I agree. I’m a new player. I want to fight in an adventure. Not see numbers on a screen and optimising seconds.
I’m here to have fun. Rushing is not fun
I agree. I’m a new player. I want to fight in an adventure. Not see numbers on a screen and optimising seconds.
I’m here to have fun. Rushing is not fun
I have a lvl 10 MW twink in my main account, and I have a less geared lvl 10 MW twink in a starter account.
I understand your point, it is “unfun” for the average player to see his dungeon steamrolled from a lvl 10 twink, but now I wonder what’s the fun on playing the game in low level content; let’s talk to the situation that we have nowadays, timewalking content in WoWs anniversary:
Timewalking has been fun from years now, and I see how M+ dungeons have noutrished from it; the dungeon scaling tech has been key for this. In that regard, the key feature is fun.
In the other hand tho, people use timewalking in this WoW anniversary for two main reasons aside from the “fun” that it is very questionable but understandable nowadays:
1.- Level up:
Timewalking dungeons are great to level up. They are fast, “easy”, and they bring back some of the OG WoW feeling when you do those old dungeons. However, we can understand that WoW leveling is now in a very poor state, where even a new player doesen’t and also can’t enjoy the process, because it’s tedious, lonely, and fast pathed. You can’t enjoy the content as the way you would like without feeling that you are trolling by not playing the current expansions content, so your best chance is to rush it up and get to TWW as soon as possible.
2.- Farm Timewalking dungeons for in-game currency such as anniversary coins:
Once you have farmed 100 anniversary coins, every dungeon will give you 2 coins. Other content such as timewalking raids, world bosses, weekly events/quests and such will give you some coins too. Now, that’s what the name is, a farm. When people has to farm something, it doesen’t mean it has to be fun per se; some players do enjoy farming, others don’t, but everyone wants to get the reward once it is done. So, for most players where I include myself, see the options that they have and evaluate what’s the effortless and worthlful situation regarding time, and that’s, my friend, farming timewalk dungeons.
Now, how to farm them? The fastest and effordless the better. How to do that? Create a level 10 character, lock his experience, gear up from the timewalking vendor, and queue for timewalking dungeons on spam, so you can finish the dungeons as soon as possible with no efford at all, probably having fun oneshotting things and call it a day.
The grind is huge. Alot of players have complained about the insane ammount of anniversary coins that are required to get every possible reward; i believe it was near to 300 coins; if we substract the 100 needed to unlock the timewalking farm, it’s 200 remaining, so 100 dungeons on your twink if you only do that.
The options are there, but not every player will invest more than the required time for the event rewards, because they are grind-based. If there were something like a skill-check or whatever other option rather than a coin, people would not see lvl 10 twinking as an option for it, but also people would not queue for timewalking dungeons, so it is complicated.
So for all the runs ive done, i’ve never heard any1 complain yet. They want to re-queue with me to speed lvl. Sure i dont mind if i can solo queue a Dungeon and do it solo, but they dont have a system for that. The only reason why i lock the lvling is to farm the infinite timereaver, so people who complaints are in the minority since ppl wanna get to the end game.
And THIS is exactly the problem… Community (mis)perception
Because ihe grind is so “huge” that barely 2 weeks into the event, thursday after teh first reset, I already had all the rewards I could possibly get, including all timewalking cosmetics , just by playing 1 character. . Because you could get 92 in week 1 and hitting a hundred unlocked the repeatable sources. But people were so buys bawling their eyes out about not having their t2 recolor 2 hours into the event that to them nothing else mattered.
And because people had to whine about bronze acquisition not being fast enough, instead of acceptint that the event is not ending “tomorrow”, now it´s so fast the event is nothing more than a bad joke that lasts 2.5 minths longer than neccessary.
Not really, people don’t twink because of the fomo, people twik because it is tedious trivial content that doesen’t deserve more time than the required, which leads to steamroll the content through the most profitable activity that doesen’t require anything but autopilot. You can watch a series, hear a podcast, even think about your things in life while pressing W for several hours and get full rewards.
You missquoted my post, should’ve quoted this.
Which has been the problem since alot of time. Rewards with no difficulty involved means lazy and weird behaviours because it is just not fun. If the reward was gated behind some cool achievement that requires X Y Z to get, that required some bare minimum cognitive capacity, people would complain less and play more.
today I had my first Twink party and my god it was so cool. this chick even told the guy that he was her early Christmas gift.
