Surgeon Stitchflesh needs a little nerf

I’ve run Necrotic Wake about 10 times with groups where everyone has at least 605 item level or higher. We do great until we get to Stitchflesh. This boss needs a slight nerf, not too much because everyone enjoys a challenge, but this is ridiculous. I’m not sure if it’s Festering Rot, Embalming Ichor, or both at the same time, but the group takes heavy damage. Our healers are doing 1 million hps and still can’t manage.

Now, I’m sure there are people who handle this boss easily, and I’m happy for them, but based on my experience, everyone in the groups I’ve been with is frustrated by this boss and would like to see it slightly nerfed. Starting from a +6 key and higher, it’s really overtuned compared to other bosses and it really is frustrating when the group has run the dungeon perfectly up until hitting this wall and disbanding.

If anyone disagrees feel free to express it…

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I’ve done Stichflesh in Shadowlands, farmed for that stupid shammy shield, and the nice ish ring, now doing the same, he is pretty much as I remember in higher keys, with at least now people not knowing what to do, I did a 7, well we didnt’ finish, Stichflesh was our downfall, and the dmg is as I remember, BL better on that boss, the issue in my group, is that the range stood in the back, and didn’t prepare to grab, people didn’t drop pools correctly, and if 2 ads are allowed to be up at the same time, the AOE dmg overall is almost unhealable, people have to learn the boss, then it’s cake walk, really.

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It’s tough sure, but its one of the few bosses that wrecks you for poor execution and thats ok.

The only downside was that in SL the kyrian weapons were extremely powerful so if you did botch a mechanic you could use a weapon to “catch up”.

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Still has weapons I thought. The spears, which you save and use them at the same time (they stack). Don’t need them for frosty as thats just do mechanics aka dodge comets and don’t get caught in the root.

I had the abomination chain fizzle three times in a row. It was aimed dead on but it just didn’t jank the boss from the platform.

I runned ~925k hps and we still wiped on it on a +5 :joy: It is quite a lot of damage, indeed. Probably need to kill the add actually instead of doing it like in SL where you kept 1 alive so you were able to instant hook the boss back on the platform.

We did manage to kill the boss after an attempt or 5 though, so we were able to finish the dungeon. Out of time because of it, obviously.

I disagree.

This is from a +6:

I was ilvl 601. I could squeeze out even more healing if required but it leveled off at 1.2 million. It will become even easier as people gain more gear.

Dunno, felt fine for me. But it was just +2.

Can’t disagree. He is right.
Yes, it’s doable with a good team and on the right healer. Right now I just did on my rshaman with people around 600-700k dps. I was pumping 1,5 mil hps and without cooldowns you simply can’t sustain the heal and the dps can’t kill every add after one hook. Obviously it’s gonna get easier but saying it’s fine right now on a +6 is just wrong. It’s not. If other dungeons were similar brutal, sure but that’s not the case. This boss is just outstanding.
Fun fact, I just found this post because I was thinking (after the wipe rn) there is no way it’s only me thinking this damage is overtuned.

i dont recall the aboms doing THAT much aoe dmg. the one time i killed it on a +6 i also were rocking 1.2-1.3m hps most of the fight.

Best start rn is to kill abom after 2nd hook, yes , 3rd is optimal, but if u are strugling its better to kill it, get some air to breath, get new one and continue .

Save bl and Spears for it tho , can also utilize shields there

What was the highest key you did NW on this expansion?

U missing point where in whole dungeon u have 3 shields items that could be pickup and prevented wipe of grp on that boss. Not to mention to save cds and hero for when he got hooked to fry him down.

Using shield on that boss would help healer and grp would not take that insane dmg.

Its is though. +6 is like old +16 .

Ofc its extremely brutal on week 1 of season .

That said NW is complelty different dungeon after weapon reworks - people just need to adjust.

And yes its very liekly thatcboss will recive nerfs soon because its certainly one of outliners

The HP on the add will probably see an adjustment, the boss itself isn’t overly difficult though.

Get all of your dps to take spears, throw them all at boss, pop hero and it’s easily killed in 2 phases.

I did it on 8++ today if that’s any useful metric of key level.

More like 22 or 23… I mean think about it, did you ever need to use any defensive item in NW sub +20? I mean people didn’t even need to use defensives while BL was just a convenience.

Ye, that’s for sure.
I mean people talking about one add using 3 hooks. I am not 100% sure if I miscounted but I am pretty sure 2 is pretty much the limit and 3 is a wipe…

I think you meant 7++ but didn’t you also wipe it on +6? :wink: :stuck_out_tongue:

Necrotic wake guide

I will just leave this here in case u did not know about objective weapons in dungeon that can use entire grp.

So shield give 50% dmg reduction and u can pickup all 3x stack them ready to use on boss.

Looks like beta, so I assume the boss is overtuned rn.
Not a single healer in this clip is even close to pumping 1 mil hps, even with 2 adds and that’s a +10…
I don’t think anyone here struggles with the mechanics, it’s about the numbers and a weird low poop +6

you r missing point and dont troll pls Weapons was used in shadowlands and they r present even in this expansion in m+. If blizzard did not wanted to be used they would removed it as they removed Owl Stuart. Is not f hard to take that weapns that r literally on floor but dont have nothing to loose and I used them in my m+ and they working.

Im kinda not suprised u or people here did not know about it and at least watch guide for dungeon. If u were did would not sit here and debate how boss is hard.

Spear was used, yes but much more important: it was not needed. That’s the whole point. People didn’t die on one add due to lack of healing… like… especially not on low keys. And never ever did I see anyone using a shield lol… I am not sure if you are trolling at this point.

You still can get the orbs, which you don’t need at all btw, just like you don’t need any weapon at any other boss in the entire dungeon.

You completely miss the point. I am not new to the dungeon nor to healing but I also don’t need to be Einstein to understand how this boss is overtuned, in comparison to the rest of the entire game…