Yup. I couldn’t agree more.
These are just really bad daily zones. Sorry for digressing from the main topic, but I think it’s worth a mention since the visions are fueled by dailies and weeklies.
Why are they bad?
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The questgivers are not interesting or sympathetic characters. I always liked dailies, and one reason was because I felt a faint echo of helping people. Yes, it’s pixels, I know, but it activates the same neurons. I can still get it if I do a run in Molten Front or Halfhill. I don’t get it here.
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The zones are heavy and threatening, and already I don’t want to go there. They make me weary just thinking about them.
Jeff Kaplan gave a great explanation of the effect of this in a presentation at end of TBC. I posted it on the old forums, but can’t find it now. His experience was that threatening environments look appealing when you first enter them, but that over time, day-in and day-out, that initial stimulation and sense of danger wears off and they just become tiring.
And so heavy, threatening environments should not be used for areas where you expect players to spend a lot of time.
This is a lesson the team seems to have forgotten.
Uldum and Vale were and are interesting zones in their natural state, but under the blue light and darkened sky and indistinct sound effects and depressing music, they’re not places anyone wants to be.
- The quest ranges are too big, and too much of the job is waiting.
OK, so I found two banners to burn in Tol’vir … and that’s all the banners there are in Tol’vir. Now what? Try to look somewhere else on the far end of the zone, in the hope there will be unburned banners there, or just afk until they respawn, and hope no-one else gets to them while I’m tabbed out?
Traditional dailies sent us to small areas for each daily, not have bits scattered all over the zone.
I need another rare. Tab out and hope to hear an addon alert me, and then pray I get there before it’s dead.
There don’t seem to be any named-mob quests? Or maybe I just haven’t noticed one. Named mobs are the backbone of questing.
And, of course, The Return Of The Fill-The-Bar. There doesn’t even seem to be a gradient in credit. Rares count … 10%? 15%? … whatever - and everything else counts 1%. Where are the 2%, 5% objectives? (Someone will now correct me, and point out some that I just didn’t notice. I do love forums. )
I can’t have any truly substantive complaints about these zones. They’re not fun, and not attractive, but they are easy and rewarding, and they do their job of feeding the Visions. Still, it would be nice if they were fun and at least tolerably pleasant as well.