPS. Don’t get me started with RNG Poison Bombs and Fan of Knives that are giving you 1 combo point after striking 4 NPCs.
And this is what the statistic presented by Raider indicates, among other things. io - Assassination is the second from the bottom melee spec played in general. In the keys of 25 or above, the situation is identical.
I also don’t need to mention Exsanguinate. This skill is totally complicated to use it to its full potential, and even as if it were, it’s a much smaller gain compared to what you need to do. There is a whole tirade written on Discord and Twitter about this messed up ability.
I had some hope for a change in patch 10.1, but I see that the developers of the game still hold this spec in deep regard. Just look at the lack of any changes. Tier set bonuses are downright pathetic(as you can read about on WoWHead), 4PC in particular will complicate an already complicated spec. In order to reach its full potential, you will have to do some twisted gymnastics related to the skills used and timing(which in total is not always related to the player, but, for example, to the tank and how it pulls, so again we are back to square one in which we are dependent on others in a significant way compared to other classes).
Such solutions and such complications make it practically impossible to play this spec. It is even a travesty in itself how it has become. There may be a handful of masochists left who still like this spec, but I think I no longer belong to them.
It is incomprehensible to me how an entire spec can be demolished in such a way. No one wants to achieve less by working harder. Fortunately, my Stockholm syndrome has left me. Apparently it’s time for me to find a break from WoW and hope for a change for the better in future patches, because I’m not going to get any more tired of giving something of myself and getting nothing…