seems like the patch on the 11th march fixxed this issue i will test some more and update here. for now: thx dear coders for fixing this minecraft issue.
since patch i have a strange behaviour with certain objects (dont know the correct word of it) in the world.
if i freshly load into the game everything is fine nothing pixelated all normal.
after zoning all objects like portals, braziers, fire, windows, carpets and so on are super pixelated.
if i change tripple buffering from enabled to disabled or from disabled to enabled everything is back to normal until i zone again. doing a reload doesnt affect it in any way if its bugged it stays bugged if its normal it stays normal its only zoning that SNIP it up.
heres the link with an example of what i mean:
stuff i tried to fix it:
-deleted cache and gpucache
-installed the latest nvidia graphics driver
-tried loading in without any addons
Edited for language so this can be undeleted - GM