Stun resists and heal misses

Ok now im pretty sure that Blizz just took some pserver core from some guys cz here are the same mechanics that were there.
Orcs and priests with 90% stun resist.
Going to nowhere heals. yeah its a spell batching when u cast heal than start next cast but ur target dies on half of it done with no even first heal came in. Or the most impressive is lay on hands casted and target dies with no heal came but u have 40 min cd on LoH

i played vanilla and never had such a problems. i v never seen charge resist + intersept resist + grenade resist in a raw but now its 90% case here…

Dont tell us plz that uv made the same game it was…its a pure lie…

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You mean you don’t like it feeling like playing on a server 10,000 miles away?

i have 20-40 ping and there were no “spell batching” like this back in vanilla with 200-300 pings… so yeah it shouldnt be like 10.000 miles away feelings

Take the ping on your screen and + 400ms for realistic figure :slight_smile:

i have two pc with two accounts playing with my wife and i can check how looks my ping in real when i push space and look me jumping on other screen and its kinda realy 40 ms max it even possible to play watching on other screen
its not a ping troubles its their “spell batching”
and i say it agane there were no this problems in vanilla! i remember it for sure! no such crazy stun resists, no missing heals, no intersept stun imune after blink, nothin of this was in vanilla but now we have all this batching and they tell us theyv made it to make classic like vanilla was but its a lie!

That goes to show that positional data isn’t being hindered by this “artificial delay” as what you’re seeing lines up with your on screen ping. Rather the + 400ms I was referring to was in regards to the additional spell delay (should your cast land at the start of a new window or carry over from the previous).

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