Hi,
After the recent changes I went from a steady 60/40 WR to 3 wins 21 losses this week. So, that’s probably me not being able to adjust for the most part, right. Well, how are other players adjusting to this? Because I can’t wrap my head around my role in arena anymore. I bait trinkets and set up CC to make a kill window only to not contribute nothing in it and keep skidding. So what’s the reason for the changes?
Subtlety has already been pushed towards more sustain although throughout the season I’ve been no where near to compete on the meters. That’s fine, if I have small windows of big burst. The Secret Technique has been the go-to talent for seemingly all except a few like Avidance. Compared to other bursts, this ability is incredibly easy to counter, as the damage is delayed and people play with arena helper to get a huge warning telling them to push a defensive. That’s a huge disadvantage for our only ability that has the potential to kill. All the while, rets have obliterated the arenas and still do in that they’re one crit away from a kill at any given time. My warrior can get to 180k Mortal Strikes in Spear with very little setup in Avatar blade storm (I wonder why MS seems two times stronger in BS btw). Destro can deliver a chain of ~120k Chaos Bolts very consistently with a little effort, demo can have +100k demon bolts that are difficult to stop for average players (like myself). I can go on and on about other’s burst potential.
So where do they want Subtlety? I can mash Gloomblade/Backstab and refresh Rupture all the time and not even grace the halfway point of other’s pressure on meters. As an undead rogue Rupture also triggers Touch of the Grave which breaks stealth. The rotation is not fun enough for this to be the direction Sub’s going either.
My idea was that Subtlety was about anticipation. Watching DR’s, planning the setup, kite just 10 more sec for another CD to come up etc., and then execute the plan and try to get the kill. The damage threat was enough that you at least forced minor cooldowns. Now people are sitting a full CC in Shadowy Duel ending up at about the 35-40% mark.
So, I tested how many stacks of Danse Macabre I needed to hit 100k Secret Techniques as I could do ~130-140k on dummies before the changes.
The rotation - Shadow Dance - Cheap Shot - Eviscerate - SoD/Badge - Shadowstrike - Backstab - DR Kidney(necessary) - Echoing Rep - Secret Technique. This puts up 7 stacks of Danse Macabre and hits avg 87k on dummy. Most I’ve gotten on dummy is 113k with Shadow Blades up. This is not a stealth opener either as you’d lose one stack of DM opening with stun. We also need to put kill target in the Kidney instead of a healer. So, to hit close to what we did before(and yet still less) we need a perfectly executed, uninterrupted sequence in a very tight window while not being able to set up on anyone but the kill target AND not hit a Shadow Technique in the Kidney if in Shadow Blades. These numbers do not translate to arena matches. My hardest crit in the last solo shuffle was 53k throughout all 6 games. It also bugs with Cold Blood now, at times hitting normal hits, which I thought could be an ability like amplified Curse of Weakness, but it happens on dummies aswell.
To end:
We used to have small windows of opportunity that forced CD’s and in the meantime between goes, the enemy team could literally chill about rogues. Now we don’t have anything unless team comm is on point. Which it never will be in solo shuffles.
- We don’t have no where near the sustain of other classes
- We are too squishy to brawl
- We don’t have strong burst
- We don’t force CD’s because of damage threat potential
- We have very predictable burst
- We don’t have oneshot potential
- Check PvP is showing Sub is consistently skidding across the board aswell.
Why were we nerfed when we had so little already? At the same time Retribution was buffed this hard aswell is a slap in the face.