Stealth, Dampening and A total redesign

Ah yes, so now Shield of the Righteous doesn’t absorb anything unless you also use Divine Shield. Spirit Link Totem doesn’t redistribute health unless you also sacrifice Ascendance for it, as apparently having cooldowns that can’t do anything unless we sacrifice another major one for then is good design in your eyes.

It’s not like Rogues were actually known to get blown up by most classes when they don’t have a CD available to them. So much so that as a Rogue everyone knows the easiest thing to kill is … another Rogue. Catch them, they die. Simple.

I don’t actually understand if you are trolling or if you are genuinely typing stupid things, and then you look at them and press “Reply anyway”.

Every class has different tools, different spells, and that’s why the game is what it is. Despite all your crying, you have zero understanding of why Rogues require Vanish either as it is, or as it was, but not as a useless ability. And in the end this season’s competitive events clearly showed that despite what you believe Rogues were not the issue at all when it comes to balancing, even though they do have Cloak and step and whatever. But guess what, every class has other tools ! Warriors have Charge, DbtS, Shout and Reflect, WWs have Diffuse, Karma and a bigger amount of teleports, rolls, and FSK. And yet here you are, with no argument whatsoever and coming up with bright sentences such as “LOL GIVE ME CLOAK LOL”. Terrible.

It’s getting nerfed btw. Hopefully it won’t last long enough for oneshot builds to work, which is very likely since MA is nerfed as well. At least I hope it won’t be possible to use it like that.

Yeah and in Shadowlands so far Rogues have won everything right ? Oh… wait, it’s incorrect !

Well if you aren’t Sub, no, indeed. And that’s why it is required.

Well again I look at most of the pro scene games we had this season and in very few cases long CC chained occurred, and without the Mage they would never have happened anyway, the Rogue can’t do everything on his own.

In a game above your dear 1600 level of play people actually react when a Rogue initiates a CC window, and try their best to either defuse it entirely, or at least shorten it. And at the moment many classes have an easy way doing that and that’s precisely why Rogues actually didn’t shine, because people with a brain (as opposed to 1600 forum goes who think they play perfectly when they don’t) are able to anticipate and react, and thus don’t spend too long locked down in most cases. It can, and will happen, and if it does not the Rogue won’t kill so there’s that too.

Yeah… well it really is for Assa in many cases but hey great game knowledge. So we bar the CC use it could go with your suggestion, and we remain with a spell that literally does nothing. Cool.

  1. not all specs have Shadowdance
  2. stealth offers perks shadowdance does not (again, you blind us all with your knowledge)

Yeah, we, sorry to break your bubble but you still didn’t cloak alongside Vanish in most cases. You just stealthed for 3s and tried to reach a pillar in that time to gain additional time, but you certainly didn’t waste cloak like that in most cases. That’s very retard. Makes sense you thought it’s how it was, as you display a complete lack of knowledge about how Rogues play and work. You only know how to cry about them, but aside from that, zero clue. Unbelievable.

Everyone wishes that conduit to be changed or removed. Myself included. Sadly the change they make to it isn’t that good imo, the conduit will be almost as much of a problem as it is now.

Ah yes. Did they remove Warriors and Jungle from the game ? Sigh.

Class design, arena design, and my arguments, aren’t tailored towards 1v1 situations. This is very idiotic to do so.

Imagine thinking we enjoy doing nothing outside of Shadowdance MA windows. No one likes it. Now removing Vanish isn’t an intelligent answer by any means. Giving damage to Backstab and removing dance charges and CDR for instance would he much better, as the Rogue couldn’t go hide and wait next DR, he’d have to wait a full minute and his partners would die in that time. Also, there would be an incentive in attacking if your abilities dealt damage. Right now… why would we come and backstab you for 300 on a 42k hp pool, and be out of energy after 3 backstabs ? It’s stupid to do it. It is stupid that it is designed like that also, but right now, it is, and the best thing to do to win is to run, because you lose to mana and damage if you don’t. I’d love not to lose to mana and damage if I chose to fight back.

It is, in fact, not really true if you play at a higher level. Sub now is harder because it requires too much to kill. You need perfect windows with everyone close enough to CC, then you need to CC everyone without anyone stopping it, and you need all your multipliers then, and you need to prepare the refresh of your abilities to get dance again because without it you literally cannot contribute to the game. And, again, as it was shown to you non Sub players during this season’s events, good players recognize that moment and when the Aub Rogue fires its first GCD they do something to reduce the impact of the go, if not stop it.

Having better spells with Evasion being 100%, Cloak to etc doesn’t make the spec easier. Having two dances also. It would if Sub still had the same impact as before without it, but now since it’s basically become a stance the impact of the spec without it has been reduced to zero, and its impact with it has been lowered to normal kind of, instead of being an empowered state. It was much easier to play Sub when you had that one dance window that would be big, without a lot of passive BS that would counter it without players actually pressing spells, and with meaningful impact next to it with Backstab, Hemo, Energetic Recovery and Gouge. It is much harder now to get things done as Sub as it used to be.

However, it is true that the skill floor has been lowered. This much is correct as everyone with gear can Kidney Duel you, and you could die. But on equal gear and with with decent teams that doesn’t work and suddenly playing Sub feels harder than before. Perhaps your statement holds true only as a lowish MMR at which people have no idea how to react and randomly press things. Then the Rogue does eat people alive easily. But well, as I tried to explain, and as Wrathed implied (I believe !) it is harder to get things done as Sub now than it used to be before.

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Because people are incredibly unreasonable in their criticism of stealth mechanics, 0 common sense and logic.

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But … but but … it’s so op because we can’t see it !

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That would be a fun change because if they do this then holy power, chi, etc… should also be limited to 1 target. All of those ressource systems are derived from CP (just like stuff as maelstrom, astral power, insanity, etc… are derived from the warrior rage mechanic).

It would be a fun outcry indeed.

??? you make the game unplayable for us being able to stun out of stealth?

I wish totem stomping macros would be a thing again.

What’s it now Zietrum, meanies rogues killed you today ? Better complain about it on forum !

My bet that either feral or bm hunter will be the next Zietrum forum complaint, or maybe war ?

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