I find both very lazy. If a dungeon add aims to catch my interest it has to give a bit more motivation than “clear xy with 1 t0nk, 3 dps, 1 healer”. I want to hear a story what compels you to the battle and what kind of adventurer’s you are recruiting (RP Server).
Having said this, dps is worse than DD. Damage per Second is quite intuitively the amount of hit points you deduct from an enemy per second. If somebody is looking for 3 dps, I always feel tempted to get my lowest rank spells out and try to make exactly 3 dps :-p The same if somebody is looking for a heal instead of a healer: I’ll give you one heal and then I go home :-p