Suggest: NO GDKPs in SOD please do anything to make GDKPs not worth it to form legit anything please

Quests at 25 give between 1 and 2 gold per completion.

Dont complete a quest above level 18 til 25 and you will make 150g or more by doing every quest uptoo level 30.

If your not generating the gold your doing something wrong.

1 Like

i think the must fair loot system is basically

roll main spec > then roll for off spec
no item reversed
its the most casually friendly too for newer players too and not as gatekeeping without they need to farm 24/7 to keep up with gold buyers
i did that when vanilla/TBC/Wotlk was retail
still was able to work my way up to new BIS in Wotlk/TBC back when on 2 characters
and even was able to do pug runs with my alt. and get good loot

and i know even this one has flaws and a way to fix that flaw: h
onestly remove raid lockouts complety
if you lost on a item or it didnt drop you can always just the same raid on next grp who doing it right after finished current one: but you must finish the raid un order to not have a lockout(so you dont leave if that specifc item on a boss in the middle dont drop)
i think the lock out on raids also indirectly making GDKP more viable to do

and honestly later on raids they take hours so a average(not hardcore sweatie player who is on wow 24/7) is anyway max 1 raid per day if the lock out is removed

and then there is the:
DKP (not G) loot system with guilds that is kinda as toxic really much for new players vs.
people hoarding those points

LC i agree can have alot of drama but that really depend on the guild since it can go both ways i have seeing the best part and the worst part of this system
when its working and non corrupt grp leaders: its objectively the best system
but as soon corrupt grp leaders: making me wish for GDKP to run rampent
so it really depend on the guild/grp why i cant say its the best or worse loot system

but the classic roll for main spec and if no one need it then roll for off spec
is really the must fair and healthy for the game if no changes on how loot work to vanilla as i think there should be just abit

all the loot systems has flaws and thats why blizzard need to do something
but GDKP is the only loot system that effect THE Whole game and everything about it
while the other loot system effect only within that local raid group
and thats why GDKP is so bad

i am talking about while leveling
not at lvl 25 when lvl 25 is the cap
also prefer not to complete too many quests becuase the cap gonna unlock at some point so would like to have quests between 25-40
and same for between 40-50 and 50-60

aswell as quests is only a 1 time thing(ofc unless its a repeatable one but not many at lvl 25 for that)

Aggrend himself said GDKP is a great system, and with nobody to supervise the playerbase for bots and rmt, it’s over.

Do you think botting and the selling of gold will stop if there was no GDKPs? Straight up delusional

1 Like

bots/gold buying & selling will still be there
i know that from pre-GDKP days from way back when

BUT GDKP boost the demand on gold for sellers too much and has so much effect on the whole game
to the point on wotlk classic it is 100% impossible/unplayable
as a pre-paid BIS ICC geared but not enough gold for join a GDKP raid becuase you need a “budget”
too bad impossible to even join that eco system as one who came abit late to Wotlk / ICC
or i need already alot of gear from ICC to even join a ICC to be a “carry” for the lower gear to join that basically buy the gear from gold they got from money

classic era i see its the same problem often on raids forming in trade chat

GDKP longterm(combined with gearscore) legit makes the game unplayable for people who is not grinding this game long 24/7 or people who is late-ish to come to max lvl and raid ready

2 Likes

I Like you we should hang out

1 Like

lets go bois
#banGDKP

Also one way i thought of to counteract GDKP.

  1. Items from raids can only be traded inside the dungeon
  2. You cant trade gold in Dungeons

Ofc ppl could still trade the item inside the deungeon and than go out to get the gold but the SELLERS can be scammed this way. Which sounds like music to my ears.

2 Likes

The wow token doesn’t solve anything at all. All it does is promote legitimate gold buying to people that would not necessarily “risk” their account due to buying gold from another source.

It sets a standard for the gold selling market, it is a gold sink for those with gold and nothing to spend it on and, as stated above, it promotes gold buying to a wider audience that would not necessarily consider it before.

Its cashing in on the market instead of cutting the head off by banning the buyers.

If there were no buyers of gold, the bots and sites would be sitting on mountains of gold they cant shift.

Giving anyone and everyone access to immediate gold on a swipe on a credit card will exacerbate the problem of gdkp’s, as more people have access to the gold required.

