True.
But its not the role. Or the people.
Its the dungeon design and damage profiles…
The rotation and abilities are fine. Its just that when thing truck you for 90% of your life… or random 1-shots cause that 1 player got unlucky and targeted twice in a row with some random XXX bolt…
And people think thats a “healing is hard” but in reality its “damage profile is frustrating”.
////////// And here are the reasons if you wanna read them ///////////////
And all this stems from the discussion of if healers should heal or DPS. But I think everyone, and Blizzard included, got the wrong message.
You cant say: Healers dont heal. And raise damage of stuff and expect damage not to be spiky.
The problem is: Healing (and tanking by the way) is capped. Unlike DPS. What do I mean by that? Well, any extra HPS above the damage received is wasted. Its called over-healing.
So its capped. DPS on the other hand, isent. 10% more DPS means bosses die 10% faster.
So you cant apply the same solutions of the DPS (both DPS and DRPS, R stands for “received”) and expect the same results. And by “solutions” im referring to % increases or decreases to HPS or DRPS. Which is the TLDR of ALL balance tuning patches ever made.
In my opinion, THIS is the solution that is needed:
Remove that cap. In other words, eliminate over-healing. Turn it into a shield. For ALL healers.
That way, you can numerically balance DRPS and HPS. So 1 unit of HPS == 1 unit of survivability. Uncapped.
And then you can balance skills as if we were DPS.
AND it solves the problem of DPS in healers. What do you do during those 20s nobody is receiving damage? You heal. MORE.
AND it solves the problem of spiky damage. AND it solves the problem of CD bloat. AND it solves the problem of mana regen (because you can assume healers will be casting ALL THE TIME, not just sometimes and guess how much they will spend).
And Blizzard ALMOST got the memo in DF. Because they increased damage, but ALSO increased HP of players. Not the solution. But its in the same direction. So they almost got it. But missed the opportunity.