Tanking is the hardest job

Plenty of tanks still die, lol.

Most are actually terrible.

Just this week I watched a WM +25 end because the tank thought he could just death strike through the goliath. Then he got one shot.

A paladin pull everything in the waycrest couples room on a +25 and everyone else dying because they didn’t have enough interrupts, the tank refused to die and people died as they were coming back because he didn’t reset the pull.

A tank pulling mobs into first boss in a WM +25, boss full healed from sanguine and then wipe due to healer going oom.

A tank that went right door instantly in a WM +25, a DPS left instantly.

A tank in another +25 WM that thought it’s a good idea to reset stacks on the goliath when soul thorns is coming.

A tank in a +25 WM that ran out of melee on raal and then blames the healer for the group wiping. Like, bro.

A tank that died on first boss in BRH on +26.

A tank in a +24 AD that’s just standing still with yazma. BRO, MOVE.

I think I’m gonna tank next season instead, lol.

Yeah. It’s a team effort.

And it’s always everyone else’s fault!

Ah makes sense. He used to be in scared of dungeon community. Guess they are not good enough. He in another period of bragging I see.

That’s because tanks cant really get that carried in that key range.

You either can survive mechanics and how hard Boss / trash hits or you cannot as tank .

Sure you can use all your cds and survive a bit more but then you will run out of them for when oyu really need them

Dps just get carried much more then tanks and healers - simply because there are 2 other dla to pick up their slack - and there is no 2nd back up tank or healer to correct crutial mistakes.

That’s why when tanks / healers fail / Die its so much more visible and impactful on run

I’m not sure I would agree with “hardest job”, but I do agree that the tank is the one who is under most pressure to not screw up.

Unless the group has a healer (instant) CR, and the tank has a way of instantly recovering threat after taking the CR, a tank death is very likely to lead to a wipe in a high key and failing the timer. Everyone else can afford to die without it costing the timer.

I find that tanking gets harder as the content gets easier.
When it’s hard, you just have to do your job.
When it’s easy, everyone is messing around. (Racing to win the meters and feeling godlike.)
Recent experience.

As a complete newbie it might be hard to tank per se, but ultimately it’s running ahead of the group, glancing at how much your health is moving, executing your rotation, moving out of bad zones and the occasional taunt. Specifics vary by class, level and expansion.

Plenty of times I’ve tanked ands it’s a simple tank and spank for myself and dps have some BS mechanic to do.

Reality is tank and healer is not as hard as people think. However, doing something different to what you’re use to is scary and I can understand that.

Whatever content you face, it’s always better with a good team, rather than debating who has it harder.

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yeah - if you truly belive this then this means you have dont really have clue what you are doing as tank :slight_smile:

that said - when you tank and you know what you are doing you really realise how clueless dps are - especialy on weeks like this with sanguine where nearly non dps focuses correct targets :slight_smile:

very harsh reality is in keys up to 20 definite majority of grousp depends mostly on bruteforcing through 90 % of mechanics with gear.

Yeah… and saying that tanking is harder than DPS lowers the expectation bar. It is “expected” that DPS dont deal with affixes. It is “expected” that DPS dont offheal and interrupt. That all they do is damage.

Well YES. They have to execute their rotation perfectly (as tanks and healers do) AND do all the other stuff tanks and healers do.

Truth is, everyone sucks at keys < 20. Tanks and healers included. You just have to play a bit at those levels to see it.

But if you keep this mithos of DPS is easier… nothing will change.

Speaking from a casual perspective:
healers are worse to play

From a high key end perspective:
I do not possess such a perspective

I don’t even know routes but some routes simply route themselves so I’ll take having to lead and doing the occasional interrupt over having to juggle both enemies and allies as targets and consistently deliver on both damage and healing without going insane from the constant target swapping

I know that healers can help with DPS when they’re not healing, but I’ve never found it fun to juggle the extra targets, it’s not hard, its just not fun.
So that kind of ruined healing for me

sits back and continues to read the malding

Then dont. Healer DPS is only relevant if you are aiming at +26 and above. And im being generous. Because numerically I believe that until 1 or 2 key levels below the highest key level its unnecessary for you to do damage.

I dont know what spec you play. But pic one, and take ZERO dps talents you can avoid. And then just do your healing rotation. You can even remove the DPS bar from your damage meter if you want.

From my experience, what tanks find most complicated is not standing still with Yazma and making the fight a living nightmare.

But that’s less of a tank issue and more of a general player issue. I don’t think the amount of pugs I’ve seen play that fight remotely correct even goes into the double digits, regardless of their role.

Well yeah I get that but here’s the thing if something is relevant in +26 and above as you probably know that means its demanded from +2 and up

tongue in cheek aside I don’t pug so that wouldn’t really have bugged me anyway
I do feel like a slacker if I don’t when its very viable to have moments of DPS tho but yeah, fair point

feel like a slacker if I don’t, don’t enjoy if I do, rock meets hard place

No it’s not. The amount of 0 DPS healers I get every week just doing my weeklies is considerable, yet rarely anyone ever mentions it.

In lower keys you are in a position of power. You are a healer. Its your way, or you leave. And they can find someone else…

If “public perception” worries you. Try to use only the passive damage spells. To “pad” the damage meters. I think Palas have the consacration, where mobs standing in it tick damage. Like the Acid Rain from shamans.

Drop that and forget about it. :slight_smile:

If you want to do something: Try focusing on CC. Palas already have loads of utility on that department.

Just select one caster and interrupt everything it does. Any caster will do. Choose 1. No target juggling.

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I’m not the one posting here saying I’ve got issues.

However, you feel free to form your own opinions on things if that’s what you need to do to accept your own reality.

“What’s”

I don’t humblebrag, telling someone you’re smarter than them; that direct approach is way better.

Smarter in what exactly? Smarter in World of Warcraft?

Because that is kind of dumb.

It’s more of a “Don’t just stand AFK when nothing is happening”.