Easiest method of making gold is having gold in the first place and investing it to make more.

Be careful what you wish for

And before anyone says: it will reduce the incentive to bot if the wow token brings the price of gold from these site down, yes it will. But what effort does it take to setup a ton of bots… they will still cover their running costs, they will offer more lucrative deals to entice people to buy, and people will still buy… they will still be a ton of bots.

items can only be traded in the dungeon: they already doing that

you cant trade gold in the dungeon: they can just walk outside

not really a fix

wow token i say makes GDKP even more worse than its already is

becuase wow token just makes 3rd party gold even more cheaper
give gold sellers more options to just play wow for free and farm even more gold & bot

wow token legit make the problem so much worse and infact does not make Blizzard make more money from botters

metagoblin did a video recently with a interview of a former GM:
https://www.youtube.com/watch?v=O0uZcKZNETc
and basically reveals afew things about this issue with blizzard does not make much money from botters becuase of the wow token give free gameplay time
and they can just use that

wow token does more harm to this issue then good
alot more infact SoD dont even need the wow token becuase the botters/gold sellers has so much gold they can just send the gold to a new account over at wotlk/retail and get the token there for more game time: they have enough gold for that
and use that game time to use for classic era/sod botting

to get more gold on those servers for selling gold over at SoD becuase there is clearly a demand for it and going to be a bigger demand when GDKP runs is starting to run rampent

becuase of the wow token is in 1 version of the game it basically effect all versions like this pretty much

and people who unironically defend GDKP just have the “ME ME ME ME” mindset and ignore fully just how it ruins the games so much for alot of people
like the examples i had with im pre-raid ICC BIS over at wotlk classic(legit cant get better gear unless im able to join ICC) but unable to join any ICC runs(even if i have completed ICC25hc before way back when wotlk was retail) becuase i dont have enough gold to put into the pot
or enough gearscore to be a “carry” becuase the gearscore requirement for those people is you needing to already have alot of ICC gear

legit making it impossible to join ICC runs only becuase of GDKPs
impossible for players who may be late/slow/casual to wotlk or classic era even with ding 80 and be raid ready

so even unable to join the eco system of GDKP over at wotlk pretty much without needing to be like a chinese bot gold seller and farm 24/7
legit making all of WOTLK PVE content un playable all thanks to GDKP this is the long term effects of GDKP but people in SOD who defending it has the “ME ME ME” mindset

its not just effecting the botting issue but legit just people who wanna do raids but now unable to join like my example

Classic era also is not too far from this either i have noticed and its gonna happen to SOD later down the line if nothing is done about it

GDKP just effect the game and the servers too much

if GDKP just was within raiding/dungeon and it only effect raiding/dungeons and nothing else i say its a fine loot system
but its not and effecting the game in ways like this so its just becoming unplayable longterm this is why GDKP is so bad and has so many issues
but people with the “ME ME ME ME” mindset is ofc ruining it for everyone else

2 Likes

Please don’t get me wrong, my original post was not defending GDKP in anyway. I personally don’t like them, I don’t participate in them and I generally /ignore anyone advertising them. They play the game differently to me, I like to play with likeminded people, nothing personal against them.

If you hadn’t guessed, I hate the wow token with a passion, It, and the long term effects it has had on retail is the core reason I stopped playing and may never go back like I used to.

The only issue I have with blizzard intervening with a hard line rule on GDKP is how do they do it? I don’t think blizzard should mess with player to player interaction that is part of the game. At the end of the day a player is allowed to use gold within the game for anything they can put a value on (in game ofc, not selling it for IRL money), whether it be a service, item, consumable etc.

GDKP’s only seem to run rampant when 2 things happen:

Gold is easily accessible in massive excess (through wow token or by shear farming)
No in game (or not enough) gold sinks to completely remove the gold from the eco system.

When these 2 conditions are met, GDKP will run rampant. Due to it being in game currency for an in game service/items, its not against TOS.

