TBC - Racial balancing

With the balancing of racials and the addition of two new races do you think people that specifically went Horde for min maxing will consider Alliance in TBC?

Perhaps if there was a faction switch option when you transfer a character to TBC this might even out the realms?

Only problem with this is alliance then moving to horde and making the issue worse:/ as for the intro of 2 new races I think from what I’ve seen people talk about it could get worse because blood elves can be paladins.

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I don’t think they did balance the racials in TBC. With the intro of blood elves I think the faction balance will become even worse.

2 Likes

Hardiness reduces to 15% from 25%

Troll Bow specialisation changes to 1% crit

Draenai get a passive aura increasing spell/melee/ranged hit by1%

BELF’s get a Silence and mana tap.

I think those are the main ones - Racials as per patch 2.3 are

[Dwarf]

**[Stoneform]

Activate to gain immunity to poison, disease, and bleed; +10% [Armor] Lasts 8 seconds. 3 minute cooldown.

Gun Specialization

increases chance to critically hit with Guns by 1% as of [Patch 2.3] (was increase [Gun] Skill by 5).

Frost Resistance

Increase Frost Resistance by 10.

**[Find Treasure]

Activate to see treasure chests on mini map - lasts until canceled - no cooldown.

  • Treasure finding also marks many “node-type” quest items on the mini map.

[Gnome]

**[Escape Artist]

Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1 min, 45 sec cooldown as of [Patch 2.3] (was 1 min).

Expansive Mind

Increase [Intellect]by 5%.

Arcane Resistance

Increase Arcane Resistance by 10.

Engineering Specialist

15 point skill bonus to [Engineering] (note, this also raises the cap by 15 at each level of Engineering).

[Human]

**[Perception]
detection radius. Lasts 20 seconds, 3 minute cooldown.

The Human Spirit

Increase [spirit]by 10%.

Diplomacy

10% bonus to [faction] gain

**[Sword and Mace Specialization]

Increases [expertise] with maces, two-handed maces, swords, and two-handed swords by 5.

[Night elf]

**[Shadowmeld]

Activate while immobile and out of combat to enter [stealth] mode. Movement or damage cancels Shadowmeld.
Passively boosts [stealth] mode of rogues and druids.

Quickness

Dodge chance increased by 1%.

**[Wisp Spirit]

Become a wisp when dead with 50% movement speed increase.

Nature Resistance

Increase Nature Resistance by 10.

[Draenei]

**[Gift of the Naaru]

Activate to heal your target for 35 + 15 per Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. (At level 1 it heals 50 health, and 1085 at level 70)

Heroic Presence

Increases chance to hit by 1% for you and all party members within 30 yards. (Warriors, Paladins, and Hunters)

Inspiring Presence

Increases chance to hit with spells by 1% for you and all party members within 30 yards. (Priests, Mages, and Shaman)

**[Gemcutting]

5 point skill bonus to [Jewelcrafting] (note, this also raises the cap by 5 at each level of jewelcrafting).

Shadow Resistance

Increase Shadow Resistance by 10.

Horde

[Orc]

**[Blood Fury]

Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds, decreasing healing done to the user by 50% for the duration. 2 minute cooldown.

Hardiness

Increase resistance to stun effects by 15%.

Command

Damage done by [Hunter] and [Warlock]( [pets]increased by 5%.

Axe Specialization

[Expertise]Weapon skill with One- and Two-handed [Axes] increased by 5.

[Tauren]

**[War Stomp]

Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.

Endurance

Hitpoints increased by 5%.

Cultivation

15 point skill bonus to [Herbalism].

Nature Resistance

Increase Nature Resistance by 10.

[Troll]

**[Berserking]

Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown.
Costs 10 [Energy], 5 [Rage], or 7% of base [mana]

Regeneration

Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.

Beast Slaying

5% damage bonus when fighting against [Beasts]

Throwing Weapon Specialization

Increases chance to critically hit with [Throwing Weapon] skill by 5).

**[Bow Specialization]

Increase [Bow] critical strike chance by 1%.

[Undead]

**[Will of the Forsaken]

Activate to become immune to [fear], Charm and Sleep effects. Lasts 5 seconds. 2 minute .

[Cannibalize]

When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Underwater Breathing

Underwater breath increased by 300%.

Shadow Resistance

Increase Shadow [Resistance] by 10.

[Blood elf]

**[Mana Tap]

Activate to reduce target’s mana by (50 + Level) and charge you with arcane energy for 10 min. This effect stacks up to 3 times. 30 yd range - Instant - 30 sec cooldown.

**[Arcane Torrent]

Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 10 energy or (5 + Level) mana for each charge of Mana Tap currently affecting you. 2 min. cooldown.

Arcane Affinity

10 point skill bonus to [Enchanting]

Magic Resistance

Increase all by 5.

3 Likes

Faction changes being available will not make people change faction. Why do people think that? Especially on PvP realms. Racial traits make a small difference to playing. Why would someone get ganked to into oblivion on a PvP realm in Hellfire just to get half a percent more DPS.

Even without racials there is no way I’d ever go boreliance. Humans, small humans and tiny humans, much wow. And seriously gnomes are disgusting.

I gnome’inate that Humans are perfect resemblance of gamer dads irl . Uhhh … I meant Nominate .

Alliance is better in classic because paladins are better than shamans

Horde is significantly better in TBC because horde racials are miles better than alliance racials

No, players won’t switch to Alliance in TBC.

To the contrary, as it happened both in Retail TBC and Private servers, there will be a MASSIVE influx of players from the Alliance to the Horde to play Belves.

I predict that the problem is going to be so acute (i.e. very few players will want to play Alliance) that perhaps we are going to see some measures taken by Blizzard to mitigate the phenomenon:

e.g.

-Faction-specific queues
-Servers locked for new horde characters from accounts that do not already have Horde characters in a server, beyond a certain ratio of faction imbalance.

This is not going to be like Vanilla where there are at least a few servers where the H:A ratio is around 60:40%, it’s gonna be MUCH worse.

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This could help too, I guess.

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