Tanking is the hardest job

Not hitting Alt F4 when my healer/dps doesnt know which end of the sword goes into the enemy is the hardest tbh.

I think mechanically healer has the hardest job because there is so much sht to do: using CDs, buffs, and you have 4 other meatbags to look after…plus yourself ofc. This gets even worse if the DPS doesn’t do jack and just stands in everything.

Sure, tanking isn’t easy eaither, know the routes, the mechanics, know your healer('s class) to some extent so you can calculate what you can/might get away with.

DPS at it’s core, doesn’t sound complicated, but I’ve seen enough overgeared people who did less damage than me as a tank…so yeah, there are obviously easier classes but a certain level of cognitive functions is still required. Bonus points if they know how (and when) to pop defensives.

So my vote goes for healer on this one.

Maybe. But I disagree that its a Role cause for the following reasons:

(A) People that trash talk is due to bad personality. They trash talk the tank. Or the healer. Or the DD. Or the dungeon. Or Blizz… anyone. But themselves. Its inevitable to bump into people like that.

(B) Tanks and healers do more dungeons in general. Courtesy of instant quews.

So Tanks and Healers do more dungeons. And more dungeons == higher chances of bumping into a douche.

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you dont have to line it as DK, just AMS or lich the fear.

Id say tanking is easier to learn than healing. Ive tried both. Played brewmaster to 2k. Healing is too punishing when you dont know what your doing even in lower keys.

haha yes I heard this line quite a lot of times as a healer…

If you die as a tank to ANYTHING at all until very very high keys, it is because you don’t press buttons. Even prot warriors don’t need any heal.
I tanked on my lvl 455 prot 20s and didn’t need a single heal the whole dungeon unless I messed up while running in a big pack with 0 rage.

tank needs to know the group comp.
I had e.g. guardian druids thinking they are a veng dh that can pull 8 caster mobs while having 0 aoe stuns and only few kicks in the group comp.
Then typing ??? when everyone died after the second round of casts.

some tanks have like no brain and just pull whatever because they saw it somewhere when that tank had a different comp and played a dh in the first place lol

didn’t know there is.
Usually waiting for a healer that is not ilvl 424 applying for a 20. If I play dps that is.

imagine pressing a def cd, imagine immuning the fear with AMS, imagine lining only 1s of the fear, imagine pressing lich to immune the fear. I mean dying to the bleed as DK is kind of a joke but guess it is easier to blame others for not knowing your own spec.
The classic part is if the tank places the boss so badly that I cannot move to the same side as the tank to heal those who cannot survive the bleed on its own (lul).

I did had some funny tanks that, after the boss died, still had a fresh bleed, mounted up ran away from me and died lol

I also find it funny if tanks really think my less than 100k heals do anything on their 2 mio health pools. Tanks this expac are literally designed to not be healed. Every single tank spec has so much selfhealing, that they tend to be above me in overall healing if the dds played well

I am not saying tanking is easy, but healers have a rough time it seems. Barely anyone wants to play one anymore.

I think all roles are hard if you’re gonna play them on a decent level. I dont really see the need to compare them tbh.

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True.

But its not the role. Or the people.

Its the dungeon design and damage profiles…

The rotation and abilities are fine. Its just that when thing truck you for 90% of your life… or random 1-shots cause that 1 player got unlucky and targeted twice in a row with some random XXX bolt…

And people think thats a “healing is hard” but in reality its “damage profile is frustrating”.

////////// And here are the reasons if you wanna read them ///////////////

And all this stems from the discussion of if healers should heal or DPS. But I think everyone, and Blizzard included, got the wrong message.

You cant say: Healers dont heal. And raise damage of stuff and expect damage not to be spiky.

The problem is: Healing (and tanking by the way) is capped. Unlike DPS. What do I mean by that? Well, any extra HPS above the damage received is wasted. Its called over-healing.

So its capped. DPS on the other hand, isent. 10% more DPS means bosses die 10% faster.

So you cant apply the same solutions of the DPS (both DPS and DRPS, R stands for “received”) and expect the same results. And by “solutions” im referring to % increases or decreases to HPS or DRPS. Which is the TLDR of ALL balance tuning patches ever made.

In my opinion, THIS is the solution that is needed:

Remove that cap. In other words, eliminate over-healing. Turn it into a shield. For ALL healers.

That way, you can numerically balance DRPS and HPS. So 1 unit of HPS == 1 unit of survivability. Uncapped.

And then you can balance skills as if we were DPS.

AND it solves the problem of DPS in healers. What do you do during those 20s nobody is receiving damage? You heal. MORE.

AND it solves the problem of spiky damage. AND it solves the problem of CD bloat. AND it solves the problem of mana regen (because you can assume healers will be casting ALL THE TIME, not just sometimes and guess how much they will spend).

And Blizzard ALMOST got the memo in DF. Because they increased damage, but ALSO increased HP of players. Not the solution. But its in the same direction. So they almost got it. But missed the opportunity.

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No :sweat_smile: i did make a bowl of popcorn and I was bored so I decided to heat up the forum a bit.

No SoD wasn’t good enough. I used to help everybody but nobody ever wanted to help me so it was a one way trade. So, fork :fork_and_knife: them.

Yeah you are in one of yours episodes. Take some time off as you usually do and come back refreshed.

Makes me sad to see you bashing on Scared of Dungeons. Its only normal that some players outgrow certain communities, thats fine, if you’re better then everyone else it will be hard to help you. Im not in SoD anymore, but it used to be a really good community for those that was scared of entering m+ or the pugging scene.

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The harder job is being the “leader” and helping people learn the dungeon.

Especially when the rest of the group is hostile to someone that need guidance.

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A blood DK can survive AD the key levels he’s doing, without a healer. You can’t die unless you screw up. The times I’ve died on my DK when I’ve been playing keys on it this season is when I screw up, not because the healer didn’t heal enough. They can’t outheal a blood DK screwing up, it’s impossible, they have to fix it themselves and if they can’t - no healer can fix that. A blood DK dying is in 99% of the cases their own fault at those key levels.

I run after tank and fill green bars.

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blood DK have 2 states only.

100% hp chilling.
Dead.

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Healing is definitely harder this week as bursting seems to be destroying groups in less than M+20, since mobs die so fast.

Don’t take it to hard. Mindy/Aundra become like this from time to time and then takes a needed break. Comes back in a much better shape. He left SoD few times before and rejoined.

Playing a blood DK in sub 21 keys is like playing a single player game where other people are just random passengers/bots

They can help you clear faster but you can solo almost anything

People who think that the dps or tanking role are harder than healing currently are delusional

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