I understand it does promote buying gold and the downsides, but outside of that, its a gameplay interaction… how do you stop it?

the amount of gold does not matter becuase

for a sod lvl 25 player 100g is about the same
as like 10k gold in wotlk : comparing buying a “good” BOE max lvl item in sod/wotlk i say 100g in sod = 10k in wotlk or around that

becuase sod is more deflated gold than wotlk
so wont say “Gold is easily accessible in massive excess” is a requirement

you cant really stop GDKP
But blizzard can make up new loot system within the game to kinda combat GDKPs
and make GDKP alot less viable

1 of the “pros” of GDKP is there is always something for a player at the end of the raid becuase thats where people get the gold at end of the raid
so blizzard: as cringe it sound for the #nochange people: can add so there is a chance for personal loot after final boss on a raid

on some parts of Vanilla the #nochange people was wrong there is alot of Changes in later WoW versions that can just make Vanilla a better game even and still have alot of the vipe/feels of vanilla: reminder its a almost 20 year old game with 20year old outdated game design and MMORPG outdated designs and that clearly shows with a issue like this one

so here is some ideas to combat GDKPs (without it effect vanilla too much)

  1. that personal loot can be any item from the raid no matter what class/spec you are: kinda to make it still abit not too “free loot” and then they can tweat that thing depend how weak/strong it is to fight GDKP
    this way it also make it a stronger case to why to stay in the raid to the end
    and make sure you can still a chance on loot even if you only roll 1s or guild drama with DKP or LC loot systems
    this personal loot will also look at what you have currently gotten from the raid
    so it wont drop that item again
    so over time if you get nothing from the bosses but only from the persona loot its a 100% chance at some point you are able to get what you need from a raid

  2. remove Raid lock outs:
    honestly just remove them complete(or almost complety):
    what makes a GDKP be viable is becuase there is limited lock outs and until reset
    if you have completed a Raid the raid lock out is able to be resetted so you can join a new raid if you want right after
    if you have not completed: a small lockout on like 3 days to have a punishment for leaving the raid early and also boost motivation on finishing the raid run:
    will hardcore sweatie WoW players abuse it? 100% yes but its only like a small % of the player base and those players anyway abuse alot of stuff
    Meanwhile a average player if it is like afew hours long raid might just do at max like 1 per day(and maybe like 4 in a week) becuase of the lengh of forming the grp+clear the raid will take a good amount of time

and how will this effect making GDKP less viable?: if you are able to kinda just spam a raid after completed it then you can find some raid guild that “farm” a raid afew runs a day and then kinda no need for a GDKP becuase the guild will see boss drops more often now on same characters
and if playables can in theory spam a raid like a dungeon: you dont see dungeons getting GDKPs making GDKP runs kinda pointless and less viable overall

  1. emblems of … in sod raids
    like wotlk has emblem of frost & etc.
    we need this in sod aswell: again so players still get something when raiding but 0 loot
    those emblems can be used for some decent gear(not BIS) but something that can be placeholder until BIS or give crafting materials in a vendor(soulbound crafting materials becuase i can see this can be abused if not soulbound materials)
    but they do need to be more rewarding than in wotlk still
    again this is so them who get 0 loot and complain about it enough to they join GDKP to buy theirs loot
    so even if you only roll 1s and alot of guild drama on LC loot system/DKP system
    you will still get rewarded so there is less need of joining GDKP in the first place
    maybe even those em

to combat GDKP you basically need to think how would a player be able to get any loot at all(even BIS or close to that)
if they only roll 1s on theirs /roll
if the guild has a loot system where that player is always the lowest priority no matter what
since thats why people join GDKPs

Idk, after playing raids that have 3 day CD and it is quite hard to get static group , so for most part you have rotating people and you get to last items in your need like perl ring, weapon, you understand that it is bs on how hard it is to get when you have to fight new players over and over again.
So I can see benefits of GDKP with 3 day reset.

yeah that is also the downside of low cooldown on raid lock out

this is also why i added the idea with a lite form of the personal loot:
i say its a middle ground of retail´s personal loot and what vanilla has

so you can bruteforce the RNG from that to get what you want still

im a vanilla/TBC/wotlk player back when those was “retail”
but unlike the #nochange crowd
im open for change to make the game overall a better game and some QoL stuff from Retail / modern objectively better design choices on systems/gameplay
i can see can be healthy for the game even in vanilla
and if we get a vanilla plus as SoD honestly is a beta for

im not saying turn sod into retail far from it
but there is no doubt there is stuff from modern versions of wow
vanilla can use without it really ruins vanilla and honestly at somepoint i want vanilla to be “ruined” in a sense
vanilla in SoD i want to have it be a complety new thing like a Vanilla 2
if vanilla wow got a sequal made 20 years later and still has the spirit of vanilla BUT also have alot of modern QoL stuff:
proper duel spec, linking professions in chat, built in quest helper addon(as got added in wotlk as a example)
and maybe ingame systems to basically combat GDKPs and make them less viable