I now have another druid level 80 and going to get this legion priest dwarf to 80
I disagree, because my issue is primarily with the recurring notion that all of these events are always somehow huge, nigh insurmountable grinds in the community perception, and yet I can regularly complete them with just casual play (1hr or less /day or 1 8 hr session on the weekend) in under 2 weeks of a multi month event, without using any sort of exploits or purchasing boosts…
Dunno, maybe it´s because I just actually do the activities instead of standing in DOrnegal with the LFx tool open expecting rewards and invites to macically start raining from the sky… again, don´t know why it is and can only speculate as to why I can complete them with ease while others somehow seem to all end up in an endless slog for 1-2 bronze /day and can´t realistically attain the rewards (it can´t be any higher or they´d still get everything and then some, because math still exists.)… meh…
But respectfully, if I can do it, anyone can, especially given 6-10x the time I needed. Assuming OFC they actually want to play the game to get them, and not just afk-autoloot… which brings us full circle to why many players beeline to the endboss for the quick completion rewards and your comment… they want to get it done as efficiently as possible, while investing as little effort as possible, and if at all possible while primarily doing something that´s not even playing the game… Thank god this isn´t auto racing, because with that level of dedication and attention, every race would be a 40 car pileup with in turn 1.
People want to play the game, the BRD raid is ok, the rest is not for everybody. Not every player enjoys farming Azuregos once per week, or farming open world wold bosses that give 0 relevant value, other than the so called coin.
So, yes, people want to play the game, don’t want to literally waste their time in an event if there are other alternatives that produce the same end result, which is getting the rewards.
You can get every T2 rework, every missing minipet and mounts in no time, 1 day if you are quick enough; however, not everybody will do it in 1 day, and will only do it when they feel they want; just instead that other players that would adapt their gameplay “farm” the coins waiting for endless queues as DPS, joining 4 guys that probably will make the dungeon super slow, making his life miserable because that player is not having fun in the dungeon, or in the process.
Maybe that player don’t enjoy weekly quests because they give no relevant reward for the game other than reputation or coins (3.4k gold is nothing; and the HC items are not relevant at this point of the season); maybe that player don’t feel like raiding BRD more than once a week in LFR, and so on; that player, will see the timewalkings as his main source of event farm, and will depend on queue timers, speed-pathing of the dungeons, players who he can met in LFG, and so on. If that player could skip role check, dificulty and overal dungeon time by creating a twink lvl 10 while having fun with it, its a win win win situation for him, in therms of fun, time, and goals.
Could make a twink of own and name it Twinkules! Then speed through the dungeon like a complete hero!
do it, and then you can boost all of my lvl 70s
I can hear action hero music playing from 90’s with the name and speeding through dungeons
And you know what the really “bad” thing is… I actually agree with most of this.
But that then unfortunately brings us to my “go to annoyance” of “why are people playing teh game at all if they obviously don´t enjoy it for anything but the worthless purple pixels?”
Because for some wierd reason that´s all 90% of threads ever really boil down to, quasi “rewards are too hard to get but are the only reason I´m playing this game”. This one ofc started as something completely different , but some Muppet Magic was added and we´re now on this tangent
And IMO, if you´re doing anything other than your your RL job only for the rewards and absolutely nothing else (and TBH i wouldn´t even do my job for only the money and nothing else if I really hated it as much as some profess to dislike WoW but still play…), you´re probably still better off not doing it at all and doing something actually pleasurable with our time… you know, the whole “fun” part of life that most people work a job for to make possible? Why burden yourself with a second job that doesn´t even pay you money?
Obviously this is the extreme other side and the issue is not that black and white, there is a significant grey area… But when I read some of the things on here, it seemsfor a large amount of people that the whole point of playing WoW is to not have to play WoW anymore, and if that´s really the case, the just quit… if you can’t, then get addiction therapy, just like a smoker or an alcoholic would once he realizes he´s only hurting himself by continuing but can´t stop
why are people playing teh game at all if they obviously don´t enjoy it for anything but the worthless purple pixels?
Oh they enjoy the game, don’t get it wrong; they just don’t like the way those rewards are obtained, and call it fomo or whatever thing, but if they want the rewards with the less effort and less time possible, they will look for solutions such as twinking.
rewards are too hard to get but are the only reason I´m playing this game
The only hard rewards that exists in the game are seasonal and are called R1 titles (for any PvP or PvE content). Other than that, everything is farmable; we could include Gladiator in the hard ones this season too, but you get the point.
The game is tedious but fun, It could be better and that’s why people is sad sometimes, but the game is fun overal, asides from rants.
The game is tedious but fun, It could be better and that’s why people is sad sometimes, but the game is fun overal, asides from rants.
