The 400 ilvl piece of gear ruined Warmod even more that it was

Let me see…
Racials.
Allied races that ppl asked for ages including the Nightborne that should’ve been a neutral race.
New customizations options for both Orcs and Blood elves.
Reputation mounts including that mount that only horde players can get from a quest.
Player choices in the quests.
Lore for the new raid Uldir and a reason to do it.
Warfront in the week before Uldir where ppl got free 340s and a 370.
Warmode domination for months where it was literally got taken advantage of due to the sharding making Alliance players in warmode nearly nonexisting.

I might’ve forgotten to include some other stuff but other than that nope no favourtisim at all.

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You can believe what you like. I prefer reason and facts.

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“Wild claims” just like your “it was fun for both sides” wild claim?

But i’m not arguing it wasn’t balanced at the start. Just that it wasn’t balanced after the first few weeks and on otherwise we wouldn’t be here.

Mine was based on fact. It was balanced, both sides did engage, it was organic PvP and then things went wrong. But those facts elude all the haters and gloaters.

I have read a million and one Horde hating rhetoric posts. It’s not new. They are boring.

Well as least the topic has got plenty of forum coverage…all threads lacking in any blue postings however. I suspect the blue posters aren’t being given the information to respond with so it’s not their fault.

The most consistent issue that seems to be at the background of all this is Alliance players saying that they got slaughtered constantly by huge Horde groups before the 30% bonus. With apologies for capslock….THAT’S JUST WHAT HAPPENED WHERE YOU PLAY. It’s a false generalisation. Not all realms had that, others such as the rp realms had far more huge groups of Alliance ganking/camping/griefing small numbers of Horde because the Alliance faction as a whole tends to be bigger on rp realms. That has now been made even worse by further rewarding it.

The problem by far is that sweeping decisions have been based on a poor statistical analysis. You can’t use world or region figures to implement a change like this you need to look at realm per realm or clearly one faction will be screwed over.

At the very least, if they made our respective bases and flightpoints some sort of safe haven then either side people could carry out simple game tasks like checking mail or reading a map without endlessly ending up as a corpse within seconds of logging in. A delay in counting towards a quest doesn’t mean you don’t get killed.

I am so sick of the same topic over and over but as long as it affects players and they are disgruntled it will just keep coming up.

Except it being fun for “both sides” was not a fact? Otherwise Alliance wouldn’t turn it off and there wouldn’t have been the 30% bonus.

And like I said it was balanced at the very start, but not afterwards.

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Just because you don’t want to recognise or acknowledge how it was doesn’t mean it didn’t happen.

But as all this is, is you constantly denying what happened I’m not answering you again.

We had balance, we had organic PvP, things went wrong, Alliance started turning it off, more turned it off, more Horde turned it on. Then we had the ridiculous band aid fixes by Blizz and now we have the farcical fix that still does not fix WM. But the Devs and the bitter Alliance players (that isnt’ all Alliance because there are some really nice Alliance posters on here) can pat themselves on the back claiming all is good now.

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facts are that there are more horde raiding guilds, more horde players, more horde hardcore players, more horde pvp players, more horde players in warmode.

WM has zero to do with raiding or guilds.

everything has to do with everything. players who are more engaged with the game are also more likely to do pvp. PvP is not a very casual experience in most cases

If all these were actual factors for WM it wouldn’t have been balanced at the start.

it being balanced at the start is not a very good indication either. things like people stopping to play the game play a role as well. And guess who would probably be less likely to stop? progression raiders. So the argument about the original balance is also a complicated one

As above. This depends on what you base the stats on. Global, EU, per realm, per realm and active, per realm active and at lvl120? etc etc. Everyone will experience different depending where they play. Sharding of course seems to throw any figures completely out of the window. It’s all just a clunky, often laggy, mess.

Yeah it is kind of funny how much the Horde players are moaning about getting destroyed now that Alliance players got together and fought back.

I’m enjoying every bit of it

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Worst of all is sharding balance.

But most can see that it’s not in the same way. Where as Horde just dominated via numbers, this is actively making every Horde a quest mob and particularly this week has made us face a non stop barrage of five man hunting parties.

Usually it’s just a reset day thing where people turn it on for a brief time to get quest done. It’s not meaningful use of WM in any way shape or form.

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well group combat should be the norm. Noone goes alone in a warzone. That was highly unrealistic in the first place

Barrage is a very good word for it. I ended up turning WM off on a Horde char over the weekend as it was newly dinged and I just couldn’t do a thing around the docks. Just using the mission table or travelling to Kul Tiras was impossible as the boat was always under attack. Then on Alliance side, people complaining they couldn’t find any Horde to kill during an invasion…ermm that’s because we can’t get there. No respite for hours.

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Horde players have the memory of a chicken. They try to act like “adults” but when something doesn’t focus their golden goose faction they throw a tantrum just like alliance does.

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