GDKP is also a result of basically flawed ingame loot system and how looting works in general for raids
thats why people made up all those loot systems in the first place

So I need to address a couple of points that you made (not being a pain in picking apart what you said as at least you are trying to come up with suggestions)

When I said “easily accessible and in excess”, I didn’t mean gold numerical values. I meant % values. For example, In SoD, what does a player need 100g for currently? nothing. There are a few in game gold sinks (ashenvale mount, Runes from any vendor (both reputation and ratchet) thats 20g total. average consumable cost “to raid” if you are buying consumables is around 1-2g per 3 days. That is alot of excess gold.

Same applies to WoTLK, what does a player need 10000g for? Its the percentage gold that is in excess compared to what is needed. Both 10k in wrath and 100g in SoD is easy to do for anyone, casual or hardcore.

When you have gold and nothing to spend it on, a lot of people either invest it to get more gold, or spend it on progressing their character.

If you aren’t removing GDKP’s fully, doesn’t this just add to the value of everyone that goes into the raid, including GDKP runs?

So this would probably kill GDKP’s outright, as you said this would make it pointless paying gold for gear if you can just farm it.

Problems that come with this is:

  1. It counters blizzards monetisation of the game with the subscription - if a player can blast over and over to get full bis, they may move onto another alt and do it again, they may just stop playing as they hit where they wanted to reach progression wise. The lockout system is there to artificially gate players so they have something to come back to and spread progression over a period of time.
    .

  2. If you can farm a raid over and over, what’s stopping PLAYER A from leaving after boss 1 when it didn’t drop the item they wanted to see? Even with you first suggestion, It would take them less time to find a new raid for the first boss than clear the rest of the raid for a chance on a chance of getting the item I wanted. (please continue b4 you answer this point)

I know you said have a 3 day lockout for early leavers, the abuse that can come with that, such as removing someone from the raid b4 last boss for their friend, disconnects and groups falling apart, it massively outweighs the benefits, If a group is incapable of completing the raid for what ever reason, (not enough gear, to many potatoes, IRL things can happen, it takes a lot more time than anticipated) you are effectively punishing them all.

  1. This would also increase the gap exponentially between those who can clear it first try and those who struggle for whatever reason. This is one of the factors behind retails M+ requiring high m+ score to do a dungeon that doesn’t even award that score in the first place, people don’t want to fail and if you add a punishment if they do fail, the entry requirements will go up to attempt to reduce the chances of failure
    .
  2. A player leaves you need to find someone to replace them or start again, currently teleport to town, advertise in trade or LFG channel. (currently the lockout is an incentive to stay, its probably their only shot until reset)
    .
  3. The gear curve and pugs - Im sure you are aware of the average gear curve wotlk had and retail has. It can be extremely difficult to find groups for the content you are looking for when you are behind that curve. You remove the lockout, that gear curve accelerates an awful lot faster which would make those who cant dump hours upon hours into the game, struggle to find groups/people.

You can find a guild now and do raids every lockout that your available to attend. An example: I personally cannot commit to specific days every week due to work and IRL commitments, I was hesitant to join a guild because of this. The one I did join, has an average of 10-12 BFD raids every 3 days. 3-4 raid groups going each day. They are out there now. You don’t need to remove the lockout for this to become an option.

I do appreciate your thoughts an ideas, it is more than I can offer, Don’t know how I would attempt to address it so your doing better than me.

Incentivising players to play a different way or spend their gold is probably the right way to go so I like they way you are thinking, I just see the flaws (imo) to your current suggestions and feel like it may cause more harm than good.

Sorry for long post.

Ok casual dad.

I have almost 1500g purely from crafting and farming. Why shouldn’t i be able to spend it?

If you dont like GDKP… dont do it. I dont like to farm. SO i do GDKP

Sure am glad I rolled on Chaos Bolt. Not seen any GDKP or GearScore nonsense for the BFD pugs here, yet still plenty of players as well (usually 6-8 layers outside of off-hours).