TL;DR: Basically this ( https://imgur.com/a/fNsbcjy
) for Tier Sets at the Catalyst
What is the issue?
The Tier set itself is the biggest buff on its own for each Season… But forcing people to play secondary stats they dislike? That’s a bit annoying and lame, especially with todays standards for (MMO)RPG games.
I, for example, never will see myself run a lot (if at all) versatility and haste in combination on a Tier set (like S3s Paladin set of DF). I rather not use the Tier set then (like this season) and play no higher endgame content at all.
I like the stats critical strike and mastery on my gear. With some haste in addition for a faster attack speed. Feeling/Being forced to use gear with stats a player doesn’t like is not really a great experience. It hurts the idea of playing your characters how you imagine they would fight.
Why should it be changed? And what is the Solution?
The Tier set itself provides the most power gain from wearing it, making them mandatory for higher endgame content in both PvE and PvP. That’s a fact without question.
But having as player the option to select/change the initial secondary stats to ones that fit more with the own preferences… That would be a big step forward to better player choices in the game and not break the game.
It would allow more freedom for different play styles in the game, giving people the room to experiment more around with combinations of item buffs and skills.
To better picture this while reading, imagine 2 children playing with toys. One child is playing with Playmobil, the other with Lego. Each of them has a (tier) set with limited amount of items (stats).
The Playmobil child can only do so much with its toy set, due to it being very linear in design. With not any meaningful options to change certain items like Buildings and Figures or make own things from the items itself by design.
The Lego child on the other hand can exchange arms, heads, legs and torsos of Figures. It can build whatever it wants with the bricks. From a cool building to a statue to a bridge, plane, etc. All intended with its base design of being brick-based.
You get the idea. One child has strict limitations, the other has creative freedom.
Implementing a better System
It would be neat if we could have secondaries of choice too in WoW with at least the Tier sets, considering the Tier sets are pre-determined in functionality. It should be a tool of choice. Not a tool of necessity.
An implementation of secondaries of choice for the sets on the other hand is not so easy to achieve.
Crafting already allows that for regular gear. Of course making Tier sets craftable would be a game breaking issue (like Legendaries were in Shadowlands). But the Catalyst on the other hand offers a good solution to this due to the weekly charges. Let me explain.
Since we need charges to convert items to set items, it could be implemented into the Catalyst that we players can select secondary stats how we wish to have them. For each stat we need to spend another charge. So, picture following situation.
I have currently 8/8 Catalyst charges (due to not converting a single item since S3 start).
Now, let’s say I want to convert an item to a Set item. I put it into the Catalyst slot and the UI of the Catalyst allows me not only preview the item on the other box field but below both slots I can click other UI elements to select the secondary stats I want. An UI Tooltip informs me about the following:
“Changing a specific Secondary Stat slot to a preferred Secondary Stat increases the Conversion costs by 1 Charge.”
That means in following (as examples of concept):
- (Originally Haste/Mastery - Not converted yet) → No stat change → 1 Charge = (Example Haste/Mastery)
- (Originally Haste/Mastery - Converted) → Change 1 Stat → 1 Charge = (Example Haste/Versatility)
- (Originally Haste/Mastery) → Change 1 Stat → 2 Charges = (Example Haste/Versatility)
- (Originally Haste/Mastery) → Change 2 Stats → 3 Charges = (Example Crit/Versatility)
So, if have already a Tier set item from the Catalyst, you can change it for 1 charge without additionally cost. For unconverted Items it still requires 1 charge for the initial conversion.
Would it ruin the grind?
The System could work on Paper. Why? Because charges are, depending on Blizzards planned decisions, either granted weekly or bi-weekly this Season. If we assume that the charges would behave like this in the future all the time, it merely affects how often you can change secondary stats on your items per season.
Aside of that, the proposed system also allows you to change the secondary stats of a Tier set from other sources, like Vault und Raid drops. Like mentioned, for already-Set items it would not require the conversion fee of 1 charge.