That is true, but the gaming landscape has changed since then…yet WoW has not.
No game that gets released today would opt for a business model similar to WoW’s. Even WoW itself cannot escape a downward spiral with its current business model, evident by the shrinking playerbase. But Blizzard are cynical and maintain the status quo, because it’s more profitable to have a small playerbase that are willing to pay a lot as opposed to a large playerbase that pays a little.
From a business perspective that’s understandable. But from a player perspective it’s not desirable.
I don’t think I’ve suggested a pay-by-the-hour idea at any point, ever.
I think I once suggested more flexible subscription options, like a 2-week long subscription or a weekend-subscription, or other alternative subscription lengths that were shorter than a month.
And China has – to my awareness – different options, both a subscription and a pay-by-the-hour model. And as I see it, choice is good.