the problem with that is that spell damage ignores armor, so no matter how much they tweak boss armor, the only dpsers who will be affected are physical dps.
see gnomeregan.
resistances also doesn’t work the way you think they work.
a resistance check for a damage reduction (or a full resist) is only done when a spell is cast on you, it doesn’t always reduce damage, only if the “check” is met on spell application.
this means that if you get ‘lucky’ you burn right through any resistance checks and do full damage.
this is also a problem in pvp imo, with all the new spell damage runes that even physical classes now get, such as chimera shot, envenom and things like that. spell damage is just out of control in general.
the devs completely forgot to take armor (and the fact spell damage ignores it) into consideration for most of their design decisions in SOD, and it really shows.
its time to add a spell mitigation stat or add spell mitigation to armor.
i already suggested adding a percentage of spell mitigation to every point of spirit you get, so the stat becomes more valuable (its useless atm) and we get something to offset the wild spell damage being flung everywhere.
screw this stupid across-the-board damage reduction bs, that’s what you do if you are actively not trying.
1 Like
This test is a step in the right direction. I like the scaling from heal / damage from TBC and would prefer a balance to his gameplay.
but i really dislike the way PvP in SoD is going. every melee gets more gab closer or utitlys, while casters dont get good tools in trade off.
- hybrids deal way to much damage while doing offheals
- rogues and hunter still doing to much damage which cant be avoided - they should be more squishy as a tradeoff
- damage from hardcasts are not rewarding at all. frostfirebolt, 3 sec casttime - 400-500 damage
as a classic, tbc and wotlk veteran im hoping for more changes but i stop playing battlegrounds for now. if you dont play hunter, rogue, warrior or shaman it feels bad to spend time in PvP.
The feedback is that it’s garbage and this is NOT PTR, feels like you buffed self healing classes and healers by 200 making them gods, warlocks 1v3 ppl. Make no mistake, people are and will leave because of these “tests”
U re welcome
4 Likes
can we get a 50% damage increase this weekend for all
2 Likes
Bruh this -50% dmg made Mage legit unplayable. I OOM before I can kill any decently geared player. It’s absolutely unplayable rn.
Cast 3 seconds for 400 dmg, takes you 30 seconds of casting to kill a warrior.
1 Like
Well anyway pvp is dead now. We went from 5 min bg queues tops to 40+ min queues. Probably higher but this is the time I run out of patience. Could be 2 days, who knows…
1 Like
ret should hit like a wet noodle. you cant expect a full utility class with IMMUNITY skill to also do massive burst damage. SoD is an aberration in that. Ret Dmg should be nerfed heavily
1 Like
why are pet still taking full damage while everyone take -50% damage in pvp?
why is healing still not nerfed but dmg is
1 Like
An incident happened today in duskwood;
- A geared rogue(50) attacked by a geared warlock(50) (not in meta form and using fel hunter…).
- Warlock doesnt even bother with using a single fear.
- Warlock kills the rogue while rogue does his best, thanks to “drain life” warlock survives with 60% HP.
- At the second rogue dies I charge in to the fight (playing wow since 2006, full bis arms warrior).
- Warlock still doesnt even bother using any type of “fear” and using drain life on me.
- Warlock manage to heal himself same amount of damage I do even though hes having mortal strike debuff on him.
- Eventually Warlock kills me and his HP at 55%.
End of the story.
If warlock also used his metaform, im pretty sure of that he could take us both and finish the fight with 100%HP.
Thanks blizz SOD team for this nonsense global damage reduction update. You have to fix classes individualy if you want some overall balance between classes. If you do something globally like this you make the game more unbalance.
5 Likes
tested it plenty this weekend. its absolutly awesome. had some very exciting fights that actually lastet a while and i was required to use totems and diff. spells, purge, interrupt and and and. it was great. its harder to wear someone down, but its way more entertaining.
2 Likes
say the shaman ofc. These changes are horrible and this reduction needs to be reverted to 0.
Individual class balance needs to happen, and a shaman nerf asap
3 Likes
The pvp is broken actually. Worst modification ever. SHAMAN are just totally broken, the fights are just about mana. Healers are unkillable until they are oom. Hybrid class are totally broken. 1 healer can keep alive 4 people at the same time with 0 effort. Imagine AB with 4/5 healers ==> infinite boring fight. Please play to your game before this kind of braindead modification. And nerf these shaman urgently …
Let s talk about WSG also. JUST ADD A TIME LIMIT or FLAG CARRIER DEBUF !!! last day I played a 2 hours WSG because ennemy team was turtling with 4 healers and 1 feral drood on their GY. How stupid this kind of gameplay is ?
3 Likes
so… all classes? all classes have massive burst. this is a good solution
better then the classes with heal in the kit to be able to heal through 15k dmg with the 50% less dps from us what u want to be immortal and say it’s not broken u
Keep the damage reduction but remove the current % hp bonus in bg and stv please. It will make feral less broken.
1 Like
I think the changes are awesome! They feel great in world PvP. They add a lot of potential for outplays, they give us room to use our CC and utility. A lot of the strong classes feel a lot more manageable, because the cooldown on skills actually make a difference when you don’t die to 2 button presses, also being able to negate a spell with Grounding Totem or being immune to fear for 5 seconds as Undead matters a lot less now, because 1 GCD or 5 seconds is a lot smaller window in a fight that lasts minute rather than in a fight that lasts 15 seconds, this really brings faction balance to a better level. Now PvP skill, being prepared with consumables and class expretise can really shine through.
As a Warlock I don’t feel like we have gotten weaker, I think the lower numbers just take some getting used to. However if they keep the damage like this, then I think the HP buff from STV and BGs should go away. Also buffing blood gains in the event might be worth a shot, in order to make acquiring the items the same amount of time.
Also if the numbers stay like this , I would say my biggest problem is the healing from hybrid classes such as enh shamans, balance druids, feral druids, maybe paladins (idk, I play alliance). I think healers being able to stay alive for a while even if they are getting focused is fine. They are healers afterall, that should be the point.
Overall even if they didn’t adjust anything and just left everything like it is now with the damage nerf I would be happier than to go back to how it was before with the 15 second PvP fights.
3 Likes
well in reply to the cry out of imba healers… i figured a dark trick. if u focus the healer, and interrupt him, he is not unkillable. but psssst! secret!
1 Like
It is at a point now where it is no reason to play.
Last BGs i have done i number of HK is single figure. Alliance have from 4-8 healers each round. Cant kill anything can live trough anything. Standing at flag in normal form just casual healing with all the other heals around poking the flag for 5 minutes.
Druids is not unkillable, but if you try to avoid dmg and play safe you are damn close to be unkillable.
There is a few classes that can do it but i guess it is max geared and pve class cannon gear / spec (witch makes sense atm) and mana drain. That silent vipersting you don’t see…
Point is it is just boring now and no honor gain either.
Give back the burst meta and for the ppl saying that it was not possible to heal that they are wrong, but most ppl saying this is the palladin that pops bobble runs to the back of the horde grp out of range of everyone and gets one shotted when bubble falls off.
4 Likes