seems like the patch on the 11th march fixxed this issue i will test some more and update here. for now: thx dear coders for fixing this minecraft issue.
since patch i have a strange behaviour with certain objects (dont know the correct word of it) in the world.
if i freshly load into the game everything is fine nothing pixelated all normal.
after zoning all objects like portals, braziers, fire, windows, carpets and so on are super pixelated.
if i change tripple buffering from enabled to disabled or from disabled to enabled everything is back to normal until i zone again. doing a reload doesnt affect it in any way if its bugged it stays bugged if its normal it stays normal its only zoning that SNIP it up.
Honestly I have no clue what it depends on, and I haven’t found any other solution/answers yet. Hopefully they fix it or tell us what is happening at least.
I might keep on playing with MSAA 2x for now.