And thatý why there´s such a large grey-area, because people have different perceptions… for me personally, tedious and fun are mutually exclusive terms, I do not consider sifting though thousands of lines of code to be fun, and conversely I do not consider wow itself (certain interactions with other players aside) to be tedious
But for how big the greay area is, the arguments presentes are radically extreme, leading to exactly this perception of an almost binary split in opinions… and then ot should come as no surprise when people than take the extreme counterpoint, as the argument it was based on was more opften than not already redlining he radicality meter to begin with… for ex a statement just a few days ago about “needing 150 timed runs to upgrade an alt”, when that very same alt can only ever spend 53.333 runs worth of crests before having their gear maxed out, because Math.
Tedious is having to spend 10+hours to have a decent playable character for regular “on curve” content. It is not unfun, but it is tedious to see that the content is locked behind time on your alt; content that you’ve done and mastered on your main.
To give an example.
Also tedious is having to push a M+ key after depleteing it, maybe because some Illidangodx player decided to leave after a wipe, so you now have to push again your key to the past level, and form another group for a random dungeon, expecting to loot if you are lucky, a piece of gear that could or could not be something that you already have. Having to spend alot of time to reach the goal of being BiS (M+), even when you are skilled enough.
Tedious is the ammount of RNG on the game; tedious is the balancing meta and how the community works around meta and tier lists aside from gameplay, which comes from a poor game design based on RNG, which completes a circle.
The best part is that, aside from all of this situation, the gameplay is fun. Fun, but the systems and how they are implemented, are tedious.
Hope that I have explained myself clear .
Tedious is having to spend 10+hours to have a decent playable character for regular “on curve” content. It is not unfun, but it is tedious to see that the content is locked behind time on your alt; content that you’ve done and mastered on your main.
To give an example.
And these are also all excellent examples of how perception can be different…
For example I do not consider having to play an alt to gear it tedious, but fun…possibly in part because I know exactly how much worse it used to be, IMO leveling and gearing to max heroic /“mythic ready”-level is kind of a joke these days, which Is why I have IIRC 7 or 8 chars 619+ despite currently only really playing 2-3 actively in raids, the rest are crafting or gathering alts that mostly just do 2-4 delves /week and pop out a heroic LFG for the 3rd vault slot.
Also tedious is having to push a M+ key after depleteing it…
Frustrating, yes, absolutely… and part of why I don´t run with randoms. Playing with friends /guildies, generally none of us could care less if the key is in time or not, because we actually enjoy playing with each other, laughing when somneone does something dumb, etc… But if someone says "i need this key"m, then we take the game sertiously for 20-30-40 minutes. In the end, it´s basically the difference between PuG and Premade that makes M+ palatable or a waste of every resource involved.
That said, M+ is actually the one gamemode I do personally find tedious, because as a heroic raider I´m forced to run it if I want to upgrade past 619 (“WANT”, not “need”, because no non-mythic raider /non 2500+ pusher “needs” equip better than that to clear the content they engage with), but I also find m+ to be mind numbingly boring and repetitive, even more so now than before with the current setup where only one affix ever changes. But there it goes mostly unnoticed that I´d rather be scooping my eyes out with a melon-baller, because everyone just wants to get it done with as fast as possible. M+ actively feels like a chore, so I can absolutely understand how to others it might feel like a full time job…
I also have no issues with RNG, as it´s been part of the territory with fantasy RPGs since long before the internet existed. Yes, ofc i´d also like my gear faster… but not so I can then take a BiS char and put it in the closet to collect dust until next season. That said I´m also keenly aware of when it makes sense to actually care about anything other than itemlevel (like secondary stats) and at what level that consideration is completely irrelevant, wheras other chase their “BiS” gear in LFR because they don´t (want to) understand that that same setup 30 itemlevels lower is because you´re not hitting the secondary breakpoints necessary for half of the items to make sense… For ex if you´re a Firemage w/606, stats are irrelevant, itemlevel is king. when you get around 619ish, you need to first try to get your 19k haste before worring about whether mastery, crit or Versa is your stongest second secondary… But if you just take the WoWhead Bis List and assume it applies to an LFR level player, then there´s no reason tpo be surprised that teh DpS are abysmal, because you´re missing dot ticks, waiting too long for FB+PF to recharge, and therefore not getting off as many pyros during Comb…
But, and here we get back to the “everybody just wants the quick-easymode” theme, actually understanding that would require spending 5 minutes reading the guiide, and not just blindly 1-click importing the talent build and installing hekili
I fully understand your perspective, but we just have a differing opinion on which parts of the game are a chore that could be deleted with zero negative impact and which parts are fine as is. For me personally, the game is not perfect, but is also far from the sadistic, human-rights violating abomination so many would like to